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Motion 5 Essential Training
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Adding and adjusting behaviors


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Motion 5 Essential Training

with Ian Robinson

Video: Adding and adjusting behaviors

So if you're new to animation or creating motion graphics, behaviors will make total sense and you may not completely understand what all the hype is about. But if you're coming to Motion from another application like After Effects, using behaviors might be rather liberating or quite possibly frustrating. See, if you're an After Effects artist, I'm just going to stop for a second and speak to you just for this one minute. I just want you to free your mind and stop thinking about animation in such a precise keyframe-driven manner. Just think about what it was like the first time you rode your bike.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Adding and adjusting behaviors

So if you're new to animation or creating motion graphics, behaviors will make total sense and you may not completely understand what all the hype is about. But if you're coming to Motion from another application like After Effects, using behaviors might be rather liberating or quite possibly frustrating. See, if you're an After Effects artist, I'm just going to stop for a second and speak to you just for this one minute. I just want you to free your mind and stop thinking about animation in such a precise keyframe-driven manner. Just think about what it was like the first time you rode your bike.

Remember how great you felt just to ride? You didn't have to think about turning the handlebars or remembering to lean when you turn; you just turned. Well, that's what we are going to do with behaviors. You might want to think about behaviors more like expressions. Now that's my little note to After Effects users. Now let's go ahead and just jump into actually using behaviors, because like I said, those of you who are unfamiliar with motion graphics, using behaviors may be very natural. So I want to browse through some of the behaviors. So if you press Command+2, that will open up your Library and if you go to the Behaviors section here on the left, go ahead and select that, you can see we have all kinds of different behaviors.

So if you notice on the right side of the window here, we have audio behaviors, some Basic Motion. Well, let's look at some of the Basic Motion. You can control things like the fade-in and fade-out of an object. You can make objects grow or shrink. Motion Path, it's very much like just drawing a Bezier path and having that object move along the path. So as you can see, you know we can click through and check out each of these individual behaviors, but I just want you to understand how to use the Library and browse through a couple different behaviors before you actually start applying behaviors.

Now the behavior I want to start with is specifically designed to work with shapes. Remember how I was talking about how these shapes were built within Motion? Well, one of the things that I want to do, since these look like bubbles, I want them to sort of jiggle like a bubble would. This is one of the strongest features for behaviors, the ability to create organic motion. Let's go ahead and choose Randomize Shape and if you notice here, it randomly animates the control points of a shape over time.

So to apply this, since I already have the yellow circle selected, all we have to do is click the Apply button here in the top of the Library. Now that that behavior has been applied, you can see the four control points that were actually used to create the shape. Also, the random behavior actually appears underneath of my shape and it populates the Mini Timeline down here. So if we go ahead and make sure we have the Timeline selected, just by clicking anywhere over here, you can go ahead and press the spacebar and preview the animation.

I am just going to deselect the shape so we can hide all the edges here, just by clicking down in the lower section of the Layers panel. That's actually moving kind of quickly, so what I want to do is pause playback just for a quick second here and go back to my Inspector and reselect my behavior, if it's not already selected. You want to make sure in the Inspector to go to the Behaviors tab and in here I can actually control the amount of randomization as well as the frequency and the noisiness.

Now usually as I make adjustments to this behavior, I want the playback of Motion to continue. That's the main idea behind Motion. So I am going to go ahead and press the spacebar to begin playback and just adjust the Amount here for one second. So we can increase the Amount but bring the Frequency down so it doesn't wiggle quite as much, and then we can bring the Noisiness down, which again will kind of limit the amount of difference between the separate adjustments.

Now I am going to stop playback just for one second here and show you the Apply mode. Notice right now it's set to Add. What it's going to do is add an amount of 14 units to the position of the X or Y of any one of these points that make up the shape. If we choose a different Apply mode, such as Add and Subtract, it'll actually double the Amount, 14 one way, 14 the other way. So I just kind of wanted you to be aware of how that function actually worked. Now one of the cool things about behaviors is the fact that you can easily copy those behaviors from one object to the other.

Now right here in the Layers panel, if you go ahead and hold Option and click and drag, you can drag the same random behavior right down to the purple circle. Now if we press the spacebar to begin our playback, look what happens. Well, that's not very realistic; they're actually moving the exact same way. So I will just stop playback for a second here and go down here to this Random Seed button. Right there where it says Generate, click on that, and that generates a different Random Seed number, so the shape looks slightly different, but it will still wiggle around the same amount, the same frequency, et cetera, as long as you don't change those settings.

So I'll just deselect this behavior and watch playback again and as you can see, we've got some slightly different moves from one shape to the other. Now there is one more type of behavior I want you to be aware of, and that's actually called a parameter behavior. I love parameter behaviors because you can tie them to a specific parameter. Let me show you what I am talking about. This gray circle here in the center, let's say I just want the position of that to kind of move left and right on the X axis back and forth.

Well, with that circle selected, if you go to the Properties section of your Inspector, open up the Position disclosure triangle, and just Ctrl+Click or right-click on the X parameter and you should get this dropdown menu, and right here you should see Add Parameter behavior. Now since I want this to slide back and forth on the X axis, I will just choose Oscillate. Now this behavior is applied only to the X axis of this individual parameter, and you can see that down here under Apply To.

And if you wanted to change that, you could click this button and choose a different parameter or have it do X and Y, X, Y, Z, you get the general idea. Now, in order to preview this, you can go ahead and press the spacebar again and see exactly how that's moving. Now, I'm going to adjust the Amplitude down here quite a bit, so it's a little less long in terms of its moves back and forth across the screen, and let's just go ahead and stop playback there for a second. And I could definitely adjust the Speed or some of the other different parameters just by clicking and dragging in the Inspector.

So obviously, I could sit here and keep applying parameter behaviors and different things all day long, but I think you get the general idea of how to use behaviors, and as you can see, it's a very natural way to animate.

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