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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
In this movie we are going to animate some text. First of all, animate text on the Path, and then we will move along and animate just straight text. So let's get started. Grab your Text tool. Click in the center of your Canvas and type the words Floating Text. Hit Esc to set your text. What we want to do here is make the text look like its floating on top of a wave. So let's go ahead and center our text. If your Snapping is not on, go ahead and hit N. There we go, and open up our Text options, hit F4.
So under the Text tab here, we want to go to Layout, and change our Layout from Type to Path. Down under Path Shape, let's choose Wave. Just so we see a little bit more of the wave, go ahead and adjust the Tracking; just so it spreads out across that wave a little more, and now to go ahead and get this floating. What you want to adjust is the Phase. So if you click and drag in the number here, you will notice the Phase is nicely moving, and its giving us the effect that the text is floating on top of the water.
So what we want to do is have this number change at a constant rate. Go ahead and right click on the word Phase and choose Rate. Now, we have just added a Parameter Behavior and the Rate is set to 0. So go ahead and hit your spacebar, and drag the Rate number up so we get some actual animation. These are pretty rough seas, so what I want to do is go back to my Text options here, and change the Amplitude of that wave down, just a little bit.
So go ahead and drag that down, and notice the text is wrapping back around, so go ahead and, I could uncheck Wrap Around. Let's move along and animate some straight text. I am going to go ahead and stop my playback here. Make sure your playhead is back at the beginning. Open F5. I want to keep this, so I will just turn that Layer off and lock it, so I don't edit it anymore. I will grab the Text tool, click in the center here, and type the words Coming Soon.
Hit Esc to set your text. What we want to do here is make this text grow out towards us and slowly spread apart, just like the typical end of a movie trailer. So go ahead and change your Alignment to Center, and drag the text to the center of your screen. You will notice, my screen is a little larger here, so I am going to hit Shift+Z to fix the magnification, so now I can definitely see that this text is right in the center of my screen. Go ahead and close the Layers tab.
The first thing we want to do is get this text growing like it's coming towards us. We can do that with the Behavior. Go up to Add Behavior, Basic Motion, Grow/Shrink. In your HUD, if its not up, hit F7, go ahead and drag the box up, click in your Canvas, and hit the spacebar and see what this looks like. So go ahead and select your text again, and let's adjust the Grow/Shrink just a little bit more; I want it to grow a little faster.
I will stop playback just for now, and Rewind my playhead back to the beginning. The next thing we want to do is have the text slowly spread apart. So let's go to our Text tab here and adjust the Tracking. Just like in the previous animation, we want this tracking to spread out at a constant rate. So go ahead and right click and choose Rate, hit your spacebar, and drag your Rate out. We really only want it to move maybe at 1.
So the last thing we need to do is just Add a Fade In and a Fade Out. Click on Add Behavior, Basic Motion, Fade In/Fade Out. If you want to see what else is possible, you should browse through some of your Library's preset text behaviors.
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