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That's right, we are starting this project with a clean slate. All of you typographers out there, it's time to get excited. Just because we are doing motion graphics doesn't mean all your basic typography principles should fall by the wayside. So let's get started. If it's not already open, we are in the 01_Adding_Formatting_Text Project. Grab your Text tool or hit T on your keyboard, and click anywhere towards to the center of the Canvas. Let's go ahead and set some text. This title is going to be called Las Vegas Nightlife. So follow along.
Let's go ahead and hit Return on your keyboard to return your cursor. Once you reach the bottom, go ahead and hit Esc to set your text or hit Enter on your keypad. Now that your text is set, go up to the top and hit your HUD or F7. So we have got some basic controls in the HUD. We can adjust our Opacity of the text. You can of course adjust your Blend Mode. This is one of my favorite features. When you click on the pull down, you can actually go through each individual font and it will give you a real time preview.
So let's go ahead and choose, I want to choose Blair. Where is it? With your next slider, we can go ahead and adjust the size; I want this to be pretty big. So go ahead and drag it up to around 106. If you want to move in single digit increments, go down Option and click just on the line on the right or left side, it will move in one digit increments. This only really works on sliders that work in whole digits. There are some other sliders that work in increments less than one, and sometimes this doesn't work very well, but it works great in the text HUD.
The next option is Tracking. You can go ahead and squeeze that in or stretch it back out. The last option is Line Spacing. So let's go ahead and adjust that to -34. The bottom one is pretty straightforward, it's Alignment. I want to go ahead and leave this left justified, and click on the text and drag it a little more on the Canvas. Now, when you are setting Type, it's really important in video, that you go up under your View options here and you turn on your Safe Zones, to make sure that your type actually falls within the Safe Zones; especially if you are thinking of using this for broadcast, because well, it won't get broadcast if it's outside title Safe, or it will and it just won't look very professional.
So let's go ahead and drag this over. Now, this text is a little large, so while I wanted it large, not quite that large, let's adjust it back down to 90 points, and readjust the text here. Now if you notice, we don't have even spacing between the letters, and that's called Kerning. So let's go ahead and adjust that. Hit T to grab your Text tool and just click in between L and the A. I will move my mouse out of the way here. One of the nice things you will notice is the Overlay box around the outside disappeared when I went into the Kerning function.
This is so you can actually focus on what you are doing. If you hold down Ctrl and use your arrow keys; I am going to arrow to the right, this will adjust the Kerning to the individual letters. So now once that's set, I will let go of the Ctrl key, using my arrow key to go to the next one, if I wanted to adjust that; I will just pinch that in one, and just kind of go through the rest of the title and see if there are inconsistencies that you would like to adjust. Once you are all set with that, again, you could go ahead and hit Esc to set that.
Now, I mentioned the Overlays turning off. If you ever need to turn them off yourself, you can do Cmd+/, and that will just have them disappear. It will also make your title and action safe disappear as well. If you didn't have enough controls with the HUD, of course we can always go to the Inspector. So go ahead and click on the I. One thing I want you to notice, the Layer that this text actually lives on has its own scale. If we actually go into the text here, the text has its own size as well, and they are actually independent.
If you notice this, I am adjusting the scale here, the size of my text is not changing. It's just something you want to pay attention to when you are animating. Same thing with your Scale. You can actually Scale the text. Same thing here, you can actually Scale the layer. So just understand that these are independent. So let's get back to 100. So let's check out the Text options. Under Format here, we have pretty much the same options we had in the HUD, but we have more.
Of course, we can adjust the Slant, which is kind of nice, if you don't have an Italic font, you can go ahead and make it Italic by adjusting your Slant. You can adjust the Scale of the X or the Y independently. So if you really wanted to tweak your text, you could definitely do that. We have Offset, which just offsets your text from your Anchor Point. You have your Rotation. Now this is really nice because if you notice, when I do the Rotation, it rotates the individual letters, as opposed to if I did Rotation out here, it would rotate the entire thing.
Another feature is Monospace. If you go ahead and check that, what it does is it tries to space out the text with an extra space in between the letters. All Caps is great. Let me change the font so you can kind of see All Caps. So I have got this one, its kind of handwritten, and now its All Caps. You can actually adjust the All Caps size, so you can see how large or small your drop caps are. Text in Motion is wonderful, because in the past you used to have to go into other applications, like Photoshop or Illustrator to do your layout, I hope you can see all the tools that are available for you in Motion so now you can actually set everything right within one application.
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