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Animating to music with the Audio Parameter behavior

From: Motion 4 Essential Training

Video: Animating to music with the Audio Parameter behavior

Now, if music inspires your graphics at all, the Audio parameter behavior should really take that to the next level. Press F5 to open the Project pane. Let's go the Audio tab and you notice we have this Imagine music. Let's press Play so that we can check things out. (Music playing.) Since there are a lot of different frequencies to that sound, we are going to use the different frequencies to affect this title in different ways. So let's get started by clicking on the Layers tab, select the text imagine, and in the Inspector go to Properties and let's have this bounce up and down to the beat of the music.

Animating to music with the Audio Parameter behavior

Now, if music inspires your graphics at all, the Audio parameter behavior should really take that to the next level. Press F5 to open the Project pane. Let's go the Audio tab and you notice we have this Imagine music. Let's press Play so that we can check things out. (Music playing.) Since there are a lot of different frequencies to that sound, we are going to use the different frequencies to affect this title in different ways. So let's get started by clicking on the Layers tab, select the text imagine, and in the Inspector go to Properties and let's have this bounce up and down to the beat of the music.

So I'm going to open the Position parameters, and Ctrl-click right on Y and choose Audio. Now we could go to the Media tab and try and drag-and-drop the audio, but I've found it's just quicker to click on the To button, because it lists all the different audio you can use. I don't want to use Forest_Evening, because that's just the audio that came in with the video clip in the background. Let's choose ImagineMusic. Now if we click this Play button in the Behaviors tab, (Music playing.) you will notice it actually shows you all the different frequencies of that audio file.

These frequencies right there where the bass keeps hitting. That's what I would like to use to make the title bounce up and down. So let's isolate that. Just click-and-drag with the slider to isolate that one individual frequency, and let's press Play one more time. (Music playing.) Now since this behavior is actually bouncing almost to the top of this graph, we don't need to adjust this because this will adjust how sensitive the response is, but again since this is going all the way to the top, pretty much we don't need to drag this down at all.

So at the bottom you notice we have this option for Peaks, by default it's set to Sharp. Let's see what that looks like by pressing Play. (Music playing.) We are not seeing too much right now. You can sort of see the handles move a little bit. What we need to do is adjust the overall Scale as to how this is applied to the word. You notice as I'm dragging the Scale in the canvas, we are seeing a red line grow. That's our animation path. So let's move our playhead back to the beginning and press Play. (Music playing.) There you go. I think that's pretty cool.

If we chose Smooth for the Peaks, it would smooth out the motion of this overall bounce. But since that hit is so drastic, we are not noticing too much of a difference, but I would like to leave that at Sharp for right now. Now the default Apply Mode is Add. Let's choose Add and Subtract and that will actually help make this even more drastic. Let's go press the Play button. (Music playing.) So you notice when things are calm, it's actually subtracting a little bit from the position as well.

So I think this is pretty cool, but let's add one more behavior. Reselect the imagine text, and this time let's add a blur. Choose Directional Blur. Tthis way we'll have the blur adjust to the audio. So under the Amount Ctrl- click again and choose Audio. And again to apply the source audio, just click the To and choose ImagineMusic. This time instead of isolating a specific frequency, let's just leave the entire Audio Graph setup. Now go ahead and press Play. (Music playing.) It's kind of hard to see, but let's turn off the first Audio behavior, so we can kind of isolate this filter.

(Music playing.) Again, we'll need to adjust the scale. So let's drag the Scale back up there, and press Play. (Music playing.) Again, it's just adding so let's choose Add and Subtract. (Music playing.) I think that's a little much, so we'll bring the Scale down just a little bit, and we'll re-enable our first Audio behavior, deselect all the layers, and click Play from beginning.

(Music playing.) So there you have it, multiple audio parameter behaviors applied to your graphics to create animations that hopefully will take you to the next level.

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This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22784 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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