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In this movie we are going to learn about filters. I want you to know how filters can completely change the look and feel of a graphic. So what we have -- go and hit your spacebar. We have this little Mini sliding its way across the country. And when it gets to Montana the text appears and the car gets all setup. What I would like to do is have the map get older so it gets to Montana, it's sort of like this Old West feel. So let's get started with some filters.
Go and stop your playback. Move your playhead back to the beginning and open your Library tab and click on Filters. So the first thing I want to do is colorize this. So let's go to the Color Correction and there's a filter called Colorize. What it does it substitutes black and white brightness values for colors you choose, so let me show you what I mean. Drag and drop that right on out to your canvas. Now we are getting close, but hit F7, open up your HUD and let's remap the black values to this dark, dark brown.
So go ahead and right click in here and we'll make that kind of a deep dark brown. I want to make the brighter stuff even darker. So click in the Remap white area and change the lighter color to a slightly darker shade. Okay I think this is about right. Now hit F5 and open up your Project pane. And that's exactly what I thought, when we dragged and drop this, the filter apply directly to the bottom most layer which was this map and since I didn't have the filter right on the car, it didn't apply to the car.
So go ahead and drag your Colorize filter up to the MAP Group and now you know that the car has taken on theme, colorization properties as the map. So like I said I want this to slowly change over time. So what we need to do is actually Keyframe how slowly this filter mixes with the map. So open up your Inspector and make sure you are on your filters Tab. Right down here at the bottom is this value called Intensity and if you slide it all the way left, you noticed it has absolutely no effect and then when you drag it all the way to the right, it completely applies the filter.
So what we want to do is keyframe this. So slide all the way to the left, click on the pull down menu and choose Add Keyframe. Now I want this effect to happen over the first two seconds. So go ahead and click and move your playhead to 2 Seconds. And now click on your pull down, say Add Keyframe and change the Intensity all the way up. Let's check out what we just did, move your playhead back to the beginning and hit the spacebar. All right, that where we are starting to get the feel of what I am looking for.
I would like to take it a little bit further. Go ahead and realign your playhead back to the beginning and this time add a Vignette. Go to your Library and do a Search for Vignette. There it is, let's drag it and drop it right to the map itself. And here we have got a nice Vignette filter. Let adjust its size, if your HUD isn't up, hit F7 and bring your HUD up. We'll make it a little bigger and bring its fall off down just a little bit.
And I know that looks harsh right now, that's because we haven't mixed this in yet. Right now this is being applied to the untinted version of the map. So let's go ahead and move our playhead down. So what I want to see happen is have the color change and then have the Vignette fade up. So we'll go ahead and trim the Vignette. Move your playhead to 2 Seconds and hit I. Now go back to your Inspector and under your filters there's Vignette and you guess, it will adjust the Mix property, it's all the way in the bottom.
Drag your slider all the way to the left, click on the pull down. Choose Add Keyframe, that's only moved down 1 Second. Type +100 and hit Enter, then moves your playhead down 1 Second and click on your pull down, say Add Keyframe and drag your slider. Move your playhead back to the beginning and hit your spacebar. I like it. The Montana text doesn't quite completely max, so stop your playhead towards the end and let's focus on the text.
Go and close your map here and open up the Montana text and let's change the color. If you click in the Color Well, over here this is Magnifying Glass, if you click on that, that will allow you to pick your color from anywhere on the map. Now I want it to match this Virginia text. So roll it over the Virginia text and when the cross hairs are over the dark area of Virginia go ahead and click. There we go, now we have got a nice match for the Montana text. This is almost complete but what I would like to see happen when the Montana text pops up, I'd like it to jerk-around like it's on an old television set.
Let's apply Television filter. Go to your Library and we'll search TV. And there's Bad TV. Go ahead and drag and drop that right to the Montana text, and this had a tendency to happen sometimes When you apply filters, specifically the objects sometimes the filter will get cut off by that object and the way you get around is to just drag the filter all the way up to the group that that Layer was on. Select the Layer, go to your Inspector, select the group option and check Fixed Resolution.
Now you notice the filter isn't cut off anymore, it's actually being applied to the entire group. And since that group only contains the text, it's only affecting the text. So let's go ahead and select the Bad TV filter. And just adjust things a little bit. The reason it moved down, the roll property. Its not have got much, so we'll just take that down to a -100. And let's move our playhead back to the beginning of Bad TV. Hit our spacebar and see what happens. And that's it.
I only want that to happen for about, I don't know a couple of frames. So move your playhead to the beginning of the Layer, hit Shift+I and I only want this to happen for about 15 frames. So go ahead and click and type +15 and hit Enter. And no Hit O and that will trim the out point of your filter. Go ahead and move your playhead back to the beginning and hit your spacebar. And that's it. So as you can see there are some minor glitches with filter every once in a while but nothing you can't handle if you just sit back and analyze the situation.
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