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Motion 3 Essential Training
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Adding and adjusting behaviors


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Motion 3 Essential Training

with Ian Robinson

Video: Adding and adjusting behaviors

You have got a client that needs to see something before they tell you what they want, and you don't want to start anything until they have told you what they want. Well, with any ordinary Motion Graphic application this would be a nightmare, but with Motion once your client sees it with Behaviors they can change it until the clouds come home. We are working in the 01_AddingAdjustingBehaviors project. If it's not already open go ahead and get it open, and let's go ahead and select the baseball by hitting F5 and clicking on the layer in your Layers tab.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Adding and adjusting behaviors

You have got a client that needs to see something before they tell you what they want, and you don't want to start anything until they have told you what they want. Well, with any ordinary Motion Graphic application this would be a nightmare, but with Motion once your client sees it with Behaviors they can change it until the clouds come home. We are working in the 01_AddingAdjustingBehaviors project. If it's not already open go ahead and get it open, and let's go ahead and select the baseball by hitting F5 and clicking on the layer in your Layers tab.

What you want to do in this project is actually have this ball fly-out of the park, and we are going to use Behaviors to do it. Let's browse our Behaviors by going to the Library and under Behaviors, I want to go to Basic Motion. Let's look at a couple of these. We have the Move. Move moves an object to or from a specific position in 3D. Well, that's a little specific for what I am trying to do now. I just want the ball to fly-out of the park, so let's look at Throw.

Throw applies a single force to push an object in a specified direction, much like what happens when you smack a baseball with a bat. Let's go ahead and apply that. Now I would like to apply it using an old-school Apple technique called Drag-and-Drop. So just click on the Behavior and drag it and drop it right onto the ball. And if your HUD isn't up hit F7 so you can see the Throw HUD and go ahead and hit the spacebar, so we can actually watch this playing and nothing happens.

So let me just Pause that by hitting the spacebar again and what you have to do is drag to set direction and speed of movement. So I want this ball to fly-out up into the right. So I am going to drag up into the right and check it out. That ball is flying. So let's hit the spacebar and see what happens. And it goes off the canvas. And so I don't want to do that and this Throw Behavior is actually a little sensitive. If I drag out towards the edge it's making the ball fly way, way away. So this Zoom option will actually make it more sensitive or less sensitive.

So as I drag this here now, even if I get to the edge, you notice with my playhead here, the ball has not gone off the screen. Now when I let this play again it's going to fly off the screen. So let me go ahead and drag that back down a second here and hit the spacebar again and we will preview this. So there you have it, a baseball that's flying up out of the park. Albeit it's not that fast, it's still flying. So now I'd like to add a spin to the ball. So let's go ahead and pause our playback one more time, and this time instead of dragging-and-dropping spin- because if the ball was actually moving it'd be kind of hard to track that down.

This is the perfect time to actually click the Apply button. So go and click Apply, and now the Spin Behavior is applied to the ball and go ahead and hit the spacebar and let this play. Select your Canvas and hit the spacebar and let it play, and if you click in here and drag around you'll notice absolutely nothing is happening. So let's say it ever happens to you with any behavior, I want you to click on the Eye button to open your Inspector and look at what's going on with that behavior. Right now what I was adjusting was the latitude and longitude and what I really want to adjust is the Spin Rate.

If I had a specific number in mind I could click in here and choose a number, but I am going use a technique that you'll see me use throughout this course and it's just click-and-drag. So if I click-and-drag notice what's happening and then I want to just spin the other way. So as I am doing that, you notice from the HUD what I needed to do is click on the edge HUD and now all of a sudden the ball is spinning. So I'd like it to spin faster, just click right on the edge and drag around and you will notice in the lower right corner here it's telling me exactly how fast that is spinning.

So to recap, in this movie, we have applied a few Behaviors and learned how to make most of the adjustments in the HUD. But if you need more, you can make all of your adjustments in the Inspector.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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