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Melodyne Studio Essential Training
Richard Downs

Melodyne Studio Essential Training

with Skye Lewin

 


In this course, author Skye Lewin explores how to harness the power of the leading pitch correction software, Melodyne. The course begins with the installation and setup process, and includes recommendations on choosing the best workflow and preference settings for your project. The lessons also demonstrate how to get audio into Melodyne, whether importing existing files or recording new tracks; how to arrange a new session; and how to edit the audio and export the corrected tracks.
Topics include:
  • Understanding the Melodyne variants: Editor, Assistant, Essential, and Studio
  • Creating, moving, and deleting tracks
  • Setting the tone scale, meter, and tempo in a session
  • Working with multiple tracks (in Melodyne Studio)
  • Working with Direct Note Access to edit polyphonic audio (in Melodyne Editor)
  • Using the various editing tools in Melodyne
  • Correcting pitch and time automatically
  • Adjusting pitch and time manually with the Melodyne tools
  • Setting hardware, plug-in, and MIDI preferences
  • Editing audio with MIDI
  • The Mixer in Melodyne
  • Using Melodyne plug-in, Melodyne Bridge and ReWire
  • Exporting with Spot to Pro Tools

show more

author
Skye Lewin
subject
Audio, Audio Plug-Ins, Tuning
software
Melodyne 2
level
Beginner
duration
3h 10m
released
May 14, 2012

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Introduction
Welcome
00:04Hi! I'm Skye Lewin, and welcome to Melodyne Studio Essential Training.
00:08In this course, we'll look at the different variations of Melodyne and how to use them
00:12to alter pitch and time in a recorded musical performance.
00:16We'll start by setting up a session and then familiarizing ourselves with the software
00:20and how to navigate within it.
00:23Then we'll see how to use the many tools in Melodyne, including the Edit Pitch tool and
00:27Move Notes tool to alter the pitch and rhythm of a monophonic performance, and we'll see
00:32how to use the revolutionary Direct Note Access or DNA to edit a polyphonic pitch recording.
00:38(music playing)
00:41We'll walk through a real-world example of editing a vocal performance with
00:45Melodyne, and we'll explore the various ways that you can use Melodyne in conjunction with your DAW.
00:50We'll also see how we can use MIDI to edit and perform a recorded vocal, as well as how
00:56to use an audio recording to send MIDI that can trigger an instrument or sound module.
01:02Last, we'll look at exporting our work.
01:04We'll be covering all of these features, plus we'll look at several different workflows
01:08and techniques so that you can choose which one best suits your needs.
01:11Now let's get started with Melodyne Studio Essential Training.
01:16
Collapse this transcript
Introduction to Melodyne variants
00:00Before we start let's take a quick look at the different variants of Melodyne.
00:04If you like you can look at Celemony.com and compare the different versions of their product.
00:09Melodyne Editor is the newer version of Melodyne which offers a very unique and
00:13powerful new tool that they called DNA or Direct Note Access.
00:16We'll get into this more later, but this allows you to edit single notes within
00:20a polyphonic context.
00:22So perhaps if you perform something on guitar, and you accidentally played a
00:25minor chord instead of a major chord, using Melodyne Editor you can change that
00:30one note to make the chord what you intended.
00:33Another thing to note is that Melodyne Editor has a 30-day free trial.
00:36So if you don't have Melodyne and you want to check it out for this course, you
00:40can download Melodyne Editor.
00:42Melodyne assistant is essentially a stripped-down version of Melodyne Studio.
00:46It offers you what they are calling a mid-range from melodic and rhythmic materials.
00:50So you can edit pitch and rhythm, but you can only edit one track at a time.
00:54Melodyne essential is essentially their entry level just has the basic tools you
00:59need to edit pitch and rhythm. Melodyne studio is Celemony's flagship program.
01:04Melodyne studio gives you all of the tools you need to edit pitch and rhythm,
01:08and it also gives you the ability to edit multiple tracks in the same session.
01:12If you want, you can take a look at the product comparison on Celemony's web
01:15site, or you can see their different versions side by side.
01:19One another note is that if you do have or purchase Melodyne studio, it does
01:23include Melodyne Editor, and so if you have a Melodyne studio you'll be able to
01:26follow along with everything in this course.
01:29We'll get into the specifics of Melodyne Editor--also known as Melodyne
01:32singletrack--as well as the specifics of Melodyne studio throughout this course.
Collapse this transcript
Installing and authorizing Melodyne
00:00You may already have Melodyne installed, but if you don't let's look at
00:03installing and authorizing the application.
00:06If you don't already have it downloaded, go to Celemony.com, and here you can
00:10download a trial version or you can purchase and download Melodyne.
00:14When you purchase and download any version of Melodyne, Celemony gives you a
00:18unique installer that's named using your Celemony user account.
00:22Once you've downloaded the installer, we can open it.
00:25In this case, we'll install Melodyne studio, but the same steps will apply to any version of Melodyne.
00:30So the Melodyne installer is much like any other installer.
00:33You've probably seen these screens many, many times.
00:35Let me just walk through the steps.
00:37Make sure you accept your User License Agreement.
00:40Make sure your Install Location is set, and you have enough disk space, then we
00:44can choose to Install.
00:48Once Melodyne is installed, I would recommend opening the Disk Utility
00:51application and repairing your permissions, although you don't have to do that right now.
00:56Let me close our window and eject the Melodyne disk, and we can launch
01:00Melodyne to activate it, and you can just select the Melodyne folder by typing
01:04the first few letters. We'll launch Melodyne.
01:08Now if you've downloaded a trial version, you'll get a temporary activation, but
01:12if you've purchased Melodyne, you can activate it in one of several ways.
01:16First, you can authorize via iLok or you can authorize the application directly
01:20on up to two computers, and right now we're going to do the second method.
01:22So I'm going to check the box next to, I would like to activate Melodyne on this
01:26computer online or off-line and register with myCelemony.
01:30If you wanted to use an iLok instead, you'd check the other box.
01:32We'll Continue, and here we'll need to enter our serial number.
01:36Right now, we're going to activate Melodyne online, but if you're not connected
01:40to the Internet, you may choose instead to activate Melodyne off-line, and we
01:44can Continue, enter your administrator Password.
01:48Once Melodyne is activated on your computer, you can close this window, and
01:52you're free to use Melodyne.
01:54Last, if you decide that you want to deactivate Melodyne for some reason, you
01:58can do this by selecting the License option from the Window menu.
02:02Here, you can again choose to Deactivate Melodyne, perhaps if you're buying a
02:06new computer, and you want to activate it on a different computer instead.
02:09Now that we're up and running, let's get to work.
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com online training library, or if
00:04you're watching this tutorial on a DVD -ROM, you have access to the exercise
00:08files used throughout this title.
00:10As we move forward in this course, we'll be using this song Say Yes from the
00:13vocalist Eoka, who is an underground Sun recording artist.
00:17Eoka has allowed me to use the elements from her song Say Yes in this course,
00:21and I'd like to point out that the lead vocal that we're going to be playing
00:24with is actually not her performance.
00:27I've butchered it and essentially made it sound out of tune so that we have
00:30something a little bit better to work with in this course.
00:33You can hear Eoka's actual performance by checking out the song on iTunes.
00:37Let's open our exercise files folder, and here we can see the different elements
00:41that we'll be using in this course.
00:43From the top to bottom, we have our Background Vocals, which contains 6
00:47Background Vocal parts.
00:49Below that we have our Instrumental Elements, which contain a section of the
00:52Intro Piano and the Verse 1 Acoustic Guitar track.
00:56We'll be using these when we look at DNA or Direct Note Access in Melodyne
01:00Editor, also known as Melodyne Singletrack.
01:03The Lower Instrument Elements folder we have the Say Yes_Instrumental, which is
01:07a stereo instrumental of the entire song, essentially everything except the
01:11vocals, and below that we have the Lead Vocal_Example file, which is my altered,
01:16butchered performance so that we have something to clean up.
01:19Last, in our Sessions folder, we have an example session file that has all the
01:23audio tracks already imported.
01:26If you are a Monthly number or Annual member of lynda.com, you don't have
01:30access to the exercise files, but you can follow along from scratch with your own assets.
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1. Getting Started
Choosing the best workflow for a project
00:00So what is Melodyne?
00:01Melodyne is essentially a tool that allows you to edit the pitch or change
00:06the pitch and the timing or the rhythm of a performance once it's already
00:10been committed to audio.
00:11So if you have a vocal recording, you can use Melodyne to edit or enhance or
00:16change the pitch and rhythm of that performance by changing the audio itself.
00:21Now depending on the workflow that you have and the scenario that you find
00:24yourself in with any given project, there are several different ways that you
00:28can use Melodyne to its best advantage.
00:30First, if you have a multi-track session, and you plan on editing
00:34multiple, monophonic or stereo audio files, at the same time, you would
00:38want to use Melodyne Studio.
00:39Now if you only have one track that you want to edit, you can pretty much use
00:42any version of Melodyne that you have.
00:44Now if you have polyphonic session, which means you have audio content that has
00:49more than one note playing at a time, such as a guitar performance that includes
00:52chords and more than just a single note melody, and that is since you would want
00:56to use Melodyne Editor which is also known as Melodyne Single Track.
