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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Here we have a title card and I would like the text to jump around the screen at different key points based on audio. We are going to do this with Markers. There are two kinds of Markers within Motion. Object Markers and Project Markers. For this project, we are going to be using Project Markers. The reason why, will become clear in a second. So if it's not already open we are on the 02_AddingAudioMarkers project. Let's look at our Audio. Hit Cmd+6 to open the Audio pane and Cmd+9 to open our Audio Editor. Select the SynthAudio in your Audio pane and come down to your Audio Editor and click right here to make sure this dark grey area becomes light.
That way you know the Audio Editor is active. So when you hit the spacebar, it will playback the audio without playing back the project. This is important because it will play the audio back in real-time and that way we add our Markers, we can make sure they are in the exact precise place. So go ahead and hit your spacebar to begin playback and hit Shift+M every time to create a Project Marker. I am going to create three, so my text will appear in three different places before it hits its final resting spot. So go ahead and give it a shot. (Music plays.) Now you can name your Markers just by double-clicking them.
Just going to call mine Hit 1, 2 and 3. Now, the main reason we are adding Project Markers is the fact that you can actually name these Markers. If you want to create an Object Marker let's go to the Timeline. Select the NEW TECNOLOGY layer, move your playhead back to the beginning and then drag your playhead towards the first marker. If you hold on Shift as you drag it, it will snap to the first marker. Now select the NEW TECHNOLOGY layer in your Timeline and go to Edit and choose Split.
Now you will notice it split into two separate layers. Select the new layer you just created and move your playhead towards the next marker making sure to hold down Shift, so it's next. Go to Edit and choose Split. Again select the new one you just created and drag your playhead towards your last marker and hold down Shift, choose Edit and Split. Now that this is split up, let's move our text around the screen to a couple of different positions. Move your playhead towards the beginning and select the first NEW TECHNOLOGY layer.
Now drag that to a different place on the screen. Move your playhead to the next NEW TECHNOLOGY and drag that. You got it or do it for this next one and we are done with animation. Make sure to deselect all your layers, move your playhead back to the beginning and hit your spacebar to see what we have got. (Music plays.) So now you have got it.
Some basic animation, timed to the audio with the use of Markers.
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