modo has found a strong niche in creating virtual product shots for use in advertising and marketing. By using modo, you can create highly realistic shots of your products, reducing the need for product photography. In this course, Dan Ablan leads us through the workflow required to create such highly realistic 3D renders in modo. Discover the optimal settings for modeling, sculpting, and rendering; learn how to model real-world packaging; work with UV maps, Photoshop textures, and other basic materials; and light the products effectively. Dan closes with an overview of rendering the final 3D images for print or preview.
This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
Who should use modo?
Adjusting the workflow settings
Using backdrops images
Creating models with curves
Setting up basic materials in the Shader Tree
Replicating traditional lighting setups for 3D product shots