Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
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