01:00Depending on which version of Melodyne you choose to use, there are several different ways to use it.
01:05Now first, you can use what I call a Standalone Workflow and in this workflow
01:10essentially what you're doing is you're exporting all of the audio material from
01:13your DAW, and then importing it into Melodyne to make your changes.
01:18Once you've made your changes, you're then exporting the changed material and
01:21pulling it back into your DAW once it's done.
01:24For example, if you have a stereo instrumental of the band and a lead vocal,
01:29you can export both of those, pull them into Melodyne, make your changes to the
01:34lead vocal, export it from Melodyne, and then pull it back into your DAW as a final corrected vocal.
01:40Another workflow which allows you to work with your DAW and Melodyne at the same
01:45time in real-time is to use Melodyne Bridge. Like Melodyne Bridge you can also use ReWire.
01:51Using ReWire or Melodyne Bridge with Melodyne Studio allows you to edit multiple
01:56channels or multiple tracks in real-time with Melodyne.
02:00And using Melodyne Bridge or ReWire with Melodyne single track allows you to
02:04edit a single track at a time, but it allows you to edit polyphonic material.
02:08And the last way that you can use Melodyne is with the Melodyne Plug-in, and
02:12this is great when you just have a small quick change that you want make, you
02:15can just instantiate the Melodyne Plug-in, make the change, and it essentially
02:18plays back the corrected pitch in real-time in place of the actual pitch that was recorded.
02:25We'll get into the specifics in more detail later in this course, where we're
02:28going to dig into Melodyne a little more first.
Collapse this transcript
Creating a new session and exploring essential preferences
00:00Let's first create a new session. The first thing we want to do is open Melodyne.
00:04I'm on a Mac, so the best way for me to do this is to launch Melodyne from the
00:07Applications folder unless you have a shortcut or a faster way of doing it
00:11that you like to use.
00:12From the Finder the easiest way to get to the Applications folder is to select
00:16the Go menu and choose Applications, you can also do this with the key command
00:20Shift+Command+A. Once you're in the Applications folder, you can scroll down
00:25until you see the Melodyne 3.
00:272 folder or you can also just type the first few letters of the item you're
00:31looking for, and it will select it.
00:34Once we find Melodyne let's launch the application, and let's create a new session.
00:40So let's select the File menu in Melodyne and choose New Arrangement which is
00:44Command+N on Mac or Ctrl+N in Windows, and let's save our new arrangement.
00:50Again, from the File menu, you can select Save Arrangement or you can use the key
00:53command, Command+S on Mac or Ctrl+S on Windows.
00:58And I'm going to save this in our exercise files folder, and you can save this
01:01wherever you like on your computer.
01:03For now I'm going to call this Melodyne Studio and Save.
01:07Now that we've created and saved our new session let's take a quick look at some
01:12of our setup and preferences.
01:13From the Melodyne menu select Preferences, in our Hardware settings you'll need
01:19to select the Device Driver that allows you to hear the Output of Melodyne.
01:22Now you can use Built-in Line Output, which is what we're using for this
01:25session, and that allows you to hear the output of Melodyne through the line
01:29output of your computer.
01:30But if you have a third-party audio interface, you may want to select the driver
01:34that allows you to use that interface instead.
01:36And you'll also want to select a Sample Rate that's going to work with the audio
01:39material that you're going to be using.
01:41For this course our audio material is at 48 kHz, so we would select 48 kHz.
01:47Now for the purposes of recording this course, we are setting our Sample Rate
01:51elsewhere, so we won't see the Sample Rate change here, but if you're going
01:55to set the Sample Rate on your session, you would click the Sample Rate menu and select 48 kHz.
02:00Now let's click the Hardware dropdown menu in the Preferences and select
02:04Recording, and you can also choose here the audio File Format and the Resolution
02:09or Bit-Depth of the audio that we'll be working with.
02:12So if you wanted to select WAVE files instead of AIFF, you could choose WAVE
02:16from the list, and if you wanted to select a different Bit-Depth or Resolution,
02:20you can also choose that from this dropdown menu.
02:22In this course, we'll be using 24-bit audio, so let's leave it at 24-bit linear PCM.
02:28The last thing I want to point out in the Preferences for now is the Audio
02:31Folder for unsaved Arrangements.
02:33It defaults to the Melodyne folder in the Music folder in your User folder at least on a Mac.
02:38Now you may want to change this location perhaps to the directory where
02:43your project lives.
02:44If you have an external hard drive or on a different hard drive, the idea being
02:48that if you have a session in a different location you may want to keep your
02:51Melodyne audio files in the same location as your session so that they don't get
02:55lost or perhaps overwritten at a later date.
02:58So we'll come back to look into the rest of the preferences in greater detail,
03:01but first, we're going to explore the interface further.
Collapse this transcript
Creating, moving, and deleting tracks
00:00Now that we've created a new session and saved it, let's take a look at creating
00:04and moving tracks within the Arrangement window.
00:06Now the Arrangement window is the first window in Melodyne that you're presented
00:09with when you create a new session.
00:11You can also select the Arrangement window by going to the Window menu and
00:16choose Show Arrangement.
00:18In the Arrangement window, you can see that there were eight tracks created
00:22automatically when we created the new session.
00:25What we want to do now is look at how to create more tracks, move these
00:28tracks or delete tracks.
00:30Now, one thing to point out is that when you import audio, which we will
00:34get into in a later video, it will automatically use the first, second,
00:38third, fourth all the way up to eighth available track without creating new tracks first.
00:43So, if you know you're going to import eight audio files into your Melodyne
00:46Studio session, you don't need to delete these eight tracks.
00:49First, because they'll automatically get used, but if you know you're only
00:53going to be using say two tracks in your session, perhaps you want to delete
00:58the remaining six tracks, so first let's take a look at how to delete a track in Melodyne.
01:03First thing we'll do is select the track, which you can do by clicking on the
01:06space underneath the track name where the Solo Mute and Record button is, and
01:11you can see that a box presents itself around that track showing you that it's selected.
01:15Once you've selected the track that you want to delete, you can select the File
01:18menu and choose Remove Selected Track or use the key command, Command+Minus on a
01:23Mac, or Ctrl+Minus on Windows and the selected track has then been removed.
01:28Now if you want to move a track, simply select the track that you want to move
01:32like we just did, and drag it up or down to move it higher or lower in your
01:36arrangement, and you can see that it shuffles below the track that you just
01:39moved it below, and moving it back up, the same thing.
01:43The last thing that we'll do is look at creating new tracks.
01:46In case you need to create a new track for perhaps copying and pasting part of
01:50your arrangement later, because typically when you import your audio, it will create a track for it.
01:55But the way to create a new track is to select the File menu and choose
01:59Insert Empty Tracks or use the key Command, Command+Plus on a Mac, or
02:03Ctrl+Plus on Windows.
02:06This brings up an Insert Tracks dialog where you can choose how many tracks to
02:09insert and where to insert them.
02:12So, we'll just make one, and we'll put it below the selected track, and you can
02:15press OK, and you now have a New Track 1 that was created.
02:19Now that we've covered the basics of getting setup and manipulating tracks in
02:23the Arrangement window, we'll move forward and explore the interface in greater detail.
Collapse this transcript
2. Setting Up and Working with Sessions
Importing audio for the stand-alone workflow
00:00In this chapter, we'll get started by importing audio into Melodyne Studio.
00:05Now before we get to this point in your workflow, you will have already prepared
00:09and exported the audio files that you want to use in Melodyne.
00:12For example, if you had three audio tracks that you wanted to import into
00:16Melodyne, you would have already exported those into the proper File Type, with
00:21the proper Bit-Depth and the proper Sample Rate for using Melodyne.
00:24Now because you're using Melodyne as a stand-alone editor to work with your
00:29existing project from your DAW, what you really want to do is make Melodyne
00:34settings mirror the settings from your DAW.
00:36So, if you're working on a session that's 24-bit and 48 kHz, you're going to
00:40want to make Melodyne mirror that by setting it to 24-bits and 48 kHz as we did earlier.
00:48So, now let's look at how we would import audio for our Standalone Workflow.
00:51So, we're going to go up to the File menu, we're going to choose Import Audio
00:56file, you can also use the key command, Shift+Command+O on a Mac, or
01:01Shift+Ctrl+O on Windows.
01:04So now let's select the couple of tracks to import.
01:07First let's select our instrumental and our lead vocal example.
01:11So our instrumental is a stereo file, which is an instrumental that includes our
01:15drums and our bass, and basically all of the instrumental elements of the song
01:19that we'll be working with.
01:20And the lead vocal example is our example lead vocal that we'll be using in this course.
01:24So, you can select multiple files at a time by holding the Shift key and
01:29selecting them both, and let's Open, so when you importing an audio file into
01:34Melodyne, the pitch detection will occur on import using whichever preset is
01:38selected in your preferences, and we'll get into more detail on that in a later
01:42video, but for now, we're going to leave it at the default preference, and we're
01:46going to let it detect pitch as the session imports the audio files.
Collapse this transcript
Identifying elements in the session folder
00:00Now that we've setup a session and imported audio into our session, let's look
00:04at the elements that were created. So first, go to your exercise files folder.
