Motion 5 Essential Training
Illustration by Maria ReƱdon

Adding and adjusting audio


Motion 5 Essential Training

with Ian Robinson

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Video: Adding and adjusting audio

Now if you're looking at this project, you might be thinking to yourself, wow, that is a really dark, dark Canvas, and yes, it is. It's honestly one of the most intimidating things that just about any designer can face. The limitless possibilities that get created by a blank Canvas. So, a lot of times, if I'm stuck, like a client goes, "Yeah, uh, make something cool," first I'll look at them like they have lost their mind, but secondly I'll probably get a little excited, because that generally means I get to do pretty much whatever I want.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Watch the Online Video Course Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Ian Robinson

Adding and adjusting audio

Now if you're looking at this project, you might be thinking to yourself, wow, that is a really dark, dark Canvas, and yes, it is. It's honestly one of the most intimidating things that just about any designer can face. The limitless possibilities that get created by a blank Canvas. So, a lot of times, if I'm stuck, like a client goes, "Yeah, uh, make something cool," first I'll look at them like they have lost their mind, but secondly I'll probably get a little excited, because that generally means I get to do pretty much whatever I want.

Now the reason I'm talking about this in the audio chapter, I personally like to use audio to inspire my visuals, kind of like MTV, when they used to play music videos. So now what we are going to do is create our own little visuals to match up with some audio, but before we do that, we need to actually get some audio into our projects and get comfortable editing it. So if you navigate in your exercise files, in the Media folder, under Footage, you'll find a folder for Music, and in here we have two WAV files.

Now, Motion supports uncompressed formats like WAV and AIF, and it definitely supports AAC as well. Just understand, if you bought a track on iTunes that was copy protected--not iTunes Plus, but the original iTunes-- you probably won't be able to import it into your project, because it's copy managed, but in general when you're working with audio, you want to try and work with uncompressed audio sources anyway. So that's why we're working with these WAV files.

Now, you notice there is an audio setting for this 44 1 16-bit Stereo, same with this one. Now up in the top of our File Browser, you can also preview the audio. If you just hover your mouse over the window, you can press Play and listen and if you're not hearing anything, you want to Click this button. (music playing) Okay, you get the general idea. You can do the same thing for the other clip. (music playing) So this is just muting the playback of the actual clip up here.

The reason you may want to mute this, sometimes when you're kind of messing around and browsing through different files you may not necessarily want to listen to all of the different things that Motion will automatically start playing for you, so that's why you've separate controls like that. Now, I can import audio a couple of ways. We can select the WAV file and then drag and drop it right into the Canvas. That's honestly the one way I recommend you work with audio. The reason being this: if you drag and drop something directly into the Canvas and there is no video applied, it will just drop the audio wherever it can go.

Now, I have my project set up so any piece of footage that I drag into the Canvas will automatically start at the start of the composition. Now, if you didn't change your Motion preference for that, just jump into the Motion > Preferences section for a quick second, and then I believe it's under the Project settings. You want to go to Create Layers At and make sure Start of project is selected. This way if for some reason you know I had the playhead parked down here and I dragged my audio clip in, it would still put it at the head of our composition.

Now what if I want to drop a second audio track in? Well, I can definitely do that, but let's preview the audio that's in our comp right now. I'm just going to make sure we have the Timeline area over here selected and press my spacebar. (music playing) So as you can see, I'm hearing the audio. If you couldn't hear the audio, you want to make sure this button down here is active in the lower-left section. Now if you want to actually see your audio tracks, open up the Timing panel by pressing F6, and you should see audio down here in the bottom.

If you don't, you want to go to the lower-right corner of the interface and make sure that audio is enabled, so you can actually see it. Now if you right-click on the audio track, you can make sure that it's active you can mute it, or you can even solo the audio track. Or if you choose Reveal Source Media, what it will do is open up the Media tab and allow you to select the audio track, so you can check it out in the Media section of the Inspector. See, here is where I can actually browse and see all the information associated with that file.

Now there is one more tab here in the Layers pane, and that's the Audio tab. Under Audio, let's collapse the Inspector for now, press Command+3 and this way I can drag out to the right and just make sure I have enough room for my audio. If you look at the Audio section here, I can drag the volume down or up for the individual track, and I have volume control for the Master track. Now adjusting this or adjusting that really doesn't make a difference when you only have one track.

So let's add a second track. I'm going to press Command+1 to open up my File Browser again, and this time when I drag the WAV file in, I'll drag it right to the Audio tab. Now when I let go, that, too, is going to be added to my Timeline. Now if I press the spacebar, you'll hear both audio tracks right over top of each other. (music playing) So we could go in here and actually adjust the volume of each individual track and decide what we want, and what we don't want, or we can just adjust the overall volume down here with my Master track.

These buttons here control the pan, so you can pan the audio to the left channel, or you can pan it back to the right channel. I'm just clicking and dragging up and down to have that move around. (music playing) There, we are not seeing much of a difference with this, and that's just because they're all mixed to one specific 50% for both, but you get the general idea as to how to make adjustments here within the Audio section.

Let's look down here in the Timeline. Now you can slide audio in the Timeline just by clicking and dragging on it, and it works just like video. As you click and drag, you'll get these wonderful contextual menus that pop up and let you know exactly how far you've dragged that clip. Now what if you want to fade from one audio track to another? Well, there is no behavior just for fade for audio, but there is the option of keyframing. So, let's see where we're at right now. (music playing) So things are all over the map.

Let's just drag and see if we can get this closer. (music playing) So as you can see, there is a fair amount of editing that can be done as you're working with the audio, but to fade from one to another, let's move our playhead to the beginning of a track.

Now, if I hold Shift as I drag, notice the playhead will snap right to the beginning of that audio track. Now we can enable automatic keyframing and with this faze track selected in my Audio section, I can go up here and drag down. Notice my keyframe was added. Now if I move my playhead further down the Timeline and just drag my audio up, you'll notice now I just did a fade-in. Now to fade out the other audio track, I'll just select that audio track here and do a quick scrub.

Let's scrub that up, and then we'll move our playhead back to the beginning, and we'll scrub this down. Now, I actually did this in reverse. I've got two fades. So you can actually just drag keyframes out and over top of each other just by clicking and dragging with your mouse. Now, I can trim that out point of this second audio track, because it's not loud anymore. So just press O and that will trim that outpoint. So now if I play from the beginning, you'll hear just a quick a little bit of this first Hiphop track, and then it will fade into the next one.

(music playing) Not quite Friday night at the club, but I think you get the idea. So when it comes to actually editing audio inside Motion, it does have some decent capabilities. Honestly, I just like to use it for inspiration. So, the next time you get stuck trying to come up with something new, why don't you try dragging some audio into your project and see where it leads?

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