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Adding assets to a project

From: Motion 5 Essential Training

Video: Adding assets to a project

Do you have one of those friends who seems to just always make friends with everyone? I know it sounds strange, but Motion is just one of those kinds of applications. It plays pretty well with others, but just be aware, it plays well to a point. For example, Motion can import video files like QuickTime, of course, but it can also import layered Photoshop documents and even vector files like Illustrator documents. So let's look how to import these files, and I'm going to show you some tips for getting the most out of each format.

Adding assets to a project

Do you have one of those friends who seems to just always make friends with everyone? I know it sounds strange, but Motion is just one of those kinds of applications. It plays pretty well with others, but just be aware, it plays well to a point. For example, Motion can import video files like QuickTime, of course, but it can also import layered Photoshop documents and even vector files like Illustrator documents. So let's look how to import these files, and I'm going to show you some tips for getting the most out of each format.

If you navigate in your File Browser to the exercise files, scroll down to the bottom under Media, and in here you should see we have an option for some PSDs and an Illustrator file. Let's start with the PSD, if you just click on the PSD, notice up here in your preview area for File Browser it'll tell you it's a Photoshop document, its millions of colors, and its size. Now I can import this just by clicking on the Import button and the layers will automatically get imported. The problem is, notice it just brought in one layer, and that's not what I'm looking for.

What I want to do is bring in a layered Photoshop document so I can animate all of the layers. Well, to do that, you want to just drag and drop the PSD right into the Canvas. Go ahead and make sure your dynamic guides line up, so you're right in the center of the Canvas there and then if you just stop moving for a second, you will notice I can import merged layers, which is the first option, or I can import all layers. Now I want to import layers, but just so you know, you can choose a specific layer, if you only want to choose one element out of a Photoshop document.

Let's choose Import All Layers. Now under here you'll notice it brought the PSD into my Background_Video group, but it also created the Stripes_Circles comp here, and I have my circles which exist within a group, and I have each individual layer. So let me explain something here. This is really kind of cool. In the previous version of Motion, when you had groups of layers in Photoshop and imported them into the Motion it kind of created these strange blank layers and all kinds of other strange things.

Now when you drag and drop these files right into Motion it just automatically keeps the groups organized. Now, it's kind of hard to see, but there is a glow on these two lines, and these two lines were created with this graphic here called the Center_Bar. I know that that glow was actually a layer style in Photoshop. Now, it did bring in the layer styles as a rasterized graphic element, so I can't really animate that glow, but it did bring in and looks to be correct.

As a matter of fact, if we go to the Inspector with the Center_Bar layer selected, if you go to the Properties section, notice it even transferred the Blend mode. I had Vivid Light selected for that layer, and that was brought in. If we click right on these groups of circles here, you'll notice ,as I click on each circle, I have a different opacity setting. That too was brought over directly from Photoshop. So this is all well and good, but all of these layers are actual bitmap images.

See, if I select one of these circles and I just start scaling the circle up, eventually you'll see those jagged edges, and that's not what we want at all. So this is when you want to actually import an Illustrator file. So to do that, I'm going to jump back to my File Browser and in my navigation here, I'm going to jump back to my Media folder and go to Illustrator and just drag and drop the Illustrator file right into my comp window. Now notice even if I stop moving, it's not going to give me the option to import multiple layers. If I opened this Illustrator document, you would see that each one of these waves existed on its own individual layer, but since Illustrator files aren't supported for multiple layers inside of Motion, it flattened that to one individual layer.

So let's go ahead and click and drag on the corner to scale up our Illustrator file, and you'll notice I'm still getting strange rasterization here. Well, that's not pretty, because I should be seeing things nice and sharp. Well, even when I view it at 100% magnification, I still have jagged edges. Well, let's go to my Render settings here. Yep, I'm set for full resolution. If I set my quality up to Best, no, that still doesn't seem to do anything.

What you need to do is select the layer and if you right-click on the layer, you can choose Reveal Source Media. You can also press Shift+F. And when you say Reveal Source Media, notice it automatically opens up the Media tab ,which is hidden beneath your layers tab here, and notice PDF is selected. Now let's look under the Media section of my Inspector, and you'll notice there's an option for Fixed Resolution, which is on by default.

So if I go ahead and turn that off, check it out: now I have a nice smooth Illustrator file that I imported into Motion. If I go ahead and select that one layer and look at its properties, you can see I've got it 300% magnified and it's still sharp as all get out. Now there is one last thing I want to show you and that has to do with interpreting footage. Sometimes when you bring in QuickTime files or other types of video files, you may have to end up changing exactly how that footage is interpreted within Motion.

So to do that, go and select the file and again just open it in the Media tab, and here I've got my QuickTime file. There we go, you can see it. So with the QuickTime file selected, if you go to the Media section under the Inspector, this is where you can change how the alpha has been interpreted, the pixel aspect ratio, the field order, you get the general idea. You can even swap out the footage if you want by clicking the Replace Media File button right here in the bottom of the Media window.

Now, notice it shows you each individual layer that has been linked back to this specific file. So now that you know how to interpret a QuickTime file, let me just show you that it's just as easy to import the QuickTime file as it is importing Photoshop, Illustrator, any of those other files. So I'm just going to press Shift+Z to reset my magnification back to 100%, and I'll go ahead and turn off my Wave layer because I find it a little bit distracting, and here let's go to the File Browser and navigate back in our media folder here to look for some footage.

Now, I'm going to go ahead and go to the B-roll studio footage, and I want to cut from this grand piano to the railing piece of footage. Notice the second I select the footage it's already playing up here in my Preview window. Now I can import this by clicking the Import button. I can drag and drop it directly to the Canvas. I can even drag and drop it directly in the Timeline. Just be aware, if you drag and drop directly to the Timeline or the Mini Timeline up here, it will actually insert the start point of the media wherever you dropped it.

So notice here, it's telling me right at three seconds, that's where my media is going to go ahead and start. So as you can see, adding QuickTime files as well as adding Photoshop, Illustrator, you name it, Motion is just one of those applications that like to be friendly with just about everything.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 25937 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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