00:08If you saved your Melodyne session to the Desktop or any other location,
00:12it won't be where it is on my system, but when I saved it, I saved it into
00:15the Sessions folder.
00:17In that folder is where you'll see my Melodyne Studio.mar, which is the project file.
00:22I am going to close that window and back in the exercise files, you can see that
00:27below the lead vocal and the instrumental are a file with the extension .mdd,
00:32and whenever you import audio into Melodyne, Melodyne creates these files and
00:37they store the pitch and timing information for the edits that you make to the
00:40audio from the referenced audio file.
00:43So, if you imported these two audio files directly from the exercise files
00:47folder like I did, you will see that these two files were created in this
00:51location just like you see in my folder.
00:53Now if you had copied those files to another location, those two mdd files will
00:58be created wherever those files live.
01:01If you wanted to keep things nice and compact, before importing the audio, you
01:04could move the audio into a subfolder in your Sessions folder, and perhaps
01:09create an audio files folder with your Melodyne session, and therefore, your
01:13mdds would be written in that location where the audio files were moved.
01:18The cool thing about this is that you can import audio from anywhere, you don't
01:22have to have it in the exact same location that your Melodyne Session is stored,
01:26but you do have to be careful when doing this that you don't lose track of where
01:30those audio files live, because if you do move the Melodyne Session file without
01:34those audio files, you will not be able to find them the next time you open it.
Collapse this transcript
Exploring the Arrangement and Editor windows
00:00Now let's take a look at the difference between the Arrangement window and the
00:03Editor window in Melodyne.
00:05When you start a new session, the Arrangement window is what you see when you first start the session.
00:09So right now we're looking at the Arrangement window, and in this window, you
00:13can see all the tracks that we have in our session and all the empty tracks
00:17that are automatically created already.
00:19First let's quickly make this a little easier to look at.
00:22You can tell we're pretty zoomed in, and you can see the bars up top which
00:25indicates how far our zoom level is.
00:28But to make this easier to see let's zoom in a little bit on the waveform.
00:32So at the bottom of our window, you can see where our scrollbar is a miniature
00:36waveform that represents the entire length of the session, and this is a really
00:40cool feature in Melodyne, because you can see that the scrollbar itself really
00:44just represents a window into the magnification level of our entire session.
00:49What that scrollbar is showing us is that our Arrange window displays from left
00:54to right just the amount of waveform that we see in that scrollbar.
00:57So if we grab the scrollbar and move it to the right, we will see the waveform
01:02of our selected vocal moving across the screen, and we're only seeing what's
01:06going to fit right underneath the waveform in that preview.
01:09Now if wanted to zoom in--which we'll probably do to make things a little easier
01:13to view--you can move your cursor to the left-hand side of that scrollbar, and
01:16you'll see that your cursor turns into a magnifying glass icon.
01:20If you click and drag to the left, you can see that the selection expands, and
01:25as it does so, the Arrange window zooms out to show more of what we're looking at.
01:30So essentially our Arrange window is kind of like the Edit window in Pro Tools
01:34or the Arrange window in Logic that shows us all of our tracks, and it shows us
01:38how things are arranged.
01:39Now the Edit window is where we'll actually do most of our editing.
01:42There are a couple ways to open the Edit window.
01:45First, you can go to Window menu and choose Show Editor, where you can use the
01:50key command Shift+Command+E on a Mac, or Shift+Ctrl+E on Windows, and the
01:56Editor window will open.
01:58One thing that I want to point out is that whatever track is selected in the
02:01Arrangement window is the track that you'll be viewing when you open the Editor window.
02:05Again, if we scroll across this audio file in the Editor window, we can now see
02:11the pitch associated with this track, and this track is our Lead Vocal, as you
02:15can see in the title of the window.
02:18So now we can close this window, and I'll show you another way to get here.
02:21So you can close it by using the key command, Command+W or Ctrl+W or we can
02:25click the red X and we're back in the Arrangement window.
02:29A second way to get into the Editor window from the Arrangement window is to
02:33double-click on one of the regions in the track that you want to edit.
02:37If you're on your on Lead Vocal track, and you want to edit the Lead Vocal, you
02:40can double-click one of the regions from the Lead Vocal, and it'll open a new
02:43Editor window with the Lead Vocal displayed.
02:46Now let's close our Editor window one more time, and there's one more thing I
02:49want to show you, but first I'd like to import a couple more tracks.
02:52Let's go to our File menu, Import Audio File, and this time we're going to
02:57select our Background Vocals folder in the exercise files.
03:01You can import all of them if you want.
03:03I'm just going to import two for now, and again it's going to show the pitch
03:07detection progress as the file opens unless you've the Preference set to Not
03:12automatically to detect pitch, and again, we'll get into that in a later video.
03:16So now that we see these two new tracks that were added to our Arrangement
03:20window, you can see both of the Background Vocal tracks underneath our Lead Vocal track.
03:25Let's go back into our Editor window, and you can see that the Editor window
03:30opens with the selected track, which in this case is the second of my Background
03:33Vocals that I just imported.
03:35So I'm going to zoom in a little bit, and I want to point out the two pop-up
03:39menus in the top right-hand corner of the Editor window.
03:43On the far right, you'll see a pop-up menu that shows the name of the track that
03:47we're working on, or as Melodyne says Select the Current Melody.
03:51This is the melody that you're actually going to be editing in the Editor.
03:54So if you choose this pop-up menu, you can choose any of the tracks that are
03:59currently in your Arrangement window, and view that track in the Editor window.
04:04I'm going to look at the Lead Vocal.
04:06So select your Lead Vocal, and you can now see that the Lead Vocal is displayed.
04:10I'm going to scroll down a little bit so that we can see it a little more
04:14centered. And if you notice, the Lead Vocal is shown highlighted, while the
04:18Background Vocal that we were previously viewing is still visible, but it's a
04:23lighter yellow color, and it's pushed to the back.
04:26What this means is that you're still seeing everything in the arrangement that
04:29you had already selected, but you're actually editing the ones that's
04:33highlighted, which in this case is our Lead Vocal.
04:35If I wanted to add to what I'm seeing, the other background, which in this
04:39case is BV1a, you can select that, and now I can see that that is active, but
04:45I can still see the Lead Vocal and the second Background Vocal, BV1b, in my Editor window.
04:51So, we'll get into this more later, but this is a very handy way for comparing
04:55multiple backgrounds that maybe are supposed to be the same rhythm and maybe are
04:59slightly out of rhythm from one another.
05:02Being able to visually see both of the different tracks that you want to edit
05:06side by side, makes your editing task a little easier.
05:09Now the second pop-up menu, which is to the left of the Melody Selection menu,
05:13allows you to choose what you want to Play while you're in the Editor window.
05:18Now currently Play visible to selected.
05:20What that means is that all of the visible tracks will be played when I play back.
05:25So if I place my cursor at a location where all three files should play, we can
05:29have a quick listen and hear that all three files will play, because we have the
05:33option to Play visible selected.
05:36(music playing)
05:41So now you could hear the two background tracks and the Lead Vocal all playing simultaneously.
05:45Let's look at the other options in here.
05:47We can choose Play selected, which only will play the track that's in the
05:51foreground or the one you're editing. (music playing)
05:58Or Play arrangement, which will play everything in the
06:03Arrangement window that is not muted, regardless of what you're looking at
06:06in the Editor window.
06:08So now we'll also show the instrumental track play.
06:11(music playing)
06:19So I'm going to switch to Play tracks mode back to Play visible.
06:21I'm going to close the Editor window. I'm going to Save my session real quick.
06:26So now that we've taken a look at the Arrangement and Editor windows in Melodyne,
06:30let's move on and take a look at the Mixer window.
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Exploring the Mixer window
00:00In this video we're going to take a quick look at the Mixer window in Melodyne.
00:04Let's open the Mixer by going to the Window menu and choosing the Mixer
00:09option or you can use the key command, Shift+Command+M on the Mac, or
00:13Shift+Ctrl+M on the Windows.
00:16And once we're in the Mixer window, you'll see a fairly familiar environment.
00:19On the bottom you'll see the track name just above it you'll see Solo, Mute, and
00:24Record Enable, and then just above that you'll your fader level.
00:28One thing that's really important to know about Melodyne is it if do change the
00:32fader level to get a good working mix, when you're done, and you export the
00:35audio, the level of your fader will affect the level of the exported audio.
00:40So if you are going to change the fader levels just keep in mind that you may
00:43want to reset them to 0, before you export your audio, if you want to your
00:47exported audio to match the level of the imported audio.
00:50Now depending on your workflow, this maybe not an important, but it's something
00:54very important to keep in mind about the way Melodyne works.
00:57Moving up just above the fader we have our pan and just above that we have an
01:02indicator menu that shows whether a track is a Stereo track or a Mono track.
01:08Above that we have our Output and the Input which is currently disabled.
01:12We have our Aux Send, and just above that is where we can assign plug-ins.
01:17And we currently don't have any plug-ins enabled, so there's no plug-ins to choose from yet.
01:21But we're going to come back and look at plug-ins in a later video.
01:25Just above our plug-ins we've our EQ section, from the pop-up menu you can
01:29choose which type of EQ you want to use with the Preset of High Shelf, Peak, or Low Shelf.
