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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
Adding and adjusting your audio in Motion can sometimes be a little tricky. But as long as you know where to look, it's not that bad. If you don't already have it open, we are on the 01_AddingAdjustingAudio project. With that project open, navigate in your File browser to the Media folder and open the Audio folder and select your Audio file and you will notice that it automatically starts playing. (Music plays in background.) This is a preference you can change in your Motion preferences if you choose. (Music stops.) I left mine like that, just because it's the default and I wanted to show you.
Now, with your Audio clip selected click Import and you notice the audio file is now available in your mini Timeline. Let's see where else audio files exits. Hit F5 and open up your Project pane and you notice the audio files not listed in the Layer tab at all. You can find your audio file in the Media tab, Cmd+5 or in the Audio tab, Cmd+6. Under the Audio tab, you should see these options. If you're not seeing all these options click on the fly-out button and make sure both of these options are checked.
So this slider controls the levels of the clip. I can control the pan. -100 is all the way left, +100 is all the way right. Let's make sure that's back at 0. You can Mute or Solo your audio tracks and you can control your Outputs, since this is Stereo, I am just going to leave it Stereo. You can also Lock your audio tracks, so you can't edit it. But let's go down and look at some of the editing options. Hit F6 to open your Timing pane, and you will notice there is an Audio Editor.
You can jump directly to the Audio Editor with Cmd+9. So notice in the upper left section in the Audio Editor there is a Play button. Go ahead and click that. (Music plays and then stops.) And you will notice now the playhead is at 03:15, but the actual playhead of our project is at 0. The Audio Editor playhead will operate independently of your project. This is just in case your project isn't playing in back in real-time when you play in the Audio Editor it will play in real-time. That makes it a lot easier to add markers and time your graphics to the audio.
Grab your playhead and pull it back and forth across the Timeline. (Music plays in background) This is called scrubbing (Music stops) and if you notice if you click and hold in a specific spot, (One note plays multiple times and stops.) Motion will continue to preview a specific section of this audio clip. Now, I know this is previewing five frames because that's the default in my preferences. So if you want to change that, feel free. Now if it's not scrubbing for you, you want to make sure this button in the lower left is dark grey. That turns on and off your audio scrubbing. Now let's look how we can trim this audio file.
If we didn't want it to start ahead of the project, all you have to do is position your mouse on the left edge of your audio file and click and drag. And now you will notice I have just trimmed endpoint to 01.04. I can also trim my In or Out points just by typing numbers. Let's trim the Out point to 3 seconds. Click in the window and type 3-0-0 for 3 second, 0 frames and hit Enter and now you will notice my audio clip has been trimmed. If you go ahead and hit the Play button, (Music plays.) you notice it only plays that one individual section.
That's because this button is already checked. If you turn this off, it will play your entire audio clip. (Music plays.) So if you just want to preview the section you trimmed, make sure that button is lit. Now there are two other little options I want make sure to show you before we hop out of the adjusting audio section and that's making sure your audio is visible in some other areas of Motion. In the Keyframe Editor, you can make audio visible. You just need to make sure this button down here is checked and now you will notice the waveform of our edited section is illuminated.
Same thing in the Timeline. When you click in the Timeline, go down to the lower left and make sure your Audio button is checked and you will see the audio in the bottom of your Timeline. I typically have this off but feel free to leave it up if you are doing a lot of different audio edits. Now, last thing I want to point it out is an option back in your Audio tab and that's the fact that there is an audio clip here but there is also a Master section and the way this works Motion supports multiple audio files. So you can continue to import multiple audio files in here and then adjust their master volume by clicking on the Master section and dragging it up and down.
With the Master audio controls illuminated, when you go to the Audio Editor, you notice now Master is the main option. So now that we know little bit about how audio works within Motion, let's move on to our next video where we will Add Markers so we can time our graphics and video to our audio.
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