Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover how to create detailed architectural models and documentation in Revit Structure.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
The first installment in a multi-part series, which includes a tour of the AutoCAD interface and tips for managing your drawings from a project's outset.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
Shows how the 3D NURBS-based modeling tools in Rhino are used to create 3D objects for industrial design and rapid prototyping.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.