01:34So depending on what your goal is, you can choose one of those types of EQ.
01:38And then you have your Gain, your Queue, and your Frequency.
01:42In the right side of the Mixer you see your Configure menu which allows you to
01:46configure what's viewable in the Mixer.
01:48Here you can Hide EQs, Hide Inserts, Hide Aux Sends, choose to Show or Add Group
01:54Tracks and Instrument Tracks.
01:56And you cloud also Show the EQ Graph, which is a cool feature.
02:00Below that you've your Aux and your Outputs and Record Monitor.
02:04With Record Monitor enabled, whenever you're recording a track, you're going to
02:08hear any enabled Plugins, Sends or EQs on the recorded signal.
02:13One thing to keep in mind though is that you'll also hear with the latency
02:17associated with using that EQ, Send or Plug-in.
02:20Now the on Master Levels is just below that, and you can see that there are two separate faders.
02:25With the Sync Faders box Checked, changing your Master Level will change both
02:30the left and right channels by the same amount.
02:33If you uncheck the Sync Faders button, you have separate control over your left
02:37channel your right channel.
02:39Now depending on your workflow, you probably won't want to mix your project in
02:42Melodyne, but you can certainly get a great sounding working mix with the tools provided.
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Exploring the Transport window
00:00In the Transport window, we have control over our transport but also over
00:04several other important settings.
00:06So first let's open the Transport window.
00:09Under the Window menu, you can select Transport bar, or you can use the key
00:13command Shift+Command+T on a Mac, or Shift+Ctrl+T on Windows, and a familiar
00:18Transport bar will open.
00:21In this Transport bar, you can set Cycle which will essentially loop a
00:25selection, you can set your Punch In and Punch Out.
00:28You can also synchronize Melodyne using different sync settings which we'll get
00:32into a little bit more later.
00:34Along the bottom of the Transport bar you'll see the familiar Rewind, Fast
00:38Forward, Stop, Play, Record, and Locate to Beginning and Locate to End buttons.
00:43So you can use these to play or rewind or stop a record or you can also set key
00:48commands which we'll look at later or use the default key commands, whatever the
00:51workflow is that best suits your needs.
00:54On the right-hand side of the Transport you'll notice the meter which is for
00:58this song 4/4 and the tempo.
01:00Now let's enter a tempo of 77 which is the tempo of the material we'll be
01:04working with--and then you can hit to Return to enter it.
01:08You'll notice when we change tempo that the ruler in the background of our
01:11Arrangement window changes to match this new tempo, and you can now see that it
01:15kind of matches our musical material a little better where now our music starts
01:19at bar 3 with 2 bars of silence before the first note.
01:24Now, another really cool feature in Melodyne is Autostretch, and we can take a
01:28quick look at that now.
01:29So if you enable Autostretch, and then change the Tempo--let's make it a
01:34drastic change just so you can really easily see it. Let's enter 120 again, and
01:39hit Return. Melodyne will change and essentially stretch all of the audio to match the new tempo.
01:45So now that we've set it to 120 beats per minute, our session will actually play
01:50back that musical material at the faster tempo.
01:53If we were to play this, we'll now hear that the music is playing back faster
01:56than it was before, but the pitch will stay the same.
01:59(music playing)
02:04So now if we set it back to its initial tempo of 77, we can
02:09hear the correct tempo. (music playing)
02:14Let's turn off Autostretch since we're not going to use it in this session.
02:19One last thing I want to point out is the Click.
02:20So you can enable the Click, and just like in any other DAW, you will hear an
02:25actual click on each beat. (music playing)
02:31You can also change the level of the Click to make it softer or louder.
02:39Now that we've seen the main workspace windows in Melodyne, let's look at some
02:42other important parts of the interface.
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Changing pitches and formants with realtime play offsets
00:00The Realtime Play Offsets in Melodyne are incredibly powerful because they
00:03allow you to change the pitch or time of a session either globally for the
00:08entire session or per track.
00:11So perhaps one of your tracks in your Melodyne session has a piano that
00:15was just out of tune.
00:17Maybe everything else in your session is at 440, but your piano is just a little bit flat.
00:22So if you wanted to pull the piano up to match the pitch of the rest of the
00:24session, you can use a Realtime Play Offset to do that.
00:28Let's take a look at our Realtime Play Offsets.
00:30Under the Window menu, you can choose them, Realtime Play Offsets, or you can
00:35also open the window using the key command Shift+Command+G on a Mac, or
00:38Shift+Ctrl+G on Windows.
00:41And here you can see little dropdown menu where you can either choose to apply
00:44these settings globally or only on the selected track.
00:48Let me change the pitch in cents, so first let's have a quick listen to our pitch again.
00:53(music playing)
00:57If we wanted to change that up by a half step, we could enter
01:00100 cents and listen to the change.
01:03(music playing)
01:08We can also reset that by clicking the Reset button.
01:11Another useful Global Offset is the Formant.
01:14The formant allows you to edit the timbre of the vocal without changing the
01:17pitch, so you can essentially make the pitch sound like it's coming from a
01:21larger or smaller throat if we're talking about a vocal.
01:25So let's have a quick listen to that, and we're going to come back and play with
01:27formant more later in the course.
01:30So first, I'm going to zoom into a section where I have some vocals selected
01:34let's take a listen to our unaffected vocal... (music playing)
01:39In fact, I'm going to solo it so I can just hear that one element.
01:43(music playing)
01:46So if we want to give this vocal a darker timbre, we can
01:50choose our Formant in our Realtime Play Offsets, enter -200 which will pitch
01:56the formant down or change the formant by 200 cents, and let's have a listen to that.
02:03(music playing)
02:07So as you can hear, the pitch is still the same, but the sound
02:10of the vocal is a little bit darker.
02:13If we wanted to go the other direction, let's have a listen to a little bit brighter.
02:17(music playing)
02:22Let's again reset that, and just like we played around with
02:25Autostretch, we can change the Tempo for everything globally by changing the tempo here.
02:31I'm going to unsolo this so we can hear everything in the Arrangement, go back
02:35to a familiar section, and play our instrumental.
02:38(music playing)
02:40Again, 120 beats, let's go back to our 77, and then let's look at
02:45our Selected Track settings.
02:47So here for a selected track, I can reset the pitch and the formant to a unique
02:50value that only affects that one track, or as you can see now, with the Globals
02:55box currently checked, the selected track will follow the Global settings.
03:00One last thing that's very useful about the Realtime Play offsets is the ability
03:03to fix them to the arrangement or make them permanent.
03:07If for example, we had changed the tempo of the entire song, maybe we wanted to
03:11change the tempo to 81 beats per minute and actually export our finished work at that new tempo.
03:18As these are Realtime Play Offsets, they are only going to affect what we're hearing while we're working.
03:23So, if you want to actually export these changes, we need to fix them to the arrangement.
03:28By clicking Fix to Arrangement, we'll commit these changes.
03:31As you can see, these settings can be very helpful in many situations when working in Melodyne.
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Managing audio files
00:00In the Audio Files window you can manage the audio used by your Melodyne session.
00:05Let's open this window by clicking on the Window menu and selecting Audio Files.
00:10Also in Melodyne Studio you can set a shortcut key to open this window.
00:14We'll get into shortcut keys in a later video.
00:17So in this window, you can see on the left-hand side the Referred Files,
00:22these files are files that are not stored in your Audio folder, but are used by the session.
00:27So in the case of this example, we've imported the audio directly from where it
00:31lived in the exercise files folder.
00:33Now if we had instead copied that audio into an Audio Files folder next to our
00:38Melodyne project, the files would show up in a different location and would not
00:41be considered Referred Files.
00:43Let's look at some of the information that we can see from our Audio Files window.
00:48You can see the Name of the file, you can see the Location, where it's expected,
00:52in this case in our User folder and our exercise files subfolder.
00:57And on the bottom you can see more information about the Duration in seconds,
01:01the number of Samples contained in that duration, our Sample Rate of 48 kHz, and
01:08the file Size and the Format and Bit- Depth, also you can see whether it's a
01:12stereo or mono file.
01:14In the dropdown menu on the top right- hand corner of the Audio Files window,
01:18you'll see File Operations, such as Copy Selected Referred Audio Files to Audio
01:23Folder or Move Selected Referred Audio Files to Audio Folder.
01:26You can also use this menu to Delete Selected Unused Files from the Audio Folder.
01:32Let's take a quick look at what this means.
01:34If we were to select one of the audio files from the Referred Files list in our
01:38Audio Files window, we could choose to either Copy that file into our Audio
01:42Files folder or to Move that file into our Audio Files folder.
01:47If we copy it, the original will remain in our exercise files folder but if we
01:51move it, the original will no longer be in the exercise files folder and will
01:55only live in our Audio folder.
01:58You may also want to delete a file from the Audio folder if you are no longer
02:01using it in your Melodyne Arrangement, and that's where this Delete Selected
02:04Unused Files from Audio Folder option may come in handy.
02:09It's always important to keep your audio assets well-organized and Melodyne
02:12provides the tools to help you do this with the Audio Files window.
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Exploring Melodyne's menus
00:00We've seen most of Melodyne's windows, so now let's take a quick look at the
00:03rest of the menus in Melodyne. Under the Melodyne menu, you'll see Preferences.
