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Now if you are joining me from the last video, you know exactly where we are. But if you just jumped straight to this video, let me get you up to speed. As you can see here, I've got this word STUDIO, and the letters are all strewn about and basically that happened because I was using the Transform Glyph tool to be able to actually click on each individual letter and address the transformations. In this video, what we are going to do is animate this type as well as another line of type.
As I am looking at the screen here, you'll notice that all I am seeing is this one layer. That's just because this layer has been soloed. So press Ctrl+S with the Studio layer selected and now we'll see all the other layers that were underneath. I soloed the layer for two reasons. The first one, when you solo a layer it increases performance significantly because Motion isn't having to try and play back all the other layers below. As you can see, this is pretty intensive.
With most Motion graphics projects, you'll end up with a lot of different layers and real-time playback may be kind of hard to come by. So what you need to do is just solo the layer that you're working on and continue working. So let's get started animating this type. If you select the Studio layer, Shift+Click, and then select the other text layer, "Welcome to the," and press Ctrl+S, we can solo both those letters. I'm just going to click anywhere off of the layer in the Layers panel and just select the Studio layer again.
Since we did start using the Adjust Glyph tool to actually adjust the position here, we're going to go ahead and create the animation using that tool as well, and the way we'll do that is by using automatic keyframing. So press A on your keyboard to enable Automatic Keyframing and then press Tab to scroll through until you get to the Adjust Glyph tool, which is down there, you can see, it's the T with the lines on either side. Now before we start our first keyframe, it's really important to pay attention where the playhead is.
And as you can see, my playhead is just about at 2 seconds. So what I need to do is set my first keyframe at the beginning of the composition, because I want the type to actually start kind of like this and then resolve to an actual legible word. So to set our first keyframe, let's go to the Start, and now all we have to do is just toggle a slight change with any of the letters. And whenever you do that, that's automatically going to add a keyframe for that letter.
So notice I am just barely rotating these and kind of rotating them back. The D and the I, let's change how those are set up, so they actually have a little bit more dynamic animation. There we go, okay. So it's actually going to start like this. As I clicked through, I am not sure if I had a keyframe on U, so I am just going to double check and click on that. We have our first keyframe set. Let's move down the Timeline to set our second keyframe and in turn create our animation.
Go to one second, and now the easiest way to get this legible again is to actually just reset all the parameters back to the beginning so the word will look normal. And to do that, with the first letter selected, just go to the Inspector and under Text > Format, if you look under Advanced Formatting, we have some options here for Scale, Offset, and Rotation. Typically, if I wanted to reset how something was laid out, I would just go to the individual parameter and click on the pulldown that pops up on the right, and if you say Reset Parameter, it resets it back to the beginning value.
I know if I do that, I am actually going to delete any keyframes on that parameter, so we can't do that right here. What we need to do is reset the scale back to its original setting before we started adjusting the glyphs. I know that the original scale of these letters wasn't 100%; it was actually 190. So let's just double-click in here and type 190, perfect, and now you notice we have to adjust the Offset, so let's change that back to 0 and 0--and I am just using Tab to move between the fields.
We can adjust Rotation back to 0. It still looks a little off. Sometimes you'll have to open the disclosure triangle and look at all the different parameters just to make sure that they're all set back at 0. So the S is actually looking pretty good. Let's click through the rest of the letters. Now notice since the S is so large and the T is kind of hidden, I am having a hard time selecting that. I have two things I could do: I could zoom in, or I could just click the O over here and then come back and click right on the T.
Let's make sure that the T is set up the way that we want. So it looks pretty good, 190%, but the X rotations off. If you notice, we have this shadow that's kind of popping out from underneath the T. That was created by adjusting the separate style with the Adjust Glyph tool. So if we go to the Style section, we can navigate down to our Glow, and you notice here we have some options for Offset and Scale.
So let's open up the parameters. The Scale looks good, the Offset looks good, but what we need to adjust is the Four Corner pin. See, when this was distorted, it was done using four corners. So in order to actually see that, if you open the HUD by pressing F7 on your keyboard, you can go to Attribute section and instead of Transform Glyph, you want to go to the actual Glow parameter. Now we can see the bounding box that was created for this four-corner pin.
