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Setting up Melodyne Bridge

From: Melodyne Studio Essential Training

Video: Setting up Melodyne Bridge

Melodyne can be used in combination with your DAW of choice by using the Melodyne Bridge plug-in. This plug-in acts as a virtual send that will pipe your audio from a specific channel in your DAW to be recorded into a specific track in Melodyne. In this example, we're going to use ProTools. You can see that I have three tracks here, a click, a stereo instrumental, and a lead vocal. In this example, we're going to put Melodyne Bridge on the lead vocal track. So let's switch to the mixer and add an Insert, go to plug-ins > Other and choose MelodyneBridge, and when we choose MelodyneBridge, Melodyne will be launched automatically.

Setting up Melodyne Bridge

Melodyne can be used in combination with your DAW of choice by using the Melodyne Bridge plug-in. This plug-in acts as a virtual send that will pipe your audio from a specific channel in your DAW to be recorded into a specific track in Melodyne. In this example, we're going to use ProTools. You can see that I have three tracks here, a click, a stereo instrumental, and a lead vocal. In this example, we're going to put Melodyne Bridge on the lead vocal track. So let's switch to the mixer and add an Insert, go to plug-ins > Other and choose MelodyneBridge, and when we choose MelodyneBridge, Melodyne will be launched automatically.

When Melodyne launches, we have an unsaved untitled arrangement. I'm going to switch back to ProTools, and I can select the Transfer button in the Melodyne Bridge plug-in, and I can also choose the track in Melodyne to which I'm going to send the audio from ProTools. You can also see up here is the name of the session to which I'm sending the audio. So I'm going to send my audio to Track 1, I'm going press Transfer, I'm going to switch back to the Edit window, I'm going to set the cursor right before the audio starts, and I'm going to press Play. (music playing) When you stop playback, you'll see the Melodyne Bridge plug-in automatically switch from Transfer mode to Playback mode, and what this means is that the audio that you transferred into Melodyne will now playback on your track in ProTools instead of the audio file that's in ProTools.

So let's switch over to Melodyne and so now we're back in Melodyne, and we can see the waveform that we just transferred from ProTools into Melodyne, and from here we can click Play. (music playing) And we can edit our audio in Melodyne as normal. So really quickly let's just do a quick and dirty pitch correction on this just so we can hear that it's different than the audio in ProTools. (music playing) And then let's go back to ProTools, and we should hear these changes in place of the audio that's in ProTools, and we can close our Melodyne Bridge plug-in window once we're finished with transferring.

So I'm going to mute my instrumental track, and let's have a listen. (music playing) So now right in ProTools, we can hear the changes that we made in Melodyne. One thing that I want to point out in Melodyne is that you want to set the location or Melodyne will record your scratch audio, and you can do this in the Preferences by selecting the Recording tab and choosing a new folder under this section where it says Audio Folder for unsaved Arrangements. In fact, the best practice would be to save your session right off the bat before transferring audio into Melodyne.

But if you've already done it as in this case, you can change that folder here so that audio for new sessions will be saved in the correct location. You may want to actually set that location to live inside the same project folder where your ProTools file lives as well, so you're keeping all of your materials in the same location. One last thing I'd like to mention is that if you're using Melodyne with multiple tracks in conjunction with a ProTools session through Melodyne Bridge, you might need to make ProTools CPU allocation a little bit lower just to allow enough CPU to be allocated to Melodyne, and you can do this in ProTools by going to the Setup window, choosing Playback Engine, and setting your CPU Usage Limit to perhaps a lower level, but with just one audio track in Melodyne, 85% will be fine.

Many people prefer to use Melodyne Bridge when they want to use Melodyne in conjunction with a DAW. This approach is especially useful if you do not have Melodyne studio and can only edit one track at a time.

Show transcript

This video is part of

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Melodyne Studio Essential Training

60 video lessons · 3399 viewers

Skye Lewin
Author

 
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  1. 6m 40s
    1. Welcome
      1m 16s
    2. Introduction to Melodyne variants
      1m 37s
    3. Installing and authorizing Melodyne
      2m 13s
    4. Using the exercise files
      1m 34s
  2. 8m 4s
    1. Choosing the best workflow for a project
      2m 31s
    2. Creating a new session and exploring essential preferences
      3m 5s
    3. Creating, moving, and deleting tracks
      2m 28s
  3. 35m 54s
    1. Importing audio for the stand-alone workflow
      1m 51s
    2. Identifying elements in the session folder
      1m 38s
    3. Exploring the Arrangement and Editor windows
      6m 32s
    4. Exploring the Mixer window
      2m 47s
    5. Exploring the Transport window
      2m 44s
    6. Changing pitches and formants with realtime play offsets
      3m 37s
    7. Managing audio files
      2m 16s
    8. Exploring Melodyne's menus
      2m 54s
    9. Exploring view options
      2m 58s
    10. Using markers
      3m 3s
    11. Scrolling and zooming
      1m 31s
    12. Setting the tone scale, meter, and tempo
      1m 32s
    13. Setting the loop/session boundary locators
      1m 14s
    14. Working with multiple tracks
      1m 17s
  4. 1h 18m
    1. Setting up a new session and importing audio
      4m 4s
    2. A look at note blobs
      1m 29s
    3. An overview of Melodyne's tools
      45s
    4. Using the Pitch tool and subtools
      5m 56s
    5. Using the Edit Formant tool
      2m 53s
    6. Using the Amplitude tool
      50s
    7. Using the Move Notes tool and Edit Time Handle tool
      5m 6s
    8. Using the Note Separation tool and Segment Separation Tool
      3m 52s
    9. Using the Main tool
      1m 37s
    10. Exploring additional tools in the MDD Editor
      4m 31s
    11. Correcting pitch and time automatically
      4m 15s
    12. Copying and pasting
      1m 25s
    13. Editing pitch
      12m 4s
    14. Editing time
      4m 20s
    15. Editing an example exercise, part one
      14m 31s
    16. Editing an example exercise, part two
      10m 51s
  5. 14m 41s
    1. Exploring hardware setup, file types, and the Appearance page
      1m 50s
    2. Specifiying the defaults for new projects using New Arrangements
      36s
    3. Exploring the Plug-ins page
      49s
    4. Setting MIDI preferences
      1m 51s
    5. Using the Detection settings
      1m 15s
    6. Building custom shortcuts
      6m 6s
    7. Looking at preferences in the Other page
      2m 14s
  6. 11m 10s
    1. Setting up a MIDI input source
      1m 12s
    2. Using a MIDI keyboard to play and edit notes
      7m 8s
    3. Exploring the MIDI Out options
      2m 50s
  7. 6m 25s
    1. Using the mixer
      4m 44s
    2. Using plug-ins and auxes
      1m 9s
    3. Using a MIDI controller
      32s
  8. 22m 1s
    1. Transitioning to Melodyne Editor (aka singletrack)
      1m 33s
    2. Exploring how to use Direct Note Access (DNA)
      7m 39s
    3. Setting up Melodyne Bridge
      3m 54s
    4. Setting up ReWire
      4m 41s
    5. Using the Melodyne plug-in
      2m 5s
    6. Synchronizing
      2m 9s
  9. 6m 35s
    1. Exporting audio when finished
      2m 39s
    2. Exporting with Spot to Pro Tools
      1m 53s
    3. Printing final audio into your DAW
      2m 3s
  10. 36s
    1. Exploring additional resources
      36s

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