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Motion 4 Essential Training
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Adding multiple behaviors


Motion 4 Essential Training

with Ian Robinson

Video: Adding multiple behaviors

Applying one behavior to an object is pretty neat, but what I want you to show you what it looks like to apply multiple behaviors to an object. So let's get started by actually adding an object. Now I have got two examples I want to show you, but we'll get started with the first one. Go up to your Create tools and choose the Ellipse tool and just click-and-drag towards the center of your canvas making sure to hold down Shift as you drag. Just make a pretty decent size circle. Go ahead and grab your Select tool and reposition the circle towards the lower left.
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye

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Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Ian Robinson

Adding multiple behaviors

Applying one behavior to an object is pretty neat, but what I want you to show you what it looks like to apply multiple behaviors to an object. So let's get started by actually adding an object. Now I have got two examples I want to show you, but we'll get started with the first one. Go up to your Create tools and choose the Ellipse tool and just click-and-drag towards the center of your canvas making sure to hold down Shift as you drag. Just make a pretty decent size circle. Go ahead and grab your Select tool and reposition the circle towards the lower left.

What I want to do is use the Throw behavior to throw the circle off in a specific direction. But then we are going to add some more behaviors to actually create an animation that would be really hard to recreate using keyframes. All right, so let's get started by using the Throw behavior. Now I'm going to leave my HUD up here, because the HUD is kind of important when you are using the Throw behavior. Click on Add behavior in your toolbar, go to Basic Motion and choose Throw. Now click-and-drag in the circle to choose the direction.

I'm going to bring my Zoom down a little bit, because that's a little too sensitive for my liking. Now we have our Throw behavior. If you begin playback in your timeline, you can see the circle just moving left to right. Let's just stop playback for a second and add another behavior. This time under Simulations, let's add Gravity. Now the thing that I really enjoy about working with behaviors is the fact that they completely interact with each other. If you notice when we apply the gravity, it automatically just give an arc to the circle.

So if you move your playhead back to the beginning, you'll notice now it's arcing downwards. We'll just stop playback as I increase the acceleration so you can see it makes the circle move down faster. I don't quite like the fact that this is falling off the screen, so let's add yet another behavior. Under Simulations, let's choose Edge Collision and let's see what happens. You'll notice now it's kind of bouncing off the bottom of the canvas.

That's great, but I would like this bounce to be a little bit more realistic. So drag the slider for bounce strength down and you'll notice now we'll get a much more realistic animation. As you begin your playback again, you'll notice it's bouncing right on the edge. So if we open up our Project pane, F5, you'll see we have a circle with three behaviors applied to it and we've created a pretty organic animation that would be really hard to animate, well, not really hard, but it would be kind of a pain to animate with keyframes.

Now let's go on to the second example. I would like to use the same circle, but actually feather the edges a little bit to give it a little bit of little more organic shape. Let's select the top group and click the Plus button. I'm going to hold down Option+Drag the circle up into the new group. Now we can turn off the old group and I'm just going to lock that layer off, so we have no way of accidentally selecting anything, and go ahead and delete all the behaviors of the bottom of the circle.

Now we are back to our original circle and like I said, I want to feather the edges. If you drag the feather to the right, notice it feathers outwards. If you drag it to the left, the feather inwards. So I'm just going to drag it slightly to the left and we'll change the fill color. If you Ctrl-click right on the color picker, you notice you automatically get this nice window that pops up to let you choose the color. Now I'm going to choose the color that in my opinion looks kind of like a lightning bug. Now if you don't live in a part of the world where you have lighting bugs, they are these little bugs that fly around and they flicker through the woods.

Later on in the particle animations, I'm going to show you how to create a whole system of flickering lighting bugs in the forest. But for right now, I want to show you how adding multiple behaviors can kind of achieve a similar effect. So select the Circle copy and now we want it to flicker and the best way to do that is by applying a parameter behavior. So let's go to the Inspector tab and under Properties, let's look at the Opacity and Ctrl-click and add Randomize. Now nothing is going to happen until you actually choose an amount.

So let's drag the amount up and begin playback. You'll notice very little if nothing is happening and the reason is because the Apply mode is set to Add. So you can set it to subtract from the number and get the flickering effect or I could have gone back and adjusted the Opacity down and had it at the Randomize effect. Either way it will work. So now that I have this kind of flickering effect and I'm just going to increase the amount just a little bit more. What I want to do is create a group of these little flickering circles around the screen.

So I'm just going to stop playback for one second. In the canvas, if you hold down Option- click-and-drag, you can duplicate an object. So I'm going to hold down Option-click- and-drag and position these guys slightly around the screen, like so. Notice they all still have their randomized behavior. That's great other than the fact if you begin playback, you'll notice they are all flickering at the exact same rate. So just make sure to go back to your Randomize behavior in the Behaviors tab and click the Random Seed so that each individual circle has a slightly different random number.

Now if we deselect and hit Play, you'll notice that they are all flickering at slightly different rates. So we are still dealing with one behavior to one object. So let's add another behavior to the master group. Under Add Behavior, go to Simulations and choose Vortex. What the Vortex does is it just spins around the center of your canvas and any objects that are on your canvas it will affect. I know that because under Affects it's saying Related Objects, so any related objects to this group.

If I wanted this to only affect specific objects, I could choose under the pulldown menu Specific Objects, but before we get into that, let's go ahead and hit Play to see what our animation looks like. It's pretty cool, but you'll notice that one was that sort of towards the center really isn't doing anything. So let's click around and see if we can find that guy. There he is. Just move him off to the side and you'll notice as you click-and-drag, this motion path will kind of grow with the motion there. Now it's pretty neat, but I would like to add a little more random motion to each individual firefly.

The easiest way to do that is to add one more behavior to your master group. Go up to Add Behavior > Simulations > Random Motion. Now what's happening right now is it's applied the Random Motion to the master group and it's not affecting all the sub-objects within the group and it won't do that until you check this checkbox. So go ahead and click that and now you'll notice they each have slightly different random motion, and if I just increased the Frequency there and the Noisiness, you might see that a little bit more.

You can also increase the Drag if you wanted to kind of slow that down. There we have two examples of different types of complex animations you can create when you layer multiple behaviors.

Find answers to the most frequently asked questions about Motion 4 Essential Training.

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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
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