Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Shows professional users of Google's popular 3D modeling software how to create compelling 3D graphics.
Reviews the major enhancements to Google's free, user-friendly 3D modeling software.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.