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Adding keyframes manually

From: Motion 4 Essential Training

Video: Adding keyframes manually

Recording keyframes is one of the more traditional ways to create motion graphics. Even though it seems like Motion is focused on animating everything with behaviors, Motion does have a full- featured keyframe editing system. But before I show you how to add keyframes it's important to understand exactly what a keyframe is? If you think back to the days of the cel animation where an artist have to draw each individual frame. The way it typically worked, there would be a senior artist that would draw the keyframes of any given scene and then they would pass those keyframes off to the other artist to complete the rest of the frames in between.

Adding keyframes manually

Recording keyframes is one of the more traditional ways to create motion graphics. Even though it seems like Motion is focused on animating everything with behaviors, Motion does have a full- featured keyframe editing system. But before I show you how to add keyframes it's important to understand exactly what a keyframe is? If you think back to the days of the cel animation where an artist have to draw each individual frame. The way it typically worked, there would be a senior artist that would draw the keyframes of any given scene and then they would pass those keyframes off to the other artist to complete the rest of the frames in between.

So in essence, that's all a keyframe is. It's the important parts of a scene locked in time and then the computer figures out, how to create all the frames in between. So, let's get started with this animation. Press F5 on your keyboard to open up the Project pane. Let's look at the Project. We have a Text group with four words in it and a Background layer. Let's get started by animating XYZ. Turn off the visibility of all the other words and select XYZ. Now, if you are not seeing the Adjust 3D control handles, make sure it's selected in the View tools section of the toolbar.

So in a motion graphic application, keyframes are applied to each specific parameter. So to see the parameters, let's open the Inspector and make sure we are on the Properties tab. I would like to animate the rotation of this Text, so it looks like it was lying on the ground and it pops up, so we can see it. So open the Rotation disclosure triangle and let's look at all X, Y, Z rotation. If you click and drag in the Value slider next to Z, we can watch how the word rotates. It kind of spins around. So that's not quite what we are looking for, Command+Z, undo.

Let's look at Y, swings it like a door, pretty cool but not quite. Click and drag on the X Value slider and this is exactly what we are looking for. But before we position the Text lying down let's enter first keyframe, so we can lock the X parameter to a specific point in time. So if you notice next to each individual parameter there is this little dash line and if you move your mouse over it, there is a pulldown menu. So go ahead and click on that and choose Add Keyframe. Now we have added our first keyframe, but it's important to understand, this keyframe was actually added on Frame 1 and I know that because my playhead Value slider was set to Frame 1.

I also know that because this diamond is black and solid. If you move your playhead anywhere else in the Timeline, you will notice the inside of that little diamond is now hollow. That's letting you know that there is a keyframe on that parameter, but the playhead is not currently directly on a keyframe. So, let's go ahead and move our playhead back to Frame 1 and set the proper value. Click and drag in the Value slider to -90. Now we have set our first keyframe.

To better see adding keyframe, let's open the Keyframe Editor, press Command+8 on your keyboard. And in the Keyframe Editor, you will notice we have X Rotation Transform, the value, a solid filled black diamond and the keyframe visually represented in the Timeline. Now we are ready to set our second keyframe. Move the playhead down the Timeline, I'm just going to move it in the Keyframe Editor, move it down to frame 12. I want it to happen kind of fast and we are editing at 24 frames a second, so 12 frames is half a second, I think that's pretty fast.

Now let's go back to the Properties Inspector and add another keyframe, click on the pulldown menu next to the X Rotation and choose Add Keyframe. So now that we have set the second keyframe, let's go back up and adjust the value back to 0. Go ahead and click in the dropwell and press 0 and Enter and now we have set our second keyframe. If you are looking at the Keyframe Editor don't panic because the second keyframe is disappeared. If you go to this little Magnifying Glass button over here it will auto scale. So, double-click that button and it Auto-scales this window, so you can better see the keyframes.

You can also adjust the scale horizontally by clicking on this slider. Now that we've zoomed in, I'm just going to drag the scroll bar back to the left, so we can see both keyframes. Now let's deselect our layer, move the playhead back to the beginning and watch the animation. So we have our first animation using keyframes but I did see something when we move the playhead back to the beginning. So go ahead and stop playback and move your playhead back to the beginning, look in the canvas closely and you should see this little white line.

That's actually the text and I don't like having little details like that still in my projects. So, we are going to fix that by animating this layer's opacity. Go ahead and select XYZ and let's add a keyframe on its opacity. Click in the Pull-down menu next to Opacity and choose Add Keyframe. Now drag the slider back down to 0. All we have to do is move our playhead a couple frames, so you can click on the right arrow the Value slider right in the Keyframe Editor.

Let's move to Frame 3. Now last time I added a keyframe in the Inspector, this time I'm going to add the keyframe right here in the Keyframe Editor, making sure I'm adding it on the Opacity. Click in the Pull-down menu and choose Add Keyframe, just like we added the keyframe in the Keyframe Editor, we can also adjust the values in the Keyframe Editor. Just click right on the number and drag and it will behave just like a Numbers Value slider in the Inspector. So we'll bring that up to 100%, move our playhead back to the beginning, deselect the layer, look no line.

Go ahead and playback the animation. So to bring it back to the beginning just like the senior artist would pass off the keyframes to the junior artists, Motion has taken these keyframes and created all the frames in between, and you may notice we still have some more words left to animate but don't worry, we are going to cover that in our next video on automatic keyframing.

Show transcript

This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22847 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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