Motion: Natural Light Effects

Motion: Natural Light Effects

with Chris Meyer and Trish Meyer

 


Motion: Natural Light Effects was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.

Volumetric lighting effects, such as light rays and glows, are susceptible to two common problems: They can look too synthetic, and they are prone to banding when compressed for DVDs and the web. In Motion: Natural Light Effects, Chris Meyer shows how to make light look more realistic by adding dust or swirling smoke, creating natural imperfections that help with compression. He demonstrates how to do this using stock footage of this natural phenomenon or Motion's Particle Emitters.

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authors
Chris Meyer and Trish Meyer
subject
Video, Motion Graphics
software
Motion 3
level
Intermediate
duration
13m 58s
released
Mar 13, 2009

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Natural Light Effects
Introduction
00:00Hi, I'm Chris Meyer of Crish Design and I like to share with you some tricks to
00:04create more natural looking volumetric light effects. Now by volumetric lights,
00:08I mean things such as glows, light rays, anything where a visible light appears
00:13to be emanating from a particular object. Now there are lots of great plug-ins
00:17out there to create these effects, but they all tend to suffer from two major problems.
00:21The first problem is they are too perfect. The reason we can see visible light
00:26is because light is either bouncing off of or being blocked by particles of
00:29dust, smoke, water, or other things in the air. These particles tend to be
00:34swirling around or drifting slowly which adds some animation to the light.
00:39Most of these plug-ins don't take that into account.
00:41Two, these effects tend to create perfect gradients of color as the light
00:47emanates away from an object. Unfortunately, perfect gradients when
00:51compressed for the web or for a DVD tend to show up with banding and
00:55posterizing and tend not to look very good. Well, this same trick that
00:59introduces those dust particles into the light, they also break up the banding.
01:04So let me go ahead and show you how it's done.
Collapse this transcript
Application
00:00Here I am in Apple Motion where I have already created some text that I'd like
00:03to add some light rays to. You might have noticed that I have already opened
00:06the Layers panel. It's underneath Window > Layers. Command+4 is a shortcut.
00:11Make sure you have got it open because you are going to be using it a lot in
00:13this exercise. Now, for maximum flexibility, it's best if the original text and
00:18the light ray version of the text are in their own groups. So, I'll select my
00:22text group and go Edit > Duplicate or Command+D. I'll rename my duplicate,
00:28so I can keep track of it, text rays, and I'll select either the text itself or the
00:35entire group and apply my effect. Add Filter > Glow > Light Rays and of course,
00:41you can use any Glow, Light Ray or similar effect for this trick. Here's my rays.
00:46I'm going to go ahead and drag it down so I have some rays projecting off
00:49the top. If you notice that your rays are getting cropped, you can move to
00:53Light Rays Filter and increase its Expansion parameter to loosen the boundaries
00:57around the layer. Or you can put the layer into 3D space. And now you see your
01:01rays can extend as far as they need to without worrying about being cropped.
01:05As a last touch, I'll go ahead and apply a blend mode to this group such as say
01:09Screen just to have blended in with the underlying text. Okay, I hit Play in
01:15Motion and nothing happens and that's the problem with light rays. By their
01:20nature, most of them do not animate. Well, that's what we are going to fix.
01:24Now, the second part of this trick is having some footage of natural phenomenon
01:29like smoke drifting or dust particles going through the air or perhaps water
01:35and other flashing lights. I'm going to use this clip from the Alien
01:39Atmosphere's Collection which is made by Artbeats. And I'm going to make sure
01:42that my time marker is at the very start of my project so that my footage
01:45starts at the same time as my text and drag this smoky footage into my project,
01:50where now it will have its own group. I would like this smoky pattern to be a
01:55Fill or Luminance matte for the light rays. So, I'm going to select the Light
02:01Rays group, right-click on it and select Add Image Mask. Once I do that,
02:07when I go to the Inspector for the image mask, I'll see that I have got this object
02:11called Mask Source. I'll click on my group with my smoke in it, drag it to
02:16the Mask Source, reselect my image mask and then set the Source Channel to
02:23Luminance. So, I'm going to use the light and dark values of that layer to fill
02:27in the rays. Now, when I preview in Motion, you will see that we have some
02:30interesting drifting smoke and some interesting patterns going on inside of
02:33these light rays. They have some animation to them. But we can improve upon
02:37this a little bit. Ideally, you would like to have maximum contrast in this
02:43footage. So, I'm going to go reselect my Smoke layer. Temporarily turn it on so
02:48I can see it over here in the panel and apply Filter > Color Correction >
02:53Levels. I'll look at my histogram, pull down my White Point to go ahead and
02:59be around where my brightest areas of my smoke are, pull up my Black Point, if I'd like,
03:04to maximize my contrast so that I have some more holes and just some
