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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
With Parameter behaviors we can make these words jump to life. Parameter behaviors are quite powerful because they can be applied to any Parameter in motion. For these words I would like FLASH to flash, BLURRY to jump around so fast it becomes blurry, and DIZZY to, well, spin around and get dizzy. Let's start with FLASH. Select a new Canvas, and click on your Inspector, and what we want to do is adjust its Opacity. So right click on Opacity and check it out.
Here are all of your Parameter behaviors. Let's get started with Randomize. What Randomize does is just randomly changes the value that you applied the behavior to. So let's check it out. Right now the Amount is set to nothing. So if I hit the spacebar, absolutely nothing is going to happen. So let's go ahead and up this amount quite a bit; we will take it up to around 95, and we got a sight variation there, but the problem is, this word is at 100% Opacity, and what this Randomize Behavior is doing is applying Random values in addition to the 100% Opacity value; and we all know you can't make it more opaque than 100%.
So let's go ahead and subtract. Now, hit the spacebar again and let's see what's happening. There we go. Let's go ahead and adjust our Frequency; this is just how frequently the amount is going to change. We will go ahead and just adjust that down a little bit. The Noisiness, go ahead and drag it to the right; you will notice it makes it more varied. If you drag it to the left, it makes it less varied or less jagged in terms of its stuff. So let's go ahead and adjust that up to around 0.8. There we go.
We have got our flashing word flashing. Let's go ahead and pause for a second, and bring our playhead back to the beginning, and select BLURRY. Now, like I said at the beginning of this, I would like this to jump around the screen so fast that it actually blurs. So let's go to its Properties, and right click on Position. Let's go down and chose Wriggle. I like Wriggle because it just shakes the daylights out of anything you apply it to.
Go and hit your spacebar, and let's look at what its done. That's sort of what I was looking for, but not quite. Let's go ahead and adjust the Amount down, because I don't want this word to fly around so much. Just go ahead and drag to the left. Let me drag it down to 22; now I have got the word moving just a little bit. It's not really varying enough for me, so I would like it to increase its Frequency.
So let's go ahead and drag that up a little bit. It's not very jagged, so let's drag our Noisiness. Now, all of a sudden, it's getting pretty blurry. So this is close, but not quite. Let me pause this for a second. So in order to achieve the Blur Effect, sometimes you have to turn on Motion Blur. The way you do that is come up under the View pull-down, and chose Motion Blur.
Now, typically I don't add this to anything in my project until I am ready to output, and the reason is, it has a tendency to slow down your real time playback, but just because I want to show you, let's go ahead and choose it. Now look at what its done to that word. If we hit the spacebar, now we have a really blurry BLURRY word. Go ahead and click anywhere in the Canvas, and now BLURRY is really, really blurry. In fact, it's a little too blurry, so I am just going to pause it for a second, and select it, and bring its Noisiness down just a little bit, and let's hit the spacebar and check it out again.
There we go. Now you can actually read the BLURRY word, and it's still blurry. So last but not least, let's get started with DIZZY. I am going to pause for a second and select DIZZY. So like I said, these Behaviors can be applied to any Parameter, and I want DIZZY to spin around. Let's go to its Rotational Properties. Go ahead and right click; and I don't want it to spin around randomly, I want it to actually spin around at a constant rate. So let's go ahead and choose Rate. Hit your spacebar and see what happens.
Again, nothing is going to happen until you actually drag the Rate up. So click and drag in the Number Field here, and let's just adjust this; and I want it to spin the other way, so I will rag to the left. I am going to drag it up to round 400. That's pretty cool, but what I would like it to do is start from a stopped position and then slowly spin faster, and then slowly spin back down by the end of the animation.
The way you achieve that is adjusting the Curvature. So let's go ahead and drag that right up to 100% and see what happens. So if you notice, the word actually started from its beginning starting point, and it slowly sped up and now let's slow it down. There we go. So sit back and enjoy. You just quickly and easily added life to your text with Parameters behaviors.
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