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Animating a lower-third graphic

From: Motion: Principles of Motion Graphics

Video: Animating a lower-third graphic

Okay, so we are in the process of building a graphics package to match back to our title design. Now, the beautiful thing about putting all this work into this title design is the fact that you can then turn around and take the elements to create any subsequent parts of your graphics package. So, for a lower third, we just need a graphic that appears in the lower-left corner of our screen. Now, in order to do that, all we have to do is select our Open Texture here that is already set up at around two seconds.

Animating a lower-third graphic

Okay, so we are in the process of building a graphics package to match back to our title design. Now, the beautiful thing about putting all this work into this title design is the fact that you can then turn around and take the elements to create any subsequent parts of your graphics package. So, for a lower third, we just need a graphic that appears in the lower-left corner of our screen. Now, in order to do that, all we have to do is select our Open Texture here that is already set up at around two seconds.

We'll go ahead and take that and drag it up into its own new layer, so select the topmost layer in the layer hierarchy and click the Plus button. Now, grab the Open Textures and drag it all the way up to the top of your Timeline. Now, I like the font that was used in the title, so I'm just going to grab that as reference. Let's go ahead and drag that up into our top group in the Layers area, and now we can go and collapse everything else in the scene and select all of those groups and just click the Minus button.

Now, we have our animated lower third texture, and all we have to do is go open up the Replicator behavior that's controlling the sequence. So, with the Sequence behavior selected, go up to the Inspector, and in the Behaviors tab, let's look at what we have. And you can see we have two loops going through this animation, and for a lower third, I just only need one, so let's go ahead and change loop to one. And then we can go to the Replicator section. And if you look for the Origin, it's set to Center, and let's change that to Lower Left.

Now, you can see the Replicator is just going to build on from the lower-left. Now, I could tweak the size and the height and width and all that, but I'm just actually going to leave it perfectly alone and select or open Textures layer, and I'm just going to mask off this area down here. So, if you change the layer from a 3D layer to a 2D layer, we can go ahead and grab our Mask tool. So, grab the Square Mask, and let's just click and drag to draw a mask over these bottom squares. And when we let go, now you notice we have our initial design taking up the exact same amount of space as a typical lower third.

Now, I want to duplicate this and fill it with a color, so we have something a little more solid in the background. So let's just go ahead and select the Replicator layer and create a new layer here. So with our new layer, we can just grab the Create Rectangle tool and just draw a rectangle into that specific area, and you notice now the mask is applied. And we can just bring the Opacity of the fill down and let's change it to a warmer tone. So if we adjust our sliders-- we'll go to RGB sliders-- let's go ahead and get a nice orange tone in there.

That looks great, and I can just bring the Opacity down just a little bit more. And now what we need to do is add our text, so I'm going to go ahead and select our Group 2 layer here and just rename this "Lower 3rd Bar" and click the Plus button to create a new group layer here, and we'll just grab the Text tool and type a name. So let's go ahead and just say "Add Name Here" and press Enter on your keypad to set the title. Now, if we want to choose a font, let's go ahead and use this font as reference, so we have this Letter Gothic Standard, so let's go ahead and select the type we just selected and go back up here and change this to Letter Gothic.

And we'll crank up the size, just so we can see it a little better, and under Style, let's add a drop shadow. So if you scroll down, you can add a drop shadow, and now it's a little more eligible. Let's add a little blur on there. Perfect! And for the subtitle, all we have to do is just hold down Option and click and drag in the canvas, and that'll create a second layer where we can go back to the Format options and just change the size down a little bit, and here we can go ahead and say "Add Title Here." Now this font is a little thin, so as I bring this down in size, you just kind of have to be aware of that. Right now it should be okay, but sometimes you might want to bring the white levels down just a little bit, and just to make it a little more legible, I'm going to select both of the Type layers and just bring them up a little bit in our lower third.

Now I'm pretty sure the timing of this is only two seconds, because it's the intro graphic. Yeah, it just disappears. So let's select our Group 3 layer, and it looks like we just need to select a replicator and extend that out. So typically a lower third graphic is anywhere from four to seven seconds, depending upon how long people need to read it. Let's make ours five. Once we get our playhead there, you can go ahead and press O, and that's extended the length of our build. And if it's popped on passed on a mask, that's no problem; we just need to extend the length of the mask as well. Okay.

Now as you can see, we've created our lower third graphic. All we need to do is just time out the appearance of the type and the color bar, and we can do that with one animation. Let's go select the color bar. Go to Add Behavior > Basic Motion and we will just make a Fade In/Fade Out, because everything else is kind of busy in this scene. Now, we can have a fade in over 20 frames. That's perfect, and we could leave the fade-out at 20 frames. Let's just time it out to the lengths of our lower third. So move your playhead back here to five seconds, and make sure the rectangle is out at five seconds, and actually, let's just apply that to the entire layer down here.

So let's drag that up in the Timeline and apply our fade-in/fade-out to the entire layer. So now you see the lower third is fading in and then it fades out. So to apply the same fade-in/fade-out effect to our type, let's just hold down Option and drag that up to layer four. Now in order to make sure this works, again, select Group 4. Let's move our playhead to five seconds and trim the out point. And if we drag our playhead back here, now you'll notice we have them all fading in and fading out.

Now, obviously if you want to stagger anything, just trim the layer. The fade-in/fade-out will trim with it, but for now we've created a lower third from the title element that we created in the last chapter.

Show transcript

This video is part of

Image for Motion: Principles of Motion Graphics
Motion: Principles of Motion Graphics

41 video lessons · 14453 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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