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In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.
Adding media to your Motion projects is actually quite easy. Not only are we going to learn how to add assets, but I'm also going to show you how things are functioning under the hood. Let's get started by navigating in the File Browser, under Exercise Files and let's add a QuickTime file. Go to the Media folder and under Footage, drag the CityWater footage and drop it right onto your canvas, and you'll notice dynamic guides popping up, these yellow guides letting me know exactly when this is in the center of the screen. If you are not seeing those, you want to go up to the View menu and make sure Dynamic Guides is selected.
Now with that footage in the window, let's press Play in the transform controls, and you see Motion is playing the footage just fine. If I stop playback, let's go to the Inspector and look at some other options. With the video selected, notice we have an option for an Image tab. There is another way to actually see all the specific information related to this QuickTime file, if we open the project pane, press F5 on your keyboard. Now with CityWater selected, let's select the Media tab and then click on the CityWater QuickTime within the Media tab.
And notice in the Inspector, now the Image tab has switched to Media and this is where you can see how Motion is interpreting this specific footage. So if I needed to change how any of this was interpreted, I could do that in this window. Now let's go back to the Layers tab. I want to add a new group. So let's select the top group and click the Plus button and just so we don't accidentally add anything else to the first group, click the Lock button in the Layers tab to make sure we don't accidentally move anything else around. Select Group 1 and let's head back to the File Browser.
This time, let's add a still image. If you click back in the File Browser, now we can see all the folders in the Media folder. So let's open Still_images. And this time, I want you to drag and drop, West_01 directly into the group in the Layers tab as opposed to dragging it directly to the canvas. So when we let go, the still image has now have been added to the group and it's been placed directly in the center of our canvas. Now I just want to show you one other thing. If we drag West_01 again into the canvas or even back into the Group again, it will add a second copy of that image into your project.
Now if we go to the Media tab, notice we have two different versions of the same image in here. You want to be careful not to drag the same file multiple times in your Motion project. This will make the project file significantly larger. So I'm just going to press Edit > Undo Media Import, and now we only have one image imported into our Motion project. If you want to use the media more than once throughout your project, you can select the media. Go up under the Edit menu and choose Duplicate.
Now we have two different versions of the same image within the project, but if we go to the Media tab, it's only imported once. So now, you not only know how to add media to your Motion projects, but you also know some of the inner workings of the media settings and how to properly manage your media once within the project.
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