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Applying multiple filters

From: Motion 5 Essential Training

Video: Applying multiple filters

Rarely can you apply a filter to a piece of video or your graphic and just have that one filter achieve the desired affect. Most of the time you do want to end up layering and mixing and creating crazy adjustments until you get exactly what you are looking for. So the original thought behind adding filters to this one shot was to actually add a little bit more energy to the scene. While I like this general look, it's not really quite there yet, so let's watch this play back and see what we can do to kind of punch this up a bit.

Applying multiple filters

Rarely can you apply a filter to a piece of video or your graphic and just have that one filter achieve the desired affect. Most of the time you do want to end up layering and mixing and creating crazy adjustments until you get exactly what you are looking for. So the original thought behind adding filters to this one shot was to actually add a little bit more energy to the scene. While I like this general look, it's not really quite there yet, so let's watch this play back and see what we can do to kind of punch this up a bit.

(video playing) So as I'm watching this play back, I'm noticing that the edges are glowing and I'm getting little bit of a ripple and it's kind of a cross between too blurry and too clear, so I honestly think we should either really heavily stylize this or take the glow back a quite a bit. If we select our top layer that actually has the filter edges applied to it-- let go ahead and select that layer-- we can adjust its opacity in addition to its blend mode.

See, if I bring the Opacity down here, I'm definitely taking down that effect. That's definitely not what I want to do. As I'm looking at that, I think what we need to do is actually punch up this edge a little more. When I click on Edges and we look in the Filter section of our Inspector, you notice we only have the two sliders, Intensity and Mix, and if I crank up the Intensity, yeah, it's kind of getting close, but really, I want to soften the edges a little bit. So in order to do that, I need to apply another filter.

So if you go back to the Library here, we can go to Filters, and I'll just add a slight glow to this. Now there are number of different glows that you can add. If you click on each one, it will give you a nice description. So Bloom adds blooming highlights to the lighter areas of an object based on the threshold. Well, if I added this, it would add a glow to his entire shirt as well as everything else. Let's see what that actually looks like. Now I'm just going to drag the filter and drop it right on the video file in the Layers panel and notice immediately, things are getting punched up a little more.

When we jump to the Inspector, notice there are many more options we can go through, so this is exactly what I was looking for. Notice as I drag the Amount up everything is getting soft and kind of blown out, and I'm getting some fun colors along the sides here as well, which is adding to the energy. It is little bright, so we can bring the brightness down and kind of make an adjustment. Now notice you know, once I get to a certain point, it just sort of snaps off. Well, you can adjust the threshold accordingly. So it should make it a little less or little more sensitive. So here as I drag the Threshold down, it's going to apply this glow to more of the layers.

I can adjust how it's glowing horizontally as well as vertically, so it's just kind of neat. You can definitely keyframe any of these parameters just by clicking the plus button here. We could add a parameter behavior to pop up the energy, and actually I think I kind of want to do that. So let's go to the Vertical section here, and if you just Control+Click or right-click right on the word Vertical, we can choose to add a parameter behavior, and I just want to choose Randomize.

This is going to add to that parameter at least 10. So let's crank that up to around 24, and now when we look at this, you should notice a fair amount of jittering that's happening throughout the scene. If you are having a hard time seeing it, you can definitely crank up the Amount and watch playback again, and here you notice now it's really, really flickering. This looks kind of cool, and this is definitely a little bit more like what I was looking for. It's kind of hard to interpret what's going on in the scene, and we have this strange blend of reality and not reality.

So in order to finish this blend of high-energy stuff, I want to adjust the colors and just sort of create a tint over the entire thing to bring this all together. Since I have separate control of the layer with the glow as well as the background video layer, I'll actually just stylize this background video layer, because that's the most of the color that I want to be dealing with as far as creating that. So if we go to the Library here, I can go to Color Correction and look at Colorize. So let's just drag it and drop it right on our lower video layer, and you notice it's created this kind of funky tint.

If we open the Inspector, let's remap black from this kind of a reddish color to more of a dark purple. Okay, and we can do the same thing with white here. Let's just remap it to more of a light blue kind of color. Okay, so that's given me a little bit more of a tint. The only other thing I do is probably pop the contrast a little bit, so to quickly do that, we'll go to Filters > Color Correction and go to Contrast.

When we adjust the Contrast here, now that's going to give us that little bit of deeper saturation. If we adjust the pivot point, it's just determining the luminance that it can going to be choosing to adjust before it starts bringing in the contrast. So this has definitely created a little bit more of a high-energy feel to our video graphic. There's just one thing I want you to understand about filters before we finish here. I'm going to press Command+1 twice to just hide the left side of the interface and Shift+Z, so you can see a large version of the video, as well as the names of all the filters that we're dealing with.

Part of the reason that I had us duplicate the different video layers and apply filters to each section is control. We can make adjustments to this background video, and that has separate control from the overall glow, but also, the order in which you apply filters has a huge impact. So right now, the way this is set up on the Glow video layer, this upper layer, we have our randomize behavior which is tied to our edges filter and then after edges we have a bloom.

So the way filters work are actually from the bottom up. So if I change the order of Edges and Bloom, watch what happens. See, if I did the Bloom--let's deactivate edges--what it does it just creates that soft look for the video. Let me just turn off that background layer. So see, when you add Bloom, it just create that soft look, and that really muddies things up so when edges comes around it cuts out the edges. But if we do this in the opposite order, it finds the edges first and then blows out that Bloom, and then of course with our duplicate video layer that's when we brought in the different color wash and kind of rocked things out.

So if we go ahead and press Play, we can watch what's going on in our scene. So as you can see, we've added a lot more energy to our scene. Now it's just a question of integrating this with the rest of the edit to truly create something that's high energy.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25552 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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