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Applying and adjusting filters


From:

Motion 3 Essential Training

with Ian Robinson

Video: Applying and adjusting filters

In this movie we are going to learn about filters. I want you to know how filters can completely change the look and feel of a graphic. So what we have -- go and hit your spacebar. We have this little Mini sliding its way across the country. And when it gets to Montana the text appears and the car gets all setup. What I would like to do is have the map get older so it gets to Montana, it's sort of like this Old West feel. So let's get started with some filters.
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  1. 6m 42s
    1. Welcome
      51s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 53s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 20s
    3. Navigating the Canvas
      5m 25s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 0s
    6. Setting essential preferences
      3m 36s
    7. Customizing your keyboard
      3m 3s
  3. 25m 19s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 58s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 19s
    1. Adding and adjusting behaviors
      4m 1s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 26s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 49s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 12s
    6. Creating your own text preset
      2m 6s
  7. 15m 58s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 42s
  8. 8m 45s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 37s
  9. 23m 24s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      6m 0s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 14s
    6. Creating image masks
      2m 52s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 29s
    1. Understanding particles
      2m 4s
    2. Creating basic particle systems
      5m 17s
    3. Making complex particles
      6m 12s
    4. Modifying particle behaviors
      3m 56s
  12. 17m 56s
    1. Replicating objects
      5m 5s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 30s
    4. Creating a lower third replicator preset
      4m 49s
  13. 14m 50s
    1. Painting in Motion
      8m 10s
    2. Sequencing paint stroke behavior
      3m 53s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 26m 6s
    1. Using 3D space
      4m 51s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 40s
    4. Lighting a scene
      4m 55s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      4m 25s
  15. 14m 40s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 47s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 28s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 21s
    1. Sending your project to Compressor
      3m 34s
    2. Roundtripping between Motion and Final Cut Pro
      7m 10s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 18s
    5. Creating templates for Final Cut Pro
      1m 13s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 16s
    1. Goodbye
      16s

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Watch the Online Video Course Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Applying and adjusting filters

In this movie we are going to learn about filters. I want you to know how filters can completely change the look and feel of a graphic. So what we have -- go and hit your spacebar. We have this little Mini sliding its way across the country. And when it gets to Montana the text appears and the car gets all setup. What I would like to do is have the map get older so it gets to Montana, it's sort of like this Old West feel. So let's get started with some filters.

Go and stop your playback. Move your playhead back to the beginning and open your Library tab and click on Filters. So the first thing I want to do is colorize this. So let's go to the Color Correction and there's a filter called Colorize. What it does it substitutes black and white brightness values for colors you choose, so let me show you what I mean. Drag and drop that right on out to your canvas. Now we are getting close, but hit F7, open up your HUD and let's remap the black values to this dark, dark brown.

So go ahead and right click in here and we'll make that kind of a deep dark brown. I want to make the brighter stuff even darker. So click in the Remap white area and change the lighter color to a slightly darker shade. Okay I think this is about right. Now hit F5 and open up your Project pane. And that's exactly what I thought, when we dragged and drop this, the filter apply directly to the bottom most layer which was this map and since I didn't have the filter right on the car, it didn't apply to the car.

So go ahead and drag your Colorize filter up to the MAP Group and now you know that the car has taken on theme, colorization properties as the map. So like I said I want this to slowly change over time. So what we need to do is actually Keyframe how slowly this filter mixes with the map. So open up your Inspector and make sure you are on your filters Tab. Right down here at the bottom is this value called Intensity and if you slide it all the way left, you noticed it has absolutely no effect and then when you drag it all the way to the right, it completely applies the filter.

So what we want to do is keyframe this. So slide all the way to the left, click on the pull down menu and choose Add Keyframe. Now I want this effect to happen over the first two seconds. So go ahead and click and move your playhead to 2 Seconds. And now click on your pull down, say Add Keyframe and change the Intensity all the way up. Let's check out what we just did, move your playhead back to the beginning and hit the spacebar. All right, that where we are starting to get the feel of what I am looking for.

I would like to take it a little bit further. Go ahead and realign your playhead back to the beginning and this time add a Vignette. Go to your Library and do a Search for Vignette. There it is, let's drag it and drop it right to the map itself. And here we have got a nice Vignette filter. Let adjust its size, if your HUD isn't up, hit F7 and bring your HUD up. We'll make it a little bigger and bring its fall off down just a little bit.

And I know that looks harsh right now, that's because we haven't mixed this in yet. Right now this is being applied to the untinted version of the map. So let's go ahead and move our playhead down. So what I want to see happen is have the color change and then have the Vignette fade up. So we'll go ahead and trim the Vignette. Move your playhead to 2 Seconds and hit I. Now go back to your Inspector and under your filters there's Vignette and you guess, it will adjust the Mix property, it's all the way in the bottom.

Drag your slider all the way to the left, click on the pull down. Choose Add Keyframe, that's only moved down 1 Second. Type +100 and hit Enter, then moves your playhead down 1 Second and click on your pull down, say Add Keyframe and drag your slider. Move your playhead back to the beginning and hit your spacebar. I like it. The Montana text doesn't quite completely max, so stop your playhead towards the end and let's focus on the text.

Go and close your map here and open up the Montana text and let's change the color. If you click in the Color Well, over here this is Magnifying Glass, if you click on that, that will allow you to pick your color from anywhere on the map. Now I want it to match this Virginia text. So roll it over the Virginia text and when the cross hairs are over the dark area of Virginia go ahead and click. There we go, now we have got a nice match for the Montana text. This is almost complete but what I would like to see happen when the Montana text pops up, I'd like it to jerk-around like it's on an old television set.

Let's apply Television filter. Go to your Library and we'll search TV. And there's Bad TV. Go ahead and drag and drop that right to the Montana text, and this had a tendency to happen sometimes When you apply filters, specifically the objects sometimes the filter will get cut off by that object and the way you get around is to just drag the filter all the way up to the group that that Layer was on. Select the Layer, go to your Inspector, select the group option and check Fixed Resolution.

Now you notice the filter isn't cut off anymore, it's actually being applied to the entire group. And since that group only contains the text, it's only affecting the text. So let's go ahead and select the Bad TV filter. And just adjust things a little bit. The reason it moved down, the roll property. Its not have got much, so we'll just take that down to a -100. And let's move our playhead back to the beginning of Bad TV. Hit our spacebar and see what happens. And that's it.

I only want that to happen for about, I don't know a couple of frames. So move your playhead to the beginning of the Layer, hit Shift+I and I only want this to happen for about 15 frames. So go ahead and click and type +15 and hit Enter. And no Hit O and that will trim the out point of your filter. Go ahead and move your playhead back to the beginning and hit your spacebar. And that's it. So as you can see there are some minor glitches with filter every once in a while but nothing you can't handle if you just sit back and analyze the situation.

Find answers to the most frequently asked questions about Motion 3 Essential Training .


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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