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Okay, now whether you are gifted with rhythm or not, you probably want to start using markers to actually time out your animation to match audio. It's not uncommon to have to match audio for things like map animations or some kind of infographic, but we are going of do something a little more fun here and actually add some markers where we will then turn around and add some edit points and create kind of a fun little 7-second kind of music video/piece of eye candy.
Okay, so in order to do this, we need to set markers. Now there are two different kinds of markers you can set in a Motion project. You can set project markers, or you can set object markers. Now object markers are tied to individual objects. So if we look at our comp right now, you'll notice the only thing that we have imported is this Hiphop audio track. So I am going to go ahead select that track. Now to add a marker, all you need to do is press the letter M on your keyboard.
Now, before I press the letter M, I'm going to begin playback, so I can press M whenever I hear the beat and I think I wanted to an edit. So let's begin playback by pressing the spacebar and then as it's playing back in real time, just press M anytime you think you want to create an edit. (music playing) Notice I let it play back, and it just looped. That's sometimes is really helpful when you just want to hear the track a few times before you decide to go back and make an edit.
Now, like I said, object markers are tied to the individual objects. So if I click and drag on this audio track, notice now the synched markers are still stuck to that audio track. So a lot of times when I am adding markers that are tied to the beat of something specific I will make sure to create object markers. Now, the disadvantage of the object markers, since they are tied to the object, we can't see what's going on in the composition as a whole.
So sometimes it makes a little more sense to add a marker to the composition. Now, if we didn't have anything selected-- I am just going to click anywhere off of that audio track. If we didn't have any selected and we pressed M, Motion would add a project marker by default. Now, project markers can also be added when you have objects selected. All you have to do is press Shift and M. So if you are listening to a long piece of audio and you know you want to add some edits based on the music, you can have your audio tracks selected and press m anytime you want to make an audio edit, but press Shift+M anytime that you want to insert an edit into the Timeline of your project.
So adding markers is great because it gives you something bright and colorful to sync things up, but it also gives you a way to navigate your project. So if I know I want to move up and down the Timeline based on these markers, I am going to press Command+Option+Left Arrow to move up to the Timeline towards the beginning, or Option+ Command+Right Arrow to move down the Timeline towards the end. And notice it doesn't matter whether or not I'm moving to a project marker or an object marker.
It's just going to move through all of them. Now in addition to being helpful with navigating, they are also helpful for adding information into your project. So, let's double-click on this project marker here, the first one in our comp. Notice when I double-click on it I got this Edit Marker window. In here, I will just call this M1 for marker one. I can type something longer, but I typically recommend typing little codes to yourself, so you don't have this huge long word after each marker, especially when you end up with a lot of different markers.
Now one of the cool things about this is the fact that you can actually add a duration to the marker. So let's say, for example, you know you have an audio track that you want to go back and fix a certain section of that track. Well, you can set a marker. I am just going to click OK for that one marker, and notice the name pops up when I roll over with my mouse. Now let's say I want to add a duration to this object marker. Well, when I double-click it, it opens up my Edit Marker option and here I will say Scratch, "Please replace me with something better." Now, also you can add the duration just by clicking and dragging in the number field.
So if you know it's two seconds of footage you are dealing with, just click and drag. Now since it is color coded, I could say anytime I insert a teal marker, it's going to be something that needs to be replaced. So when I click OK, now notice that I have this teal marker. Now it doesn't appear to have anything in terms of duration, but if you Ctrl+Click or right-click on the marker, you can go to Edit Marker, and in here you'll see I do have a duration set up for this specific marker.
Now I can also use the Edit Marker window that's here to navigate through my markers. So if they were named something different, they would pop up here, but I'm actually navigating up and down through the different markers. Now we're not seeing that reflected with the playhead, but that's okay. I know I moving through my markers because it's giving me the actual time for each one of these markers. Now, I know it's kind of hard to see in the Timeline here, but if you look at the teal marker--actually, you know what, I will make this a little more obvious.
Let's right-click on the teal marker, say, Edit Marker, and let's make this purple. Hopefully, this'll have enough contrast. There we go. Now since I have made a purple, you can actually see that there is a duration, and it is visually represented with this marker. So as you move around in your Timeline, if you hover over individual markers, you'll get labels and if you add a duration, you will be all see that. Just make sure that the color of the marker you've chosen is in direct contrast to the object you've applied it to.
So with markers, yes, they do a great job of marking time. But better yet, they do a great job of keeping your projects organized, allowing you to label things, and better yet, it gives you a fast, easy way to navigate your project.
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