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Motion 3 Essential Training

Adding and formatting text


From:

Motion 3 Essential Training

with Ian Robinson

Video: Adding and formatting text

That's right, we are starting this project with a clean slate. All of you typographers out there, it's time to get excited. Just because we are doing motion graphics doesn't mean all your basic typography principles should fall by the wayside. So let's get started. If it's not already open, we are in the 01_Adding_Formatting_Text Project. Grab your Text tool or hit T on your keyboard, and click anywhere towards to the center of the Canvas. Let's go ahead and set some text. This title is going to be called Las Vegas Nightlife. So follow along.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Adding and formatting text

That's right, we are starting this project with a clean slate. All of you typographers out there, it's time to get excited. Just because we are doing motion graphics doesn't mean all your basic typography principles should fall by the wayside. So let's get started. If it's not already open, we are in the 01_Adding_Formatting_Text Project. Grab your Text tool or hit T on your keyboard, and click anywhere towards to the center of the Canvas. Let's go ahead and set some text. This title is going to be called Las Vegas Nightlife. So follow along.

Let's go ahead and hit Return on your keyboard to return your cursor. Once you reach the bottom, go ahead and hit Esc to set your text or hit Enter on your keypad. Now that your text is set, go up to the top and hit your HUD or F7. So we have got some basic controls in the HUD. We can adjust our Opacity of the text. You can of course adjust your Blend Mode. This is one of my favorite features. When you click on the pull down, you can actually go through each individual font and it will give you a real time preview.

So let's go ahead and choose, I want to choose Blair. Where is it? With your next slider, we can go ahead and adjust the size; I want this to be pretty big. So go ahead and drag it up to around 106. If you want to move in single digit increments, go down Option and click just on the line on the right or left side, it will move in one digit increments. This only really works on sliders that work in whole digits. There are some other sliders that work in increments less than one, and sometimes this doesn't work very well, but it works great in the text HUD.

The next option is Tracking. You can go ahead and squeeze that in or stretch it back out. The last option is Line Spacing. So let's go ahead and adjust that to -34. The bottom one is pretty straightforward, it's Alignment. I want to go ahead and leave this left justified, and click on the text and drag it a little more on the Canvas. Now, when you are setting Type, it's really important in video, that you go up under your View options here and you turn on your Safe Zones, to make sure that your type actually falls within the Safe Zones; especially if you are thinking of using this for broadcast, because well, it won't get broadcast if it's outside title Safe, or it will and it just won't look very professional.

So let's go ahead and drag this over. Now, this text is a little large, so while I wanted it large, not quite that large, let's adjust it back down to 90 points, and readjust the text here. Now if you notice, we don't have even spacing between the letters, and that's called Kerning. So let's go ahead and adjust that. Hit T to grab your Text tool and just click in between L and the A. I will move my mouse out of the way here. One of the nice things you will notice is the Overlay box around the outside disappeared when I went into the Kerning function.

This is so you can actually focus on what you are doing. If you hold down Ctrl and use your arrow keys; I am going to arrow to the right, this will adjust the Kerning to the individual letters. So now once that's set, I will let go of the Ctrl key, using my arrow key to go to the next one, if I wanted to adjust that; I will just pinch that in one, and just kind of go through the rest of the title and see if there are inconsistencies that you would like to adjust. Once you are all set with that, again, you could go ahead and hit Esc to set that.

Now, I mentioned the Overlays turning off. If you ever need to turn them off yourself, you can do Cmd+/, and that will just have them disappear. It will also make your title and action safe disappear as well. If you didn't have enough controls with the HUD, of course we can always go to the Inspector. So go ahead and click on the I. One thing I want you to notice, the Layer that this text actually lives on has its own scale. If we actually go into the text here, the text has its own size as well, and they are actually independent.

If you notice this, I am adjusting the scale here, the size of my text is not changing. It's just something you want to pay attention to when you are animating. Same thing with your Scale. You can actually Scale the text. Same thing here, you can actually Scale the layer. So just understand that these are independent. So let's get back to 100. So let's check out the Text options. Under Format here, we have pretty much the same options we had in the HUD, but we have more.

Of course, we can adjust the Slant, which is kind of nice, if you don't have an Italic font, you can go ahead and make it Italic by adjusting your Slant. You can adjust the Scale of the X or the Y independently. So if you really wanted to tweak your text, you could definitely do that. We have Offset, which just offsets your text from your Anchor Point. You have your Rotation. Now this is really nice because if you notice, when I do the Rotation, it rotates the individual letters, as opposed to if I did Rotation out here, it would rotate the entire thing.

Another feature is Monospace. If you go ahead and check that, what it does is it tries to space out the text with an extra space in between the letters. All Caps is great. Let me change the font so you can kind of see All Caps. So I have got this one, its kind of handwritten, and now its All Caps. You can actually adjust the All Caps size, so you can see how large or small your drop caps are. Text in Motion is wonderful, because in the past you used to have to go into other applications, like Photoshop or Illustrator to do your layout, I hope you can see all the tools that are available for you in Motion so now you can actually set everything right within one application.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
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