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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
With paint dynamics in Motion 3 you can use Paint to create some animations that look an awful lot like particle systems. If you don't already have it open, we're in the 03_Paint Dynamics Project. Hit your spacebar and look at the paint stroke. Stop playback, select your paint stroke and hit F4 to open up its options. Under the Advanced tab you'll find Dynamics. Check the box, and you'll see the stroke is burst into a bunch of individual paint dabs. That's because paint dynamics function an awful lot like a particle mirror.
So drag the Speed down to zero and hit your spacebar, and you'll notice nothing is happening. If I slowly drag Speed to the right you'll notice all of a sudden, this is looking like an animated particle system. So we can continue to adjust individual options in here such as the Emission Angle and Emission Range, but I'd just like to adjust the Life. So stop playback for a second, and drag the Life down towards the left, and now this will look a lot more like a typical sparkle trail that would follow a wand or something like that. Go ahead and hit your spacebar and let's check that out.
And so now you have the basics of Paint Dynamics in Motion, it really gives you a lot of options to create advanced particle systems right within the Paint tool.
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