00:09You can also find out About Melodyne, to find out what version you're running.
00:13In the File menu, you can do things like create new arrangements, open existing
00:17arrangements or recent arrangements, and you can open the Melody Manager.
00:21The Melody Manager in Melodyne is a cool tool that allows you to keep track of
00:25various melodies you have used in different sessions along the way.
00:28Here, you can also import audio, insert or remove tracks, and save the
00:33arrangement, or save a copy of the arrangement, export your audio, save audio to
00:37MIDI or revert your session to a saved copy. And again, we'll get into most of
00:41this further along in the course.
00:44Under the Edit menu, you can undo and redo, you can access your undo history,
00:49and you can revert to the audio file in its original state.
00:52You can also reset the position if you've moved it, you can cut, copy, paste,
00:57delete, and perform special pastes and special selections.
01:01You can also edit and reset the Pitch, Formant, Amplitude, Notes Time, and Note
01:09Separations as well as change the tempo for Autostretch, and define the tempo,
01:14perhaps your detection detected where an eighth note should have been a quarter
01:18note or your quarter note should have been an eighth note.
01:20So you can use the double or half tempo features to reset this to the proper value.
01:26We can also use Variable Tempo Editing mode, and we can also correct pitch and
01:31quantize time in batches which we'll also get into later.
01:35Under the Definition menu, we can save the MDD from the current edit state
01:39which will save a new MDD with exactly the current state of the edits we've done to date.
01:44We can also reset our detection to Melodic, Percussive, or Polyphonic Modes,
01:49and we can completely redetect the audio file as well as selecting new
01:53detection parameter sets.
01:55And again, we'll get into most of this in further detail later.
01:58Under the View menu, we can turn on and off viewing preferences like
02:02Autoscrolling, showing the pitch curve or note separations at all times,
02:07showing the Play Algorithm Parameters and Audio-to-MIDI Parameters as well as
02:11showing Pitch Notation on the selected track, and showing score notes on the selected track.
02:17Here, you can also set your SMPTE type which we'll get into a little bit later
02:21when we talk about sync.
02:23And as for Navigation, here we can create markers, scroll to or zoom to markers,
02:28or delete markers, and under our MIDI menu, we can choose what MIDI options
02:33we're going to be working with.
02:35And again, we'll be digging into more of our MIDI options later in the course.
02:40And most importantly, if you're learning Melodyne, you can always find help
02:44under the Help menu, and you can actually open the Manual from the
02:47Documentation submenu.
02:49And again, we'll dig into many of these options in more detail once we
02:52start working with audio.
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Exploring view options
00:00Before we move on to using our editing tools, let's finish setting up our session.
00:05First let's look at our View options.
00:07Under the View menu we have our Autoscrolling option.
00:11With Autoscrolling enabled the page that we're viewing will jump to the next
00:14page when the playback cursor reaches the end of the current page.
00:17So let's take a look at how this works.
00:19I'm going to locate the cursor closer to the end of the current page just so we
00:23can get there quicker, and I'm going to press Play.
00:25(music playing)
00:30And as you can see, when the cursor reaches the end of the
00:33current page, it's going to jump to the next page.
00:36Now if we turn this option off, playback will continue, but our view will stay
00:41on the first page without jumping to the next page.
00:45We can also, Always Show the Pitch Curve, which we need to be in our Editor view
00:49to see, so let's open the Editor view, and we can now see lines on top of
00:53each of the blogs or notes, and what these lines are showing us is the curve of the pitch.
00:59So this can be turned on or off by selecting the option Always Show Pitch Curve
01:03from the View menu or by using the Key Command.
01:06So if turn it off, we'll see that this pitch curve goes away.
01:09Likewise, we can turn on and off Always Show Note Separations.
01:14One thing to note with the Always Show Note Separations feature is that when
01:17we're using the main tool or when using the note separation tool, the note
01:21separations are always going to be visible no matter what.
01:24However, if you switch to a different tool, the Note Separations will disappear
01:29unless this option is enabled.
01:31So let's turn this option off on a different tool, and we'll see that our Note
01:35Separations are no longer visible.
01:38We can also show our Play Algorithm Parameters and make changes and then hide
01:42them through the View menu, which can be done by selecting Show Play Algorithm
01:46Parameters from the View menu or by using the key command.
01:50We're going to revisit Audio-to-MIDI Parameters later when we talk about using
01:53MIDI later in the course.
01:55One last thing we're going to look at now is showing Pitch Notation on
01:58selected Tracks and Showing Score Notes.
02:00So the Pitch Notation is pretty much always going to be what you want to view in Melodyne.
02:05What this does is it shows the pitch of each section of your melody on the
02:09proper note so that an A is aligned with the note A on a piano roll to the left,
02:15and likewise the note G is aligned to the note G in the piano roll on the left.
02:19Now if we turn this option off, you'll see that all of the notes, no matter what
02:24their pitch are displayed in a single line, much like a traditional waveform.
02:29So I'm going to turn back on Showing Pitch Notation on the selected Track.
02:33If we want to show the Score Notes, you can select Show Score Notes from the
02:37View menu, and we'll see an overlay at the top the Editor window with our Score Notes.
02:42We can also close this window and Show Score Notes in our Arrangement window,
02:48which will show us an overlay of the notes right on top of each track.
02:52You can certainly work without these settings, but you may find that certain
02:55combinations improve your efficiency and workflow.
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Using markers
00:00In Melodyne just like in most DAWs, you can use markers to help you navigate more quickly.
00:05So first let's look at creating a marker.
00:08There are a couple of ways you can locate the start of the marker.
00:11One is to go to your Transport window which you can select from the Window menu,
00:16and you can set the beginning to the desired bar, so in this case I want to make
00:20my first marker at bar 3, and you can hit Return, and you can now see the left
00:25side of where our selection will be has been moved to bar 3.
00:29Likewise, you can set the end here by typing in a number, in this case let's
00:32type bar 70, and let's close the Transport bar.
00:36So now, when we make a new marker, either by selecting Create Marker from
00:40the Navigation menu or by using the key command, Option+C or Alt+C, a new
00:46marker will be created that starts with our start selection and ends with our end selection.
00:52So this new marker that I'm making is now a selection of the entire song, so
00:56let's call it Full Song or something along those lines.
01:00So now let's zoom elsewhere in the session and return to our beginning marker
01:05by selecting that marker from the list.
01:07So we'll select the Navigation menu and choose Scroll To > Full Song, and we'll
01:12be located back to the beginning of that marker.
01:15So if we wanted to make a second marker that was perhaps just where the vocal
01:19came in or maybe the beginning of a verse, we can find that spot.
01:22(music playing)
01:24In this case at bar 7, move the left section of our
01:29selections to bar 7, find our out point, which maybe in this case would be the end of the verse.
01:36(music playing)
01:39Or in this case let's move it to right here, and we can either
01:42enter it manually or by dragging that marker, but in this case, since the right
01:47selection marker is at the very end of the session, it will be quicker just to
01:51enter the bar number from the transport bar.
01:53So I'm going to enter bar 11, and I can see that my right selection marker has
01:59moved to bar 11, and I can now create a new marker, which I'll using the key
02:02command, Option+C or Alt+C, and I'll title this marker and Verse 1.
02:07Now that we've two markers in our system, when we go to Navigate and Scroll to,
02:11we can either choose to navigate to the first marker, which starts at the
02:15beginning of our song, or to our second marker, which starts at Verse 1.
02:19Another handy feature is the Zoom to.
02:22With Zoom to, we can not only locate to but also view the entire selection of the marker.
02:28So, if we want to choose Zoom to > Full Song, not only will it locate the
02:33beginning of our selection, but it'll also show us in our Arrangement or Editor
02:36window the entire selection of that marker.
02:39Likewise, if we want to select Zoom to > Verse 1, it will show us again the same
02:45full zoom for our Verse 1 marker selection.
02:48Last thing we can do with markers is Delete an Unused Marker, if you no longer
02:52need one of these markers, you can just choose to delete it by selecting it from
02:56the Delete Marker submenu, and it will no longer be there.
02:59In the next video we'll look at our scrolling and zooming options.
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Scrolling and zooming
00:00In addition to using Markers to help us navigate more quickly, we can easily
00:04change or scroll in Zoom options.
00:06On a Mac holding Command will convert the main tool into a Hand Grabber tool so
00:11that you can move your window left, right, and up and down.
00:16The same thing applies on Windows by holding Ctrl.
00:18If you hold Command+Option on a Mac, or Ctrl+Alt on Windows the same tool
00:24will turn into a magnifying glass, so you can zoom out by moving the cursor
00:28to the left, zoom in by moving it to the right, and zoom out and in by moving
00:34the cursor up and down.
00:36Note that moving the cursor up and down with the Zoom tool will only zoom in and
00:40out on the track over which the cursor is placed.
00:44In addition to using the Scroll tool and Zoom tool functions that we learned
00:47about earlier with Markers we can also use a few key commands to move forward,
00:51backwards, up and down within our session.
00:54On a numeric keypad if you press the number 6, your view will jump 1 to the
00:58right, the number 4 will jump you back to the left, number 2 will move you down
01:04and number 8 will move your view up.