So if we change the Bottom Left to 0 and then just press 0 as you tab through any of the other parameters, you'll notice now the glow is set perfectly behind the T. So make sure to change your Attribute back to Transform Glyph, and let's continue clicking on the other letters. So I am going to go through and finish the rest of these letters. Now that we have everything all set, let's turn off automatic keyframing. To preview our animation, just move your playhead back to the beginning and press play.
As you can see, everything sort of moves up. This is relatively close to what I was thinking, but I want all these letters to just have a quick short fade so they're not already at 100% Opacity right at the start of our animation. Now to do that I could apply a behavior that's designed to work specifically with text, or I could just apply a typical fade behavior. So let's just do that by going to Basic Motion and under here, there's Fade In/ Fade Out, so to apply to the text layer just drag and drop it.
If you press F7, you can see in the HUD how many frames it's going to take before the fade actually appears at full opacity. So it only takes about 20 frames and since we are working at 59.94, that's going to be pretty quick. That is exactly what I was looking for. So no we are ready to animate these other two lines of text. Notice when I click on the type layer, you'll see that I still have the Adjust Transform tool selected. Now notice, once we've selected the layer, we still have the Transform Glyph tool selected.
So let's go back up under Transform just so we can have the traditional bounding box, and now it's time to actually add a text behavior for this animation. This will make the animation very quick. If you go to Text Animation, there's an option for Sequence Text, which allows you to set a custom parameter. Or if you go to Text Sequence, there are a bunch of presets that we could start with. Let's look under Text Basic. And in here there's an option for Fade Characters Random In, so notice now it's going to create this kind of interesting fade-in for each character.
Well, that looks pretty good. Let's go ahead and click Apply. With that behavior applied, notice it only takes place over a short amount of time. Just to check what's going on, let's move our playhead here, and as you can see, it's just about 41 frames before it comes in. So if you want this transition to take a little bit longer, you can just click on the right edge of that behavior and drag it out to the right. And notice as I drag, I'm getting a pop-up window that's letting me know the new duration that I've created. It's also showing me the in out point of that behavior.
Just by clicking and dragging on the right, I've lengthened how long it takes to create this type affect. Just to show you one last thing about this effect, I am going to go ahead and zoom in here a little more, just Command+Plus and then the spacebar to move over. I just want you to know, whenever you apply one of these preset behaviors, it's easy enough to customize if you want things to change a little bit. With that behavior selected, jump back into the Inspector. Notice under the Behaviors, I have Fade Characters Random In selected.
Under format, open the disclosure triangle and you notice the Opacity is set to 0. Well, obviously there's opacity on the letters, so how is this working? If you open the disclosure triangle for Controls, you'll notice it's doing a sequence from whatever value is set here. So it's starting from 0% Opacity and it's moving up through the characters without spaces at a spread of roughly two characters. So notice the O and the T are missing, or just slightly starting to fade in.
That's because the spread is two characters. So as the fade happens, it's going to do it roughly two characters at a time. So if we want the fade to happen for each word, we can set it like that and then if we scrub back through, you'll notice that one word, the next word, and the next word pops up. I actually liked the way it was set, so I will change back to character without spaces. Just so we can see what this is going to look like for the entire animation, I am going to go ahead and move my playhead back to the beginning, select both of the type layers, and press Ctrl+S again to turn off my solo, and I'll hide the left side of the interface with Command+1. I'll just press it twice.
And we can do the same thing, hiding the Layers panel by pressing F5, and I'll just load up a quick RAM Preview and show you what we've created by using the Adjust Transform tool and automatic keyframing, as well as using some text behaviors. Well, I know the text animation only took place over the first few seconds and if you look down here really closely, you can see there's that green shade letting me know that those layers have been loaded up in the RAM Preview.
I am just going to stop the preview and show our animation. So I'd say it's looking pretty good.
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