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Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.
Rarely can you apply a filter to a piece of video or your graphic and just have that one filter achieve the desired affect. Most of the time you do want to end up layering and mixing and creating crazy adjustments until you get exactly what you are looking for. So the original thought behind adding filters to this one shot was to actually add a little bit more energy to the scene. While I like this general look, it's not really quite there yet, so let's watch this play back and see what we can do to kind of punch this up a bit.
(video playing) So as I'm watching this play back, I'm noticing that the edges are glowing and I'm getting little bit of a ripple and it's kind of a cross between too blurry and too clear, so I honestly think we should either really heavily stylize this or take the glow back a quite a bit. If we select our top layer that actually has the filter edges applied to it-- let go ahead and select that layer-- we can adjust its opacity in addition to its blend mode.
See, if I bring the Opacity down here, I'm definitely taking down that effect. That's definitely not what I want to do. As I'm looking at that, I think what we need to do is actually punch up this edge a little more. When I click on Edges and we look in the Filter section of our Inspector, you notice we only have the two sliders, Intensity and Mix, and if I crank up the Intensity, yeah, it's kind of getting close, but really, I want to soften the edges a little bit. So in order to do that, I need to apply another filter.
So if you go back to the Library here, we can go to Filters, and I'll just add a slight glow to this. Now there are number of different glows that you can add. If you click on each one, it will give you a nice description. So Bloom adds blooming highlights to the lighter areas of an object based on the threshold. Well, if I added this, it would add a glow to his entire shirt as well as everything else. Let's see what that actually looks like. Now I'm just going to drag the filter and drop it right on the video file in the Layers panel and notice immediately, things are getting punched up a little more.
When we jump to the Inspector, notice there are many more options we can go through, so this is exactly what I was looking for. Notice as I drag the Amount up everything is getting soft and kind of blown out, and I'm getting some fun colors along the sides here as well, which is adding to the energy. It is little bright, so we can bring the brightness down and kind of make an adjustment. Now notice you know, once I get to a certain point, it just sort of snaps off. Well, you can adjust the threshold accordingly. So it should make it a little less or little more sensitive. So here as I drag the Threshold down, it's going to apply this glow to more of the layers.
I can adjust how it's glowing horizontally as well as vertically, so it's just kind of neat. You can definitely keyframe any of these parameters just by clicking the plus button here. We could add a parameter behavior to pop up the energy, and actually I think I kind of want to do that. So let's go to the Vertical section here, and if you just Control+Click or right-click right on the word Vertical, we can choose to add a parameter behavior, and I just want to choose Randomize.
This is going to add to that parameter at least 10. So let's crank that up to around 24, and now when we look at this, you should notice a fair amount of jittering that's happening throughout the scene. If you are having a hard time seeing it, you can definitely crank up the Amount and watch playback again, and here you notice now it's really, really flickering. This looks kind of cool, and this is definitely a little bit more like what I was looking for. It's kind of hard to interpret what's going on in the scene, and we have this strange blend of reality and not reality.
So in order to finish this blend of high-energy stuff, I want to adjust the colors and just sort of create a tint over the entire thing to bring this all together. Since I have separate control of the layer with the glow as well as the background video layer, I'll actually just stylize this background video layer, because that's the most of the color that I want to be dealing with as far as creating that. So if we go to the Library here, I can go to Color Correction and look at Colorize. So let's just drag it and drop it right on our lower video layer, and you notice it's created this kind of funky tint.
If we open the Inspector, let's remap black from this kind of a reddish color to more of a dark purple. Okay, and we can do the same thing with white here. Let's just remap it to more of a light blue kind of color. Okay, so that's given me a little bit more of a tint. The only other thing I do is probably pop the contrast a little bit, so to quickly do that, we'll go to Filters > Color Correction and go to Contrast.
When we adjust the Contrast here, now that's going to give us that little bit of deeper saturation. If we adjust the pivot point, it's just determining the luminance that it can going to be choosing to adjust before it starts bringing in the contrast. So this has definitely created a little bit more of a high-energy feel to our video graphic. There's just one thing I want you to understand about filters before we finish here. I'm going to press Command+1 twice to just hide the left side of the interface and Shift+Z, so you can see a large version of the video, as well as the names of all the filters that we're dealing with.
Part of the reason that I had us duplicate the different video layers and apply filters to each section is control. We can make adjustments to this background video, and that has separate control from the overall glow, but also, the order in which you apply filters has a huge impact. So right now, the way this is set up on the Glow video layer, this upper layer, we have our randomize behavior which is tied to our edges filter and then after edges we have a bloom.
So the way filters work are actually from the bottom up. So if I change the order of Edges and Bloom, watch what happens. See, if I did the Bloom--let's deactivate edges--what it does it just creates that soft look for the video. Let me just turn off that background layer. So see, when you add Bloom, it just create that soft look, and that really muddies things up so when edges comes around it cuts out the edges. But if we do this in the opposite order, it finds the edges first and then blows out that Bloom, and then of course with our duplicate video layer that's when we brought in the different color wash and kind of rocked things out.
So if we go ahead and press Play, we can watch what's going on in our scene. So as you can see, we've added a lot more energy to our scene. Now it's just a question of integrating this with the rest of the edit to truly create something that's high energy.
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