01:07You can also turn on and off Auto Scrolling like we learned about earlier, if
01:11you want your page view to change as you're playing back to always show you the
01:15section of the arrangement that is being played.
01:17It's often useful to leave this option off when you're editing so that the
01:21part that you're editing is not jumping out of view while you are trying to work on it.
01:25As we'll learn later you can assign shortcut keys to these items that you
01:29use most frequently.
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Setting the tone scale, meter, and tempo
00:00Before we start working, we want to set the Tempo and Meter for our session.
00:03Depending on the project, you may also want to set the Tone Scale.
00:07We've already set the Tempo, but let's look at doing it again.
00:10We're going to open our Transport bar, and we can choose the Tempo by
00:14double-clicking and entering the number here.
00:17Likewise, we can set the Meter for our project by setting the number of beats
00:20per bar and the value of those beats.
00:24In this case, our Tempo is 77 and the value of our tempo is 4/4 time.
00:29One other setting that you may or may not always use is the Tone Scale.
00:33Under the Window menu, you can select the Tone Scale.
00:37You can also set a shortcut for this if you find it that you use it frequently,
00:40and we'll talk about how to do that later.
00:42Here, you can choose the type of scale you're working with, whether it's major
00:46or minor or any of the various modes.
00:49You can also choose the tonal center or the tonic of your key.
00:53So if you know your song is in G, you can assign that the key is G, if you know
00:58it's Major or Minor, you can assign Major or Minor.
01:02You can also further control the type of tuning that's used within your scale,
01:06if you wanted to use Equal Temperament, Pythagorean, MeanTone, Pure Ratio or
01:11even customize it even further.
01:13Usually, we are not going to need to go that far in depth, but this can be very
01:16useful if you know that the specific song you're working on only contains
01:19certain notes or perhaps is at a certain type of tone scale.
01:24You can still work without setting the Tempo, Meter, and Scale, but setting
01:27them can improve your ability to make changes because it gives you a visual
01:30reference as you work.
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Setting the loop/session boundary locators
00:00If you're working on a specific section of the song, you may find that you want
00:03to loop that region.
00:05You can set the cycle boundaries just like we did earlier when making markers.
00:09You can go to the Transport, and you can set with a numeric value the In and the Out Points.
00:15So, for example, let's set it to 3 for the In Point, and for now let's make it 5
00:22for the Out Point, so we just have a two-bar selection.
00:24And with Cycle enabled we can now cycle that section of our arrangement.
00:30(music playing)
00:37This is going to be really handy if you're working on a very
00:40specific part of your arrangement or just a specific section of the song, and
00:44just want to hear it over and over to perfect whatever you're working on.
00:48A second way that you can set these is by simply clicking and dragging to move
00:53the left or start location, and the right or end location.
00:59One other thing that's very important when you're exporting, and we'll touch on
01:02this when we cover exporting is that you can use the cycle points for exporting
01:06selections between locators.
01:09This can be a very handy feature if you only want to export a specific section of your song.
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Working with multiple tracks
00:00If you're going to be working with multiple tracks, you need to choose the
00:03proper version of Melodyne.
00:05Melodyne Studio allows you to work with multiple tracks within the same session.
00:09That's not the case with Melodyne Editor or Singletrack or Melodyne Assistant or Melodyne Essential.
00:15We'll look at how to edit multiple tracks in various different workflows,
00:19including Standalone, using ReWire or Bridge in later videos, but for now let's
00:23just take a quick look at keeping our tracks arranged.
00:26This is really just a matter of preference, the important thing is that you can
00:30find your tracks quickly, and then you can find and locate what you want to edit quickly.
00:35I personally like to keep my instrument track on the top, my lead vocal below
00:39it, and then, any backgrounds or harmonies below that.
00:43If you have lots of tracks in your session, you may want to shrink the view so
00:47that you can see an overview of all of those tracks better.
00:51At this point we only have four in our session, and we can see them all just fine.
00:55But if you do have a lot more tracks, it will be much easier if you can see
00:58everything in your Arrange window, and then when you go into your Editor
01:01window you'll just be working on one track or two or three tracks at a time,
01:05keeping things more simple.
01:06And we'll walk through all of this in later videos as we actually get into editing.
01:10By keeping your session well organized, you'll be able to get into the fun and
01:14creative part of your editing session much more quickly.
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3. Editing Audio
Setting up a new session and importing audio
00:00In this chapter, we're going to learn about Melodyne's tools, and then actually
00:04start doing some editing.
00:05So first let's setup a new session, I am going to create a new session with the
00:08key Command Command+N or Ctrl+N, and I'm going to save it into the Sessions
00:12folder in our exercise files, and I'm going to call this Melodyne
00:16Studio_Exercise, and I'm going to save it there.
00:21And let's open or import our audio files, which I'm going to do with the key
00:24command Shift+Command+O or Shift+Ctrl+O. So let's first import our instrumental
00:30and lead vocal, so I'm going to select both of them by holding Shift pressing
00:34the down arrow and Return to open.
00:37And again Melodyne will detect the pitch and rhythm as it opens these file.
00:41You can open these files individually if you prefer to do it one at a time as well.
00:46Now that we have our instrumental and our lead vocal in, I'm going to pull in
00:49our background vocals.
00:50So again I am going to open the same Open dialog, I'm going to navigate to the
00:54Background Vocals folder in the exercise files folder, and I'm going to select
00:59all of the Background Vocals.
01:02If you're creating a new session along with me and importing all of these audio
01:05files just keep in mind that it may take a little while for Melodyne to open all
01:08of the files and redetect the pitch and rhythm for each file.
01:11Now that we've created a new session there is a couple of things I want to do
01:15real quickly just to make our workflow later a little smoother.
01:19So the first thing I'm going to do is go back into our Transport bar and set the
01:23tempo to the proper tempo of 77 beats per minute.
01:27Again I can see my ruler adjusts matching the new tempo, and I'm going to make
01:32a marker that sets the in and out points, so I can quickly view the entire
01:36session all in one glance.
01:37So again, may I go back to my Transport bar, set my marker at bar 3 to start,
01:43and I believe it was bar 70 to end, and I'm going to create a new marker with
01:47the key command Option+C or Alt+C, and I will call this Full Song.
01:53I should now be able to view my entire song by selecting Zoom to > Full Song
01:59from the Navigation menu.
02:01And as you can see, I now can see the entire song right in front of me.
02:04One last thing I'm going to do, I'm going to change the location of the song start.
02:11I can do this by scrolling left until I see the little number 1 by bar 1, I
02:16can then click on it and slide it to where the actual first bar of my arrangement starts.
02:20So now, rather than having my arrangement start on bar 3, my arrangement now
02:24starts on bar 1, which means I need to re-create my marker, so I'm going to
02:28go back into Navigation > Delete Marker > Full Song and create a new marker
02:34that now starts at bar 1 and ends at bar 68, since I've shifted everything two bars earlier.
02:41So I'll create my new marker Option+C or Alt+C and label it Full Song, and now
02:46we can see the full song starting at bar 1.
02:48Now I'm going to save my session and all these changes will be saved with it.
02:54Now if you're opening this file from the exercise files there are a couple of
02:58things that you may need to keep in mind.
02:59First, since you're working from a different hard drive and a different
03:02computer, it's possible that the Melodyne session file will not find the audio
03:06files right off the bat.
03:08If that's the case, you'll be presented with a pop-up asking you to locate one
03:12or more of the audio files.
03:14Just find the file in your finder by locating the Exercise File folder, and then
03:18Melodyne will do the rest.
03:20Likewise, since we're not including the MDD files along with the audio files,
03:25if you're opening this file from your exercise files folder, Melodyne will
03:28recreate each of the MDD files when it opens.
03:31So it may take a little bit longer to open the first time, but on subsequent
03:34launches it will open very quickly.
03:37Now that we've set up our new session that we're going to work with through
03:39our editing chapter, let's take a look in the next video at note blobs, and
03:43then get into our tools.
03:44But first I just want to point out that with Melodyne, just like any other DAW, we
03:48have nondestructive editing at our fingertips.
03:51This is very useful because it not only gives us the option to attempt various
03:55edits, and then undo them if we don't like the result, but it also saves us,
04:00because if we do make a mistake we haven't painted ourselves into a corner.
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A look at note blobs
00:00In Melodyne the note blobs is the equivalent of a region's waveform.
00:04The note blob displays all of the information we'll need in order to edit the
00:07pitch and the rhythm of our audio. Let's take a look at the note blob.
00:11In the Arrange window we can see the waveform of our instrumental track, if
00:15we double-click on it to open the Editor window, we can see another waveform
00:18this shows note blobs for each of the auto-detected rhythm sections of this instrumental track.
00:23Let's close this, zoom a little later in the track, and look at our lead vocal
00:29in the Editor window.
00:30Here we can see the note blob showing the pitch of each note within our melody.
00:35One thing that we'll see as we move forward in this chapter is that the
00:37data displayed on top of the note blob will change depending on which tool is selected.
00:42For example, if we select the Edit Pitch tool, we can see the Pitch Curve will be shown.
00:48However, if we're using a different tool we can still choose to always show the
00:51pitch curve by enabling that option in the View menu.
00:55So, for example, if we select our Formant tool we can see the formant
00:59information displayed.
