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Motion 3 Essential Training
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Animating a replicator


From:

Motion 3 Essential Training

with Ian Robinson

Video: Animating a replicator

Animating Replicators in Motion is very straight forward, hit F5 to open your Layers pane and select your Replicator. Go and hit F5 again to close that and choose Add Behavior, Replicator and Sequence Replicator. Open your Inspector and on the Behaviors you should see the Sequence Replicator behavior, the first thing it's doing is asking what Perimeter would we like to Add to animate. So click on the Add menu and choose Rotation.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Animating a replicator

Animating Replicators in Motion is very straight forward, hit F5 to open your Layers pane and select your Replicator. Go and hit F5 again to close that and choose Add Behavior, Replicator and Sequence Replicator. Open your Inspector and on the Behaviors you should see the Sequence Replicator behavior, the first thing it's doing is asking what Perimeter would we like to Add to animate. So click on the Add menu and choose Rotation.

What we are going to do is actually rotate these diamonds 180 degrees all the way through the replicated patterns. So go ahead and click and choose 180 and the first option is Sequence To, I would like you to sequence to 180 degrees. Under the Unit Size for now we will choose Object, go ahead and hit the spacebar and see what this is doing. Now it's starting from the center point for a reason, stop your playback, move your playhead back to the beginning and look at the Replicator.

Right now the Origin is set to the Center, if you choose Upper Left and hit your spacebar; now you notice its starting in the upper left and spreading out through the rest of the Replicator. Stop your playback, let me change this back to Center; go back to your Behavior, lets look at some of these other options, click on the Object pull down and this time choose All, hit your spacebar and as you can see its replicating all of the diamonds in the Replicator.

Stop playback change it to Custom, if you notice under Custom you can change according to percentage how much of the Replicator will rotate. Hit your spacebar and right now it's just 10%; let's slide the end slider up to 50 or 51. Stop your playback; I want to change that back to the Object size. The Spread is how many objects will be rotating at any given time so right now the Spread is 1 so before the next object rotates the previous object has to finish.

So if you hit your spacebar you can see 1, 2, 3, 4, 5. It's just rotating through each individual object. So if you increase the Spread you will notice now more of the objects are changing, just increase it to something like 8 that way you can see it a little bit more clearly. Stop your playback and change the Spread back to 1 and adjust the Traversal; what this is, is how the object is completing its task.

Since we are doing Rotation right now, it's completing the rotation at one constant speed; if we choose Ease In/Out, hit your spacebar and you can see what I am talking about, it's just easing into the rotation and then back out again. Stop your playback and if you choose Accelerate, hit your playback again and you can see it accelerates through the rotation slowly getting faster. Stop your playback one last time and go back up here.

We will choose Constant Speed and adjust the Loops. This is how many loops it's going to complete before the end of the Sequence Replicator behavior. Now since my Behavior is set to go through the entire length of the composition, this will be how many times it completes a loop before the end of the composition. So go ahead and crank that up to 5 and hit your spacebar and you will notice the sequence is happening a lot faster because it has to complete this 5 times before the end. If we change our End Condition to Wrap, it will complete the task and then start again right from the beginning; if you change this to Ping Pong, once it gets to the end it will bounce back and head back the opposite direction.

Go ahead and stop your playback and that's the basics of animating Replicators.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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