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Motion 3 Essential Training

Adding and adjusting audio


From:

Motion 3 Essential Training

with Ian Robinson

Video: Adding and adjusting audio

Adding and adjusting your audio in Motion can sometimes be a little tricky. But as long as you know where to look, it's not that bad. If you don't already have it open, we are on the 01_AddingAdjustingAudio project. With that project open, navigate in your File browser to the Media folder and open the Audio folder and select your Audio file and you will notice that it automatically starts playing. (Music plays in background.) This is a preference you can change in your Motion preferences if you choose. (Music stops.) I left mine like that, just because it's the default and I wanted to show you.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Adding and adjusting audio

Adding and adjusting your audio in Motion can sometimes be a little tricky. But as long as you know where to look, it's not that bad. If you don't already have it open, we are on the 01_AddingAdjustingAudio project. With that project open, navigate in your File browser to the Media folder and open the Audio folder and select your Audio file and you will notice that it automatically starts playing. (Music plays in background.) This is a preference you can change in your Motion preferences if you choose. (Music stops.) I left mine like that, just because it's the default and I wanted to show you.

Now, with your Audio clip selected click Import and you notice the audio file is now available in your mini Timeline. Let's see where else audio files exits. Hit F5 and open up your Project pane and you notice the audio files not listed in the Layer tab at all. You can find your audio file in the Media tab, Cmd+5 or in the Audio tab, Cmd+6. Under the Audio tab, you should see these options. If you're not seeing all these options click on the fly-out button and make sure both of these options are checked.

So this slider controls the levels of the clip. I can control the pan. -100 is all the way left, +100 is all the way right. Let's make sure that's back at 0. You can Mute or Solo your audio tracks and you can control your Outputs, since this is Stereo, I am just going to leave it Stereo. You can also Lock your audio tracks, so you can't edit it. But let's go down and look at some of the editing options. Hit F6 to open your Timing pane, and you will notice there is an Audio Editor.

You can jump directly to the Audio Editor with Cmd+9. So notice in the upper left section in the Audio Editor there is a Play button. Go ahead and click that. (Music plays and then stops.) And you will notice now the playhead is at 03:15, but the actual playhead of our project is at 0. The Audio Editor playhead will operate independently of your project. This is just in case your project isn't playing in back in real-time when you play in the Audio Editor it will play in real-time. That makes it a lot easier to add markers and time your graphics to the audio.

Grab your playhead and pull it back and forth across the Timeline. (Music plays in background) This is called scrubbing (Music stops) and if you notice if you click and hold in a specific spot, (One note plays multiple times and stops.) Motion will continue to preview a specific section of this audio clip. Now, I know this is previewing five frames because that's the default in my preferences. So if you want to change that, feel free. Now if it's not scrubbing for you, you want to make sure this button in the lower left is dark grey. That turns on and off your audio scrubbing. Now let's look how we can trim this audio file.

If we didn't want it to start ahead of the project, all you have to do is position your mouse on the left edge of your audio file and click and drag. And now you will notice I have just trimmed endpoint to 01.04. I can also trim my In or Out points just by typing numbers. Let's trim the Out point to 3 seconds. Click in the window and type 3-0-0 for 3 second, 0 frames and hit Enter and now you will notice my audio clip has been trimmed. If you go ahead and hit the Play button, (Music plays.) you notice it only plays that one individual section.

That's because this button is already checked. If you turn this off, it will play your entire audio clip. (Music plays.) So if you just want to preview the section you trimmed, make sure that button is lit. Now there are two other little options I want make sure to show you before we hop out of the adjusting audio section and that's making sure your audio is visible in some other areas of Motion. In the Keyframe Editor, you can make audio visible. You just need to make sure this button down here is checked and now you will notice the waveform of our edited section is illuminated.

Same thing in the Timeline. When you click in the Timeline, go down to the lower left and make sure your Audio button is checked and you will see the audio in the bottom of your Timeline. I typically have this off but feel free to leave it up if you are doing a lot of different audio edits. Now, last thing I want to point it out is an option back in your Audio tab and that's the fact that there is an audio clip here but there is also a Master section and the way this works Motion supports multiple audio files. So you can continue to import multiple audio files in here and then adjust their master volume by clicking on the Master section and dragging it up and down.

With the Master audio controls illuminated, when you go to the Audio Editor, you notice now Master is the main option. So now that we know little bit about how audio works within Motion, let's move on to our next video where we will Add Markers so we can time our graphics and video to our audio.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
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