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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Yes, we know how flexible behaviors are by themselves, but in this movie I want to you see just how interactive multiple behaviors can become when they are applied to the same object. So let's add some more behaviors to this baseball to make this animation really look more realistic and organic. If it's not already open, we are in the O3_Multiple_Behaviors project. Let's go ahead and hit the spacebar, we're going to playback and checkout what we've got here. We have a ball kind of flying aimlessly up into the sky. What I'd like to do is have this ball fly up into the sky and bounce across the scene down here in the front.
So I am trying to simulate something in real life. So select the baseball and let's add a behavior and more importantly let's add a Simulation. So since I want the ball to fall, let's get started with some Gravity. Let's go ahead and hit the spacebar again just so you can see how gravity is functioning here. We've got the ball coming up and it's very slowly making its way towards the bottom of the scene. So what I'd like to do is adjust the acceleration of the Gravity. If your HUD isn't already open. hit F7 and drag the acceleration up.
And now gravity is going to be a little faster, and it's almost falling too fast. So this is what I mean about adjusting multiple behaviors. These two behaviors are interacting right now. So if I click on this pull-down in my HUD and go back to my Throw behavior I can actually make that throw little stronger, and you'll notice as I get back to Gravity here, now the arc has changed just a little bit. So these two are very closely tied together. Now, I did mention I want the ball to bounce across the front of the screen.
So let's go ahead and add another simulation. Click Add Behavior, Simulations and this time, we want to do an Edge Collision. Hey-hey, look at that! Now I have this ball that's coming out of the stadium and it's going to go ahead and bounce on the ground. Doink! Now, let's stop playback here for a second. That's not really realistic in my mind. What you can adjust here is the bounce strength. Let's go ahead and drag that down a little bit and now look at what happens.
Got this beautiful little animation bouncing across the screen. So this is pretty cool. Alright. So let's go ahead and adjust the throw one more time. Click on your pulldown menu and choose Throw and this is a perfect time to adjust the zoom because I'm hitting the edge of my circle there. So let's go ahead and drag that out and make it a little stronger, and if you notice when I get back to my Gravity here, now it's bouncing off the right side of the screen, so let's go back to my edge collision and you notice there aren't options in here that, you know, that's going to fix that. So click on I, head to our Inspector and make sure you're on the Behaviors tab and uncheck the Right Face box for this behavior. And now we have the ball bouncing and it's bouncing off the screen. So let's go ahead and click one more time.
Choose Throw and make this pop up a little bit more, so it's not bouncing completely off the screen and go ahead and adjust our gravity a little bit more so it bounces a little more. That's really close. There's one last behavior I'd like to add, and that's the Grow/Shrink behavior because honestly, if a ball was flying towards you, it wouldn't stay the same size. So let's click Add Behavior, choose Basic Motion and choose Grow/Shrink and click on the edge of the box and just drag it out slightly and now, we have the ball scaling as it's coming towards us and bouncing across the screen and as you can see when you apply multiple behaviors to a single object it can be very interactive and very easy to create these complex animations.
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