01:00If we select our Amplitude tool, we see the amplitude information which is
01:04always displayed because it is represented by the height or fatness of each blob.
01:10Choosing our Move Notes tool shows us another overlay and choosing our Note
01:14Separation tool shows us the note separations.
01:16And again the note separations can always be shown by selecting Always Show Note Separations.
01:21In this case they will be shown no matter what tool we have selected.
01:24So you can see that note blob is a very versatile information display.
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An overview of Melodyne's tools
00:00Throughout this chapter, we're going to delve into the individual tools in Melodyne.
00:04So let's take a look at where they can be found.
00:06First in the Editor window, which you can open by double-clicking a region or
00:10selecting the key command, Shift+Command+E or Shift+Ctrl+E, you can see on the
00:14top-left corner is our Editing tool palette.
00:17You can also select individual tools or change tools by right clicking and
00:21selecting from the pop-up menu which tool you want to use.
00:25By opening the MDD Editor from the Definition menu, you can see a similar set of
00:30tools in the upper-left-hand corner of this Editor window.
00:33I'll close these two.
00:36In addition to selecting the tools from a pop-up menu, you can also assign
00:40shortcuts, which we'll get to in a later video. Now let's take a look at each individual tool.
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Using the Pitch tool and subtools
00:00The Pitch tool is our main tool for editing the center of the pitch.
00:03So let's open our Editor window-- I'm going to use the key command,
00:06Shift+Command+E or Shift+Ctrl+E on Windows, and from our dropdown menu on the
00:11top-right let's choose our Lead Vocal.
00:13I'm going to scroll over a little bit to the right until I can see some of
00:17the material on the vocal track, and I'm going to select my Pitch tool by
00:21either clicking the Pitch tool in the toolbar on the top-left corner of the
00:24Editor window, or by right-clicking and selecting the Pitch tool from the
00:28pop-up window.
00:30With the Pitch tool, we can simply move a note up or down to the nearest
00:33half-step by simply clicking the note and dragging it up.
00:36(music playing)
00:37Or by clicking it and dragging it down.
00:39(music playing)
00:40If we want to move the pitch up or down by sense rather than semitones, we can
00:44click and hold the Option key, and then move the note up or down.
00:48(music playing)
00:51This allows us a lot more fine-tuning control over the pitch.
00:54So I'm going to undo this so that our pitch is back to its original center, and
00:58then double-clicking with the Pitch tool will allow me to snap the pitch to the
01:01closest center, essentially quantizing it to the nearest pitch.
01:05Now let's select the Pitch Modulation tool either through the pop-up menu or the
01:09palette on the top-left corner of the Editor window.
01:11Using this tool, we can click and drag up or down to flatten or exaggerate
01:17the curve of the pitch.
01:18So let's quickly listen to this note before we edit it at all, so we can hear
01:22what it sounds like.
01:23(music playing)
01:24You can hear there's a little bit of a downward scoop and then an
01:27upward scoop at the end.
01:28So perhaps we want to flatten this out to make it closer to a single pitch
01:30without the pitch bending.
01:32We can click and drag downward to flatten that pitch out, which makes that less
01:37of a noticeable pitch bend.
01:39But if we wanted the opposite, perhaps we wanted it a more exaggerated
01:42pitch bend, we could click and drag upward--
01:45(music playing)
01:46which exaggerates the pitch bend.
01:47So I am going to undo this, and I'm going to scroll over to the right until I
01:52can find the longer note that better will demonstrate the use of this tool, and
01:56here's a note that might work pretty well.
01:58So let's select this note and take a listen.
02:00(music playing)
02:01It already sounds fairly flat, but using this tool, we can
02:04flatten it out and make it sound very flat.
02:06(music playing)
02:07In other words, making the pitch closer to center at all times,
02:11or we can exaggerate it even further by bringing the pitch drift farther from
02:16center, which will make it sound essentially more like there's a vibrato or
02:20making the pitch change more from the center.
02:22(music playing)
02:24And so by exaggerating like that, we can hear the pitch changing
02:27up or down, above and below where the center of the pitch should be.
02:31I'm going to undo this to set it back to its original pitch.
02:35Another use of the Pitch Modulation tool is essentially the Auto-Tune effect.
02:39We can select a single note or multiple notes in a batch by clicking and
02:44dragging, and then double-click with our Pitch Modulation tool, and this will
02:48set all the pitch modulations as close to flat as possible which will
02:51essentially give us an Auto-Tune-like effect.
02:54(music playing)
02:58I'm going to undo this and set us back to our original pitch and
03:02now switch to the Pitch Drift tool.
03:04Using the Pitch Drift tool we can edit the drift of a pitch from the start to
03:08the end of a note without altering the modulation.
03:12So if we like the vibrato on a note, for example, we can keep the vibrato, but
03:16if perhaps the vibrato starts a little sharp and ends a little flat, we can keep
03:20the vibrato but make it start not so sharp and end not so flat.
03:25So in other words, using this tool will tilt the pitch curve in either
03:28direction, allowing you to flatten out or exaggerate the curve of the pitch.
03:33So let's take a look at this note.
03:34Here's before we edited it.
03:36(music playing)
03:37It starts a little sharp and dips a little flat.
03:39If we wanted to flatten the drift using the Pitch Drift tool, we can click
03:43anywhere in the region as long as we don't switch to another tool
03:46inadvertently, and click and drag down to flatten out the drift so that the
03:50beginning of the note is closer to the center pitch, and the end of the note is
03:53closer to the center pitch.
03:54(music playing)
03:56Or we can click and drag up to exaggerate the natural curve in
04:00the other direction which will make it start even sharper than it already
04:04started and end even flatter than it already ended.
04:06(music playing)
04:08So I'm going to undo this until we're back to where we started.
04:11And the next tool, we can access it from any of the Pitch tools.
04:14So for now let's go back to our initial Pitch tool, and this is the Pitch
04:19Transitions tool, and what the Pitch Transitions tool allows us to do is edit
04:23the transition between two notes.
04:25So let's take a look here, for example.
04:27I'm going to slide a little bit to the left so we can center this and have a listen.
04:32(music playing)
04:33So there's a bit of a slide between these two notes.
04:36So if, for example, we wanted to make the transition between the two notes a
04:40little bit more drastic, you can move your cursor until you see the Pitch
04:43Transition tool and then click and drag downwards to exaggerate a sharper curve
04:49which will sound like this.
04:50(music playing)
04:52Almost like an Auto-Tune effect.
04:53Let's undo that or clicking and dragging upward, making it slower, more
04:58exaggerated transition between the two pitches.
05:00(music playing)
05:03I'm going to undo this and then show you a couple of ways to
05:05reset all of these elements.
05:07So, for example, if we had tuned a note, we had edited the modulation, and if we
05:13had edited the drift of a pitch, perhaps we wanted to reset all of that.
05:18We can quickly do so by selecting the notes that we want to reset and choosing
05:23the Edit menu > Edit Pitch.
05:25We can reset the Pitch Center, Pitch Modulation, and the Pitch Drift to
05:30the original.
05:31Also, we can go down to the next option and choose Reset All Pitch Related
05:35Changes to Original, which will reset us right back to where we started, before
05:39we made any changes.
05:40So with this nondestructive editing technology, we're able to try many things to
05:44get it where we want it; and unlike undo, which linearly undoes one step at a
05:49time, using the Reset can allow you to go back to the start at any point without
05:53affecting any other steps you've taken in between.
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Using the Edit Formant tool
00:00The Edit Formant tool is a very useful tool that allows you to alter the
00:03formant of your source.
00:05We briefly covered what a formant is before, but the formant is essentially the
00:09source through which your sound is formed.
00:11So, for example, imagine a vocalist with a very small throat versus a vocalist
00:16with a very large throat, and you can imagine that the sound will be different
00:19between the two, and that sound difference is caused by the formant.
00:22So let's take a look at how the formant can help us in Melodyne.
00:25First let's take a look at a real world example of correcting the formant
00:29when we make an edit.
00:31I am going to select these three notes and double-click them with the Edit
00:34Pitch tool to center them on their closest center pitch, and I'm going to drag them up...
00:39(music playing)
00:42To change the Pitch to something that was not intended by the singer.
00:45So this pretty drastic change of several Notes from the original position.
00:48Let's have listen to the new performance. (music playing)
00:53So you can see that it sounds a little unnatural, perhaps if I
00:56was going to make this change I would also change this Note...
00:58(music playing) ...up one more half step.
01:00(music playing)
01:04And what we can do with the Formant tool is first select it, we
01:08can use the Formant tool to offset the change that we made in pitch by dragging
01:12the formant down for high notes, often up for low notes, but really there's no
01:18science to it, it's really just what sounds right.
01:20So you can play around with it especially since we have a nondestructive editing
01:24at our fingertips to find the right setting for the formant.
01:27So let's listen to this. (music playing)
01:30So may be not quite right let's try something else here.
01:33(music playing)
01:37So the last note is okay. The first note still sounds a little
01:39funky, so we'll try a little bit more. (music playing)
01:45Now the middle note is still a little out, so I'll try and drop
01:48that formant a little more. (music playing)
01:51Because I am not quite happy with it, but I can fine-tune this,
01:54I can explore what it sounds like going up higher and in different directions.
