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Animating paint strokes

From: Motion 5 Essential Training

Video: Animating paint strokes

An animated paint stroke in Motion is something extraordinarily powerful, because it's kind of like a hybrid between a moving particle system and a replicator. So naturally, that means there are so many options that it'll really make your head spin. Let's check out what we have here with this brushstroke by selecting the brush- stroke and opening the Inspector. Now as you can see when we begin playback with the spacebar, we already have some animation applied to this brushstroke.

Animating paint strokes

An animated paint stroke in Motion is something extraordinarily powerful, because it's kind of like a hybrid between a moving particle system and a replicator. So naturally, that means there are so many options that it'll really make your head spin. Let's check out what we have here with this brushstroke by selecting the brush- stroke and opening the Inspector. Now as you can see when we begin playback with the spacebar, we already have some animation applied to this brushstroke.

And in the previous video, we did go back and sort of ascertain that the animation was created by using keyframes for the First Point and the Last Point Offset. But really, when you start getting into these other channels, like Stroke and Advanced, you'll really see all of the different options that are available to not only animate a brushstroke but also just specifying exactly how it looks. So there are a couple of common themes to the interface. I'm going to go ahead and expand this disclosure triangle for Width Over Stroke.

I know you can't see the whole word there, but that's what that says, Width Over Stoke. You'll have this graph, and it looks just like a typical Bezier curve line. If you double-click on any point in the graph, what you can do is click and drag, and notice now in the middle of this brushstroke-- careful, it gets really sensitive when you start dragging-- in the middle of the brushstroke, I've made things extraordinarily skinny. See, as I continue to drag down, I'm getting a direct representation of this width of the stroke getting adjusted accordingly.

Now if I right-click on here, I can adjust the Interpolation from Linear to Bezier. And then here, I'll actually have the handles that I can adjust and really kind of smooth things out or make it more drastic in the adjustment. So you'll find that repeated throughout the interface here. Now when it comes to actually animating brushstrokes, you want to go over to this area, Advanced. See under Advanced, we have Dynamics, and the Dynamics are really kind of interesting because this is where brushstrokes can take on that particle-emitter property.

See if I crank up the Speed here, look what happens to my brushstroke. Isn't that cool? Basically, if we check out our animation, you'll notice it looks sort of like a particle system moving through the scene. That's pretty neat. Now we could definitely keep going in making more adjustments through the Dynamics here, but I think you understand, with Dynamics enabled, you can create more of a particle-animation look to your brushstrokes. Now these other options here, Pen Pressure and Pen Speed, these you can adjust based on input from a Wacom tablet.

Now, under Geometry, this is where you can see all of the individual control points that make up this line. Most of the time when it comes to animation, I don't mess with this too, too much. Really, when it comes to animating brushstrokes, I usually adjust settings in the Advanced tab. Occasionally, I'll keyframe settings in the Stroke area, and under Style, definitely keyframe the First Point Offset and the Last Point Offset. Now before we end things, I just want to show you one last behavior out of the Library.

So when you have a brushstroke like this, you can go to Behaviors and in Shape, any of these the Shape behaviors can be applied to this brushstroke as well. The reason I bring this up, if you want this stroke to appear on the screen and sort of shake around, you can choose behavior like Wiggle shape. Now the one I use most often is right here, Write On. See, if I drag this and drop it right onto the paint stroke, now I can control the animation based on the Write On parameter.

Now I've got kind of a double-whammy effect happening here because it's writing on with the behavior and I still have keyframes under Shape. Under Style, I still have my keyframes for the First Point Offset and the Last Point Offset. So just so you can see what it looks like, I'm going to reset this parameter and reset that parameter, and now you can see it's only the behavior that's creating this brushstroke. So as it goes through, you can see this is being adjusted by the behavior.

So I hope that wasn't too overwhelming with all the different options. Just remember, when it comes time to animating brushstrokes, really you want to be looking in the Stroke area, the Advanced area, or using one of the behaviors out of the Shape area and Behaviors.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 26050 viewers

Ian Robinson
Author

 
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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