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Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.