Motion 4 Essential Training
Illustration by Richard Downs

Adding and adjusting behaviors


Motion 4 Essential Training

with Ian Robinson

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Video: Adding and adjusting behaviors

Behaviors are the prefect tool for animation in Motion. They're fast and they're really quite flexible, because they help you create animation without having to set keyframes for each little way you would like your object to move. In this project, I want to take these lines and have them slide back and forth across the screen. This may seem like a basic animation, but this is a common technique used in motion graphics, where you'll take a bunch of smaller animations and layer them all together to create your final composition. So let's browse some behaviors by looking in the Library.
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  1. 6m 51s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
  2. 45m 36s
    1. Launching Motion for the first time
      2m 19s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 56s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 51s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 39s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 18s
    1. Creating and adjusting shapes
      7m 40s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 23s
    1. Adding and adjusting behaviors
      5m 50s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 15s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 23s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 37s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 32s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 28s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 48s
  12. 19m 8s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 19s
  13. 13m 24s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 39s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye

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Watch the Online Video Course Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Ian Robinson

Adding and adjusting behaviors

Behaviors are the prefect tool for animation in Motion. They're fast and they're really quite flexible, because they help you create animation without having to set keyframes for each little way you would like your object to move. In this project, I want to take these lines and have them slide back and forth across the screen. This may seem like a basic animation, but this is a common technique used in motion graphics, where you'll take a bunch of smaller animations and layer them all together to create your final composition. So let's browse some behaviors by looking in the Library.

Go ahead and press Command+2 on your keyboard or click the Library tab in your Utility window. Go to the Behaviors section and let's look at Basic Motion. Let's check out the Move behavior. You'll see there is a Preview in the top of the Library, as well as a written description. Since this behavior is moving to a specific position in 3D, I think that's a little overkill, because we're just sliding the lines in 2D. So let's check out the Throw behavior. This applies a single force to push an object in a specified direction. So to see what this looks like in our canvas, let's go ahead and apply this behavior.

There are a couple of ways to apply your behaviors. Let's start by just using the Apply button. Now, before you can use this button, you have to select the object in your canvas. Go ahead and select the middle line in your canvas, now click the Apply button, and you'll notice the Throw behavior has been applied because it's updated now in the mini timeline. Also notice that behaviors by default go the entire length of your composition. So to preview your animation, click Play in the Transform Controls, and you'll notice nothing is happening. Let's stop Playback and open up the HUD by clicking the button in the toolbar.

You'll notice by default the Throw behavior doesn't actually do anything until you drag to set a direction and speed to your movement. So since I want this to move towards the right, let's go ahead and click-and-drag from the center towards the right. If you hold down Shift as you drag, it will snap your movement in 45 degree angles. Let's keep this moving on the X axis and drag it out towards the right. Now, you'll notice a few things. Let me move the HUD out of the way and you'll see this red line. Basically, this red line is the motion path.

That's the path this object is going to move along when that behavior is applied. So if I click Play now, you'll notice the object is actually going to move all the way from the left, to the right side, over the entire length of the Throw behavior. Let me stop Playback of a second, because I want this line to actually move in one direction and then the other. So I don't think we have quite the right behavior applied. So let's delete the Throw behavior. As long as your behavior is still in the mini timeline, all you have to do is hit Delete on your keyboard to delete a behavior, and you'll notice the object that the behavior was applied to snaps back to its original position.

Let's go back to our Library and look at the Motion Path behavior. Go ahead and click on it, and you'll notice this moves your object along the motion path created with Bezier control points. This is really nice, and I think this will allow me to achieve my effect, because I can create specific points. Let's apply this behavior using Drag and Drop. As we click-and-drag it on to the canvas, you'll notice you can apply it to any object. It doesn't have to be just the object that's selected. So go ahead and drag and drop it to the large rectangle, and you'll notice automatically that rectangle disappeared right off the edge of my canvas. No problem.

Just press Command+Minus on your keyboard to zoom out to see the full animation, and you'll notice the rectangle slid right off the right side of the screen. I'm going to click the second control point over here and just drag it back on to the canvas. Now, just looking at this motion path, I know it's only going to go in one direction, because I only have two points. So to add a third point, all you have to do is just double click anywhere along the motion path. Go ahead and double click and then drag your new control point to the left. If you hold down Shift as you drag, your control point will snap along the X axis.

Now let's move the HUD out of the way a little bit and click the Play/Pause button to begin Playback. Now we actually have the correct motion of this object. It's all pretty good except for one little thing. Whenever the object reaches the second control point, it's kind of bouncing in a very jarring fashion. So what I would like to do is actually smooth this out. All you have to do is click in the pop-up menu for Speed and adjust that to Natural. Now as we watch Playback, you'll notice a much more natural motion to the line as it slides around the screen.

Lastly, I want this to happen more than once, so let me increase the number of Loop to 2, and let's change the End Condition to Ping-Pong. Now the rectangle will complete two full repetitions before it reaches the end of the behavior. Since this behavior is exactly what I'm looking for with the other lines, let's go ahead and apply it to the other two objects. Go ahead and start Playback and press the F5 button at the top of your keyboard to open the Project pane. Again, let's move the HUD out of the way and you'll notice the motion path is applied to one of the rectangles. To apply the same behavior to the other two rectangles, all you have to do is hold down Option and click-and-drag the behavior to the other two rectangles.

Now, if we click the Play from Start button, you'll notice all three lines moving in the exact same fashion. Now I'm just going to stop Playback and apply some adjustments to the other two, so they're not all exactly the same. Let's change the Direction to Reverse, and on the other motion path, let's have it actually only Loop 1 time. Since this path is actually going right off the screen, I'm going to actually click-and-drag this rectangle back into the canvas so it's not off the screen quite as long. Now with your new settings, go ahead and click the Play/Pause button and check it out.

This is exactly the effect we were going for. So in this movie you saw just a quick glimpse as to how quickly you can create motion graphics using the power of Motion's real-time capabilities, combined with the speed and flexibility of the behaviors.

Find answers to the most frequently asked questions about Motion 4 Essential Training .

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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
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