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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Now we are going to adjust shapes. As you can see we have a rectangle, circle and an arrow. The arrow was actually generated by the Line tool and I tell that when I click on it, the bounding box ends right here, and arrowhead is on top and that's indicative of the Line tool with the arrowhead Cap on it. Go ahead and select the Rectangle. And if I want to change, how this looks, let's say I want to make it a trapezoid. There are a couple of different ways of doing it.
The first one is to click up here, and choose your Adjust Control Points tool. And if you just click and drag, and click and drag, there we go, we have easily adjusted that. Just Apple+Z to undo and undo. There's another way to adjust it, if you hold down the Command key and click and drag on a point, it will bring out your Bezier handles. I am going to go ahead and undo. And there's one last way we can adjust things, and that's not just with the control points.
If you get back to your Selection tool, you can actually make adjustments with the bounding box. Now obviously you can do basic things like Scale, that's no problem but notice when we do that, it is distorting the edges. But if you right click on any of the corners, you get a whole bunch of options. Let me just show you a couple, here's Sheer and that will go ahead and distort the shape that way, if you Control-click, you could Crop, and with Crop if you just go ahead and drag it starts cropping in that fashion.
Again go ahead and Control-click, you can choose Edit Points, and notice even with that crop happening, I still have my control points here. And notice how the crop stays exactly where it was with the layer as I drag my control points. So we have adjusted the Rectangle, let's move on to the circle. Since I have my adjust Control Points tool active, I can click on any of the control points and adjust them accordingly. Now what I would like to do is adjust this Gradient.
Go ahead and grab your Selection tool again and head to the Inspector under your Shape and let's open up the Fill options here. Here we have our gradient. In order to adjust this Gradient, I could adjust the Start points and End points by just typing them in here or clicking and dragging and that all adjust but I really don't have a visual reference as to where the Gradient starts and where the Gradient ends. And I would also like to change this to a Radial Gradient. So go ahead and click on the Type of Gradient and adjust it to Radial.
And now let's go ahead and grab one last tool, the Adjust Item tool. And you notice what happened, when I grab that and I had my Gradient selected, I have a visual representation of my Gradient going on right here. So you notice this yellow box, matches this yellow box. This white box for transparency, matches this box for transparency. So let's go ahead and adjust this. I want the center of my Gradient to be in the center of the circle. So I am just going to drag that down, notice how it nicely snaps.
You can turn off your snapping, just hit N, and free transform this. Let me go ahead and move that there. And if you want to actually change your color, you can do that here visually just right click right in the Well, I could do that again up here, just right click in the Well. If I want to adjust how fast this Gradient is adjusting. Let's go back to our Gradient tool and just click this little arrow here, and drag it one direction or the other.
So that's how you edit Gradients with the Adjust Item tool. The last one I would like to adjust is the Line tool. So I am going to go ahead and grab my Selection tool, and select my Line. So go ahead and hit F5, I want to show you something. Notice how my Line tool has changed into a Brush, and by the way so as my rectangle. This happens automatically now in Motion 3. Any time you draw a shape and make it just an Outline without a Fill it will automatically assume, you want to make it a paint brush.
And that brings up all the different paint options. If I click on Brush type here, now I can change it to an Airbrush. I am not going to do that right now because I have a whole section dedicated to Paint. I just wanted you to know this when you change things to an Outline in Motion 3, it automatically changes to paint. And if I want to change my Arrowhead and turn that off, just go ahead and change your Start Cap back to Square and it will be all set with that one. The last two shapes I would like to edit are our Custom Shapes. The first one here is the B-Spline.
And I just turned Bezier so I could see the B-Spline. I have the same set of adjustments if I right click on the corner, I can do all the same Sheers, and Four Corners, and Crops etcetera. But what if you drew a B-Spline and you really wanted it to be a Bezier shape. And you might be asking why would I want to do that. Well let me just show you, if you click and choose your Adjust Points tool, now you can see what if I wanted this to be completely filled in all the way to the corners.
Well you can actually adjust that, and that's in your Geometry Settings. Under there we have an option for shape types, so if I click on B-Spline, now I can go ahead and change it right back to Bezier, and it completely fills out that point. And now again with the Adjust Points I can go ahead and Cmd-click on any of the points and bring out my handles, and make any adjustments I would like to this shape. And you can do the same thing switching from Bezier back to your B-Spline and adjust the points accordingly.
So that's just a little bit about how to adjust shapes in Motion 3.
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