03:08general mystery and spookiness to this whole thing. I will turn off that layer
03:13and now you will see I have a lot more contrast going on inside my smoke.
03:17That's with levels off and with levels on. Hit the Spacebar to Preview and now
03:22you see I have some much more interesting motion going through my light rays
03:28and that's just one piece of footage. Different footage will give you different
03:31results. I'll go back to my File Browser and look at some other options I have here.
03:34This clip seems to have some reflections off the water mixed in with the
03:40smoke going around it. So, we are going to go ahead and drag it directly over
03:44my original clip and it will now replace that clip inside Motion.
03:48Hit the Spacebar to Preview. Now you see there is more animation going on inside those
03:52light rays. Those are the reflections we were seeing off the water. If I want
03:56to, I can go back in, look at the Inspector for my levels and further tweak out
04:02the White and Black Points to get the contrast I need out of this shot. Maybe
04:04I'll move the Gamma, just to get more brightness going on in the rays. Or maybe
04:10I'll go the other direction to make it more mysterious. That's a nice look.
04:15I'll stop my playback, go back to my File Browser and see what else I have.
04:20Artbeats have several collections called Real Fire and in addition to fire,
04:23it has various drifting smoke in them. Like here are some very, very fast moving
04:27smoke, more slowly drifting smoke, kind of a ceiling smoke. Let's go and pick
04:33that fast smoke and drag it in place of my Luminance Matte for my rays.
04:39Bring my timeline forward and preview and now you are going to really see how
04:43the light travels through those light rays based on the motion that was in
04:47the original footage. Very exciting and a lot more interesting than just normal
04:51light rays. Let's try one more. I'll go back to my File Browser and I'll look
04:56at this one collection from their Mayhem Library. This is just dust particles
05:00floating around in the air. Let's go ahead and drag that in. I'll drag it on my
05:04original footage. I can only see a few small particles floating around inside
05:09my rays but that's easy to fix. I'll just go ahead and adjust the Levels
05:13effect. I'll select Levels, select the Inspector, check the Filter tab. Yes,
05:19I need to pull my Black down and pull my White down to catch what's going on the
05:23rays and I'll do this interactively. I'll be dragging while I'm watching what's
05:27going on over here until I have a look that I like. Now, when I Preview, I have
05:32got like particles of dust or something moving through my light rays and it is
05:36a very fun and interesting effect. And that's really all there is to the effect.
05:40Find yourself some footage that has nice smoke or dust swirling about in it.
05:44Use it as an image mask for your Light Rays layer and don't forget to
05:49set the image mask to use the Luminance layer, not the alpha channel that
05:52Motion defaults to. Other than that, you can use it with any sort of Light Ray,
05:57Glow or other Volumetric Light effect and like I mentioned in the intro, not
06:01only does it give you much more realistic animation, it helps break up the
06:04banding you see when you compress stuff for the Web or for a DVD. So,
06:08it's pretty a good trick to have.
Collapse this transcript
Synthetic Smoke
00:00Now, whenever I'm trying to recreate natural phenomenon such as smoke or water
00:04particles, I prefer to use stock footage of the real thing. It's going to look
00:07more natural and more organic, more realistic. However, Apple's Motion does
00:12come with a pretty good Particle Generator in it with some pretty passable
00:15smoke. So, let's take a look at how you might use that instead of stock
00:19footage to create these natural fills for light rays and other effects.
00:22We are back in Motion. I'm going to turn off the groups that I was working with
00:26so that I can see what I'm doing with my Smoke layer. I'm going to open
00:29up the Library in Motion. I'm going to select Particle Emitters and they have a
00:33category called Smoke. As you click on the different ones down here in the Name section,
00:37you will them previewed up here in the window. I'll try Black Smoke,
00:43Rising Smoke. I think this Basic Smoke is a good starting point, so let's go
00:47ahead and grab that one and drag Basic Smoke into my Layers panel and it will
00:52be added to my project. I'll hit Play and now smoke will start being generated
00:56to my Composition window. Drag it down to make it rise up to the frame and
01:01let's start customizing this smoke to make it look like more what we want to.
01:05I will select the Basic Smoke layer. My heads-up display will give me a few
01:09parameters such as how fast the smoke's being emitted, very, very fast smoke
01:14and drag it down further here, or very slow dense smoke and if my smoke is too dense,
01:20I'll just turn down to Birth Rates so fewer smoke particles are being
01:24created. Well, there is a nice cloud there. Now, in this case, I'm having it
01:29rise in a straight line. If I want it to shot out in all directions, I just need to
01:33widen out the Emission Range. Drag up to the middle and now you see smoke is
01:40being shot out in all directions. That might work better in case we had
01:43centered light rays coming out of the logo and you want your smoke going in all
01:46directions and this is about as far as we can push the heads-up display.
