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While product designers have been using Modo for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, Modo 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use Modo 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with Modo 701.
Hi, I'm Ellery Connell and welcome to Modo 701 Essential Training. In this course, we'll look at a complete overview of how to create models, textures, lights and renders inside of Modo 701. I'll start by showing you how to create objects, and then add more detail with Modo's modeling tools. Then, I'll show you how to use some of Modo's texturing tools to create textured materials to go on the surface of your objects. We'll then look at adding lights into the 3D scene to create the look of your finished render.
We'll also look at how to animate scenes inside of Modo and create finished rendered animations. We'll be covering all of these features plus plenty of other tools and techniques. Now let's get started with Modo 701 Essential Training.
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