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Melodyne can be used in combination with your DAW of choice by using the Melodyne Bridge plug-in. This plug-in acts as a virtual send that will pipe your audio from a specific channel in your DAW to be recorded into a specific track in Melodyne. In this example, we're going to use ProTools. You can see that I have three tracks here, a click, a stereo instrumental, and a lead vocal. In this example, we're going to put Melodyne Bridge on the lead vocal track. So let's switch to the mixer and add an Insert, go to plug-ins > Other and choose MelodyneBridge, and when we choose MelodyneBridge, Melodyne will be launched automatically.
When Melodyne launches, we have an unsaved untitled arrangement. I'm going to switch back to ProTools, and I can select the Transfer button in the Melodyne Bridge plug-in, and I can also choose the track in Melodyne to which I'm going to send the audio from ProTools. You can also see up here is the name of the session to which I'm sending the audio. So I'm going to send my audio to Track 1, I'm going press Transfer, I'm going to switch back to the Edit window, I'm going to set the cursor right before the audio starts, and I'm going to press Play. (music playing) When you stop playback, you'll see the Melodyne Bridge plug-in automatically switch from Transfer mode to Playback mode, and what this means is that the audio that you transferred into Melodyne will now playback on your track in ProTools instead of the audio file that's in ProTools.
So let's switch over to Melodyne and so now we're back in Melodyne, and we can see the waveform that we just transferred from ProTools into Melodyne, and from here we can click Play. (music playing) And we can edit our audio in Melodyne as normal. So really quickly let's just do a quick and dirty pitch correction on this just so we can hear that it's different than the audio in ProTools. (music playing) And then let's go back to ProTools, and we should hear these changes in place of the audio that's in ProTools, and we can close our Melodyne Bridge plug-in window once we're finished with transferring.
So I'm going to mute my instrumental track, and let's have a listen. (music playing) So now right in ProTools, we can hear the changes that we made in Melodyne. One thing that I want to point out in Melodyne is that you want to set the location or Melodyne will record your scratch audio, and you can do this in the Preferences by selecting the Recording tab and choosing a new folder under this section where it says Audio Folder for unsaved Arrangements. In fact, the best practice would be to save your session right off the bat before transferring audio into Melodyne.
But if you've already done it as in this case, you can change that folder here so that audio for new sessions will be saved in the correct location. You may want to actually set that location to live inside the same project folder where your ProTools file lives as well, so you're keeping all of your materials in the same location. One last thing I'd like to mention is that if you're using Melodyne with multiple tracks in conjunction with a ProTools session through Melodyne Bridge, you might need to make ProTools CPU allocation a little bit lower just to allow enough CPU to be allocated to Melodyne, and you can do this in ProTools by going to the Setup window, choosing Playback Engine, and setting your CPU Usage Limit to perhaps a lower level, but with just one audio track in Melodyne, 85% will be fine.
Many people prefer to use Melodyne Bridge when they want to use Melodyne in conjunction with a DAW. This approach is especially useful if you do not have Melodyne studio and can only edit one track at a time.
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