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Adding and adjusting audio

From: Motion 4 Essential Training

Video: Adding and adjusting audio

A lot of Motion designers find inspiration from audio, so it makes sense that you would probably want to add some audio to your projects at some point in time. Press F5 on your keyboard to open the Project pane and let's look at what we have got here. We have a background QuickTime and a Title which we adjusted using Motion 4's new Glyph tool. Let's go and close that and head over to the Audio tab and you'll notice there actually is audio already in this project. And by default audio will be on when you import a QuickTime with audio.

Adding and adjusting audio

A lot of Motion designers find inspiration from audio, so it makes sense that you would probably want to add some audio to your projects at some point in time. Press F5 on your keyboard to open the Project pane and let's look at what we have got here. We have a background QuickTime and a Title which we adjusted using Motion 4's new Glyph tool. Let's go and close that and head over to the Audio tab and you'll notice there actually is audio already in this project. And by default audio will be on when you import a QuickTime with audio.

I have just been keeping this audio off as we have been moving through the different sections because I didn't want people being distracted. But to hear the audio, all we have to do is select the On checkbox. Now with that selected, we can go ahead and press Play in the Timeline and we should be able to hear our audio. (Geese honking.) It's kind of faint in the background, but if I crank up the Master audio here, (Geese honking.) you can hear it. There were bunch of geese flying overhead, while I was shooting this.

Now if you notice I adjusted the Master Audio levels, meaning if I had imported more than one audio track into here, you have individual control of each track as well as control of the Master Audio. So let me go ahead and just drag that back down to 0 and let's import some audio. You can drag and drop audio directly into your projects or you can just click the Plus button. Instead of creating a new layer, this will import audio into your project. So we'll go to the Media folder and under Audio, let's choose this ImagineMusic.m4a.

M4a is an MPEG4 compressed file. I exported this out of Soundtrack Pro using AAC. Now, those are compressed formats and in the past Final Cut Studio used to not be very happy with MP3s and different things like that because they were so compressed. But you'll be happy to know that they work seamlessly right now. So let's press the Play button. (Music playing.) So I have some kind of funky X-files type music.

So let's just turn off the Forest track and close the Audio tab for now. Let's open the Timing pane by pressing F6 and make sure we are on the Audio Editor. You can open the Audio Editor directly by pressing Command+9 on your keyboard. Now, when you are in the Audio Editor, if you click and drag with your playhead, notice we can scrub through the audio. If that's not happening for you, you want to make sure that this button down here is checked. This will enable Audio Scrubbing.

So you can obviously turn this off as well and drag around and you won't here hear anything. The reason I want you to pay attention to the Audio Editor, has to do with playback speed. So for example, if we move the playhead back to the beginning of the Timeline you'll notice my playhead is on frame 1, but in the Audio Editor, the playhead is on frame 42. This is because Motion has divided out the Audio Editor playback from the actual playback of your project. And you might be wondering why do they do that.

Well, if you built some really complicated graphic and Motion is unable to play it back at real time it would be really hard to time specific effects to the audio, if the audio wasn't playing back in real time. So this way when you are in the Audio Editor, you can playback your audio in real time. [00:03.33.27] (Music playing.) Now, it doesn't update in the canvas, but that's okay. Because in the Audio Editor, we are going to add some markers. So let's move our playhead back to the beginning by just clicking the button right next to the Play button, and press Play.

And now I want to just hit M at specific key points. (Music playing.) So, now with all those markers set, I could animate in the Timeline through these audio cues. Now you notice we are not seeing these in the timeline just yet. Well, let's go to the Timeline section and you want to make sure this Audio button is enabled. With that enabled, now you'll see the actual audio markers. So if you wanted to create visual cues that matched up with the audio markers you just set, you can.

So, I hope you find this little technique inspirational as you continue on designing your motion graphics, and hopefully you can incorporate some audio to further inspire your creativity.

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This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22985 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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