01:50To customize this more, we really need to get into the Property Inspector.
01:53I'll turn this off for now so I can see what I'm doing, go back to the Inspector and
01:58now I have got all the parameters for this Particle Emitter and Smoke. There is
02:02a few different things we can play around with. We have already played around with the direction,
02:06or the Emission Range, and we have already played around with
02:08parameters like Speed which you can scrub directly here in the Inspector and
02:11you can see the effect over here on my canvas. Fast speed means you are just
02:16going to be disipated that much more quickly. Let's go for something a bit on
02:19the more drifting side, there we go.
02:24Now, by default, this smoke is being generated from a line and going across my
02:29composition and that might work pretty well in the case of centered light rays
02:32coming out of a logo. But if I want it to come from a wider area, I might have it
02:36generated by a rectangle and now you see, my smoke fills up practically my
02:40entire screen. Looks like I'm going to need more smoke so I'll increase the
02:44Birth Rate to help fill it in. I'll change the arrangement from Tile Fill to
02:50Random Fill to make it much more random looking and then maybe go ahead and
02:53boost up the Size a little bit just to fill up my window.
02:58Now, I have got a nice amorphous smoke. I'll increase the Birth Rate here,
03:01just get some more density going on and now I've got something fun
03:05happening. Now, with Particle Emitters in Apple's Motion, things start to build
03:10from time zero. If you need them to start building earlier, drag your time
03:14marker back to the start and then drag your group with your Smoke layer earlier
03:17in time until you see enough smoke build up on the screen. I'll drag it back
03:22a little bit more here.
03:24Now, I'm starting with a nice constant Smoke field. That will give me a little
03:28more what I'm looking for and again I can further modify the parameters by
03:32selecting my Smoke layer, go into the Emitter in the Inspector tab and further
03:37playing around these parameters such as maybe Speed Randomness, just to get
03:40little bit more animated motion going on the smoke, a little bit more
03:43Turbulence and some other tricks like how long the particles last on screen,
03:47a little bit denser looking smoke.
03:50Right now, the smoke is just kind of wandering around the screen and not doing
03:52anything very purposeful but let's say that I do want Rising Smoke. I'm going
03:57to pull my Speed Randomness back down so that my speed actually means
04:00something. I'm going to reduce my Emission Range so that it's shooting in
04:04one particular direction like to the side or up and then I'll go ahead and rotate
04:09my Emission Direction so things are rising up my screen and now I have got
04:14Rising Smoke. Pretty cool and I have to admit, a lot more flexible and a lot
04:18more customizable than the stock footage.
04:20So, there is some Basic Smoke. Let's go ahead and use in context. I'm going to
04:25stop playback for now. I'm going to go ahead and turn on my groups for my Text
04:30Rays and for my underlying text I'm going to select my Image Mask. I'm going
04:37to drag my Smoke layer into the Mask Source. Finally, I'll turn off the smoke
04:43itself, so that I don't see the smoke. I just see the effect inside the Light
04:46Rays, Preview and there is the Rising Smoke that I created sitting inside my
04:52Light Rays. I don't need to use just smoke. Let's get creative and go back to
04:57the library and see what else there are. There is lots of different particle
05:00emitters, which have some very interesting effects such as Abstract, and you go
05:04ahead and click through these to see what the results are and start to consider
05:08if any of these might make some interesting fills to go inside your libraries.
05:11A couple of interesting ones down here are the Light Dots. Light Dots 02 is a
05:17very interesting field of blue. Light Dots 01 are all these different colored
05:22sparkly dots and before we think I'm going to go psychedelic on you, let me
05:26show you how you can customize this. I'll pause the playback, drag it into my
05:31project, put it up top so I can see what is going on, drag it to start,
05:38the beginning of my timeline. And rather than just having Dots file over the place, let's go
05:44ahead and apply a filter to this group such as our old friend Light Rays. Glow >
05:51Light Rays.
05:52Now I've got streaks of those dots. I'll go ahead and maybe pull down the Glow
05:57amount. Play around with the center so that they are just shooting up the screen again,
06:02just like the light rays on my text. Go find my Image Mask, bring it forward in the
06:08Inspector, drag my new Light Rays group into the Mask Source, turn off the rays
06:15themselves and now those rays are creating kind of interesting animated effect.
06:19A little bit more like fire, little more like lava. Something a bit different
06:22than the standard smoke. So, that is how you can take advantage of the Particle
06:27Emitters that come with Motion to go ahead and create your natural phenomenon
06:31that you use to fill your light rays. Motion is quite a powerful program.
06:34You can do a lot with it. You just need to combine the parts together to create
06:37the look that you want.
Collapse this transcript


Suggested courses to watch next:

Motion 5 Essential Training (8h 40m)
Ian Robinson


Compressor 3.5 Essential Training (2h 21m)
Jeff I. Greenberg


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