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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
So here we have our map animation and this time we are going to move the car across the country using manual keyframes. Now, if you are joining me from the last movie, you are probably saying, "The Record button was great. Why would I ever want to use manual keyframes?" Well, to be honest, the Record button is kind of overkill, sometimes you just want to be able to set a keyframe to a specific parameter and get on with your animation. So let's get started. Hit F5, select the Mini layer, and open the Inspector.
What I would like to do is set a Position keyframe. Now remember, keyframes are tied to where your playhead is, so our playhead is at 0. So when I add this first keyframe, it will be at 0 in the Timeline. So I want to add a keyframe for Position. The way you do that, go to the Position Property, and go all the way to the right and you will see this pull down. If you click on it, there is an option for adding a keyframe, or you could choose Ctrl+K. So go ahead and click that, and now you will notice this red diamond in there.
Let me just Zoom In really quick, and slide over. I did Apple+Plus to Zoom, and the spacebar to slide over. Here we can see the red diamond. That's letting me know that that keyframe is set. If I wanted to change the position of the car, I could go ahead and do that, as long as my playhead stays where I originally set that keyframe. That keyframe will go ahead and travel with the car. Shift+Z to get my Canvas back. What I would like to do is have the car travel from Virginia to Texas in about 2 seconds.
So move the playhead to 2 seconds and hit Enter. When you are doing manual keyframes, it's important to always go up to your pull down and add the keyframe before you change the Parameter. So now that I have added the keyframe, click on the car and drag it to its new location and you will get the motion path. Let's have the car go from Texas to California by 4 seconds. So I move the playhead to 4 seconds. If I tried to drag this right now, look what happens.
Any keyframe I have already set will now move with the car. That's why it's important to always come up and say Add Keyframe before you change your Parameter. So go ahead and add the keyframe, and now when I drag you notice, the car will move to its final position. The nice thing about this is, you don't have to worry about your composition recording absolutely everything as you're working because you don't have the Record button on; you have a manual keyframe. So go ahead and rewind your project to the beginning, hit the spacebar, and check it out.
We have just animated the car across the country using manual keyframes.
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