01:58(music playing)
02:01You can start to hear there's a bit of an effect to this.
02:04So if you wanted to we could use the formant as an effect.
02:07So to try this is an effect, let's at first reset the formant editing that we've done.
02:11We can go up to the Edit menu, select Edit Formant, and choose Reset Formants to Original.
02:17Now we are back to where we started. To accomplish a very exaggerated effect, we
02:22can drag the formants up quite a lot higher than they would naturally occur and
02:26listen to the effect that we get. (music playing)
02:29And this effect is something that most people are very familiar
02:32with having listened to this in many records.
02:35So again let's reset these formant edits by selecting it from the Menu or we
02:41also set a shortcut key in the Melodyne Studio as we'll look out later in this course.
02:45Whether you're altering the formant for effect or to make the altered vocal
02:49sound more natural, this tool gives you the control to get the result you want.
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Using the Amplitude tool
00:00Using the Amplitude tool, you can control the volume of individual note blobs or segments.
00:05Let's switch to the Amplitude tool using our pop-up menu or by selecting it in
00:10the tool palette on the top- left corner of our Editor window.
00:13And you can simply click and drag up to make a note or blob louder or down to
00:19make a note or blob softer, and you can double-click to mute a note, and
00:25double-click again to unmute, and just like with our other editing tools, we
00:29can select Edit Amplitude and Reset Amplitudes to original to get back to where we started.
00:35You can use the Amplitude tool to achieve some really cool effects like
00:39softening the start or end of notes as well as changing transitions between
00:43notes, but we'll get into that later in the last video in this chapter when we
00:47do a real-world example of editing with Melodyne.
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Using the Move Notes tool and Edit Time Handle tool
00:00The Move Notes tool is your go-to tool for editing the timing of your audio.
00:04Let's select the Move Notes tool by selecting it from the Tool palette in the
00:08top left-hand corner of our Editor window, or by selecting it from a right-click
00:12pop-up menu, or with a shortcut which we'll look at assigning in a later video.
00:16Using the Move Notes tool, we can move the start of a note by clicking near the
00:20start of a file and dragging it to the left to make this start earlier, or to
00:25the right to make the start later.
00:27We can also locate our cursor near the end of a note blob or region, and you'll
00:32notice that the arrow turns to a double arrow.
00:34Once you see this, you can use the tool to move the end of the note, either
00:38earlier or later, without affecting the timing of the start of your note.
00:43So now let's switch back to our Arrangement window, and selecting our Move tool
00:49or even with the main tool, we can select all, Command+A or Ctrl+A. I'm going to
00:54zoom out, Command+Option or Ctrl+Alt zoom out.
00:58We can then use our Move tool to move entire segments left or right, keeping its
01:03rhythmic structure intact, without changing any duration of any notes within it.
01:09This is actually very useful if perhaps we imported a file that started at a
01:12different location, if perhaps you exported your instrumental at bar -2 and
01:18maybe your vocal at bar 1.
01:20You might want to line them up by moving one or the other in the Arrangement
01:24window so that they play in relative time with each other.
01:28Let's go back to our Editor window.
01:29When you're using the Move Notes tool, you'll notice that there's a box around
01:34each note, and inside this box, you'll notice a suggested rhythm for the note.
01:39This suggested rhythm is based on the tempo that's set for your audio file
01:43or for your session.
01:45If you've manually set the tempo, this is the most accurate way to edit using
01:49this technique because you know that the tempo is accurate.
01:52However, Melodyne will detect the tempo automatically and often gets very close.
01:56The only thing to keep in mind though is if you're working at a very different
02:00tempo in your ruler, the suggestions that you see you may have nothing to do at
02:04all with the musical material that you're hearing.
02:06So you may want to make sure that your tempo is set manually and to the right
02:10tempo before you use this.
02:12Using the Move Notes tool, you can snap your audio to the suggested timing or
02:17essentially snap it to the grid like quantizing by double-clicking a region
02:20or note blob.
02:22And you can see what happens is the start of a region or note blob is snapped
02:26to the suggested time in the box, which corresponds to your ruler when your
02:30tempo is set correctly.
02:32You can also use the Move Notes tool to make really minute adjustments that are
02:35in between the quantization level of your session.
02:38So in other words, if you wanted to just move the rhythm just by a hair and not
02:42actually move it to match the grid, you can hold the Option or Alt key, click in
02:47the beginning of region and slide it, and it will slide in between the
02:50quantization amount.
02:51We can do the same thing by clicking near the end to move the end of a region or
02:55blob either earlier or later.
02:58Now let's select the Edit Time Handle sub-tool.
03:02You can select this by clicking on the Move Notes tool and then dragging down to
03:05the Edit Time Handle sub-tool in the toolbar or by right-clicking, and again,
03:10you can also assign a shortcut which we'll look at later.
03:14You can see that not only the Cursor tool changes, but you can also see a handle
03:17that is now on the beginning of most notes.
03:20Using this handle, what you can do is speed up or slow down the attack or in
03:24some cases, the end of a note.
03:27This is a really handy tool if you have a pitch bend into a note that maybe
03:30happened a little too fast and maybe you want to slow it down.
03:33You can also use it in any variety of other ways to affect your performance.
03:36Let's listen to this section before we make any change.
03:40(music playing)
03:41So we can hear there's bit of a pitch slide going up into the
03:44top note on the word love.
03:46So if we wanted to speed up the attack, we can click and drag our bar up, and
03:53you can see that it drastically speeds up the attack, in fact, more so than we
03:57would even ever musically do, we can hear that if we want.
04:00(music playing)
04:02Way too much!
04:03So if we click and drag down back towards our centerline, we're setting it back
04:08near to where it was.
04:09We can also slow down that attack by dragging downward, and let's listen to
04:14that effect.
04:15(music playing)
04:17Again, way more drastic than we would ever use, but you can
04:20hear the difference.
04:22Before we move, on let's reset everything that we've just done so that we don't
04:26make any inadvertent changes.
04:27We can do this just like you did with every other tool by going to the
04:30Edit menu.
04:31We'll choose Edit Notes Time, and we can choose to Reset relative Time Course
04:35to Original, Reset Time and Duration to Original, and to Reset Note Time
04:40Handles to Original.
04:42In this case, we're going to want to choose to Reset Time and Duration to
04:45Original, and we'll also want to reset our Note Time Handles to Original, since
04:49we messed with those.
04:51So now you can see everything is back where we started.
04:54So moving notes lets you change and fix rhythms, and it also lets you
04:57manufacture a rhythm if you didn't actually have something that you wanted in
05:00your original performance.
05:01So it's a very powerful tool that makes editing rhythm very easy to do.
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Using the Note Separation tool and Segment Separation Tool
00:00With the Split Notes tool, you can separate a note blob or segment into smaller segments.
00:05Let's select the tool using one of the methods we've already seen, and let's
00:09take a look at how it works.
00:11Basically, you can double-click at any point in a blob or segment, and it will
00:15separate that blob into smaller segments.
00:18Now, there are many uses for this.
00:20First of all, it's very useful for separating breaths and sibilance and plosives.
00:24For example, if you're tuning, and you want to change the pitch of this note,
00:29perhaps you don't want to change the pitch of the breath following it, which can
00:33sound phasey if you change it too much.
00:36So what we would do is separate the breath so that when we change the pitch
00:39of the note, the breath can stay at its natural pitch and sound as natural as possible.
00:45Likewise, we can do the same thing with sibilances which are esses, or plosives
00:50which are Ps and Ks or sounds that pop into the mic.
00:54So we can separate them to allow us to either reduce them in volume using our
00:57Amplitude tool or to perhaps shorten them using our Move Notes tool.
01:03Probably the most common use of the Split Notes tool is to separate note
01:06blobs into smaller segments that Melodyne didn't automatically detect as
01:10being different notes.
01:11So, we can take a look at this in this example. First, I'm going to zoom in a little bit.
01:16We can use Command+Option-click and drag with the mouse or Ctrl+Alt on Windows.
01:22We can also use a couple of key commands built into Melodyne.
01:25On the numeric keypad, you can zoom in with the 9 key, zoom out with the 7 key,
01:31zoom in vertically with the 3 key and zoom out vertically with the 1 key.
01:37And again, we can set custom shortcuts for this which we'll look at later.
01:39So I'm going to zoom in a little bit so we can see the changes within these
01:43notes a little better, and I'm going to use my Split Notes tool to separate a
01:47few different pitches that probably should have been separated already.
01:51So here, we can see that this note has a pretty big pitch bend which may
01:55actually be a little bit of a pickup note or a grace note.
01:58So we're going to separate the first part of that note.
02:00Let me get that a little closer which I can do by undoing and re-separating, or
02:05I can also click and slide with the Split Notes tool to move the point where
02:10the separation occurs.
02:11I can see here is another spot where there might be a separate note, move a
02:15little more on to the right, and just look for more spots like this throughout
02:19the arrangement, or I might want to split the performance into separate notes,
02:23separate breaths, that type of thing. Here is another breath, for example.
02:28Using this tool, a lot of times the best way to work is to go through and
02:31separate everything out before you even attempt to start tuning.
02:35And again, we'll get into this a little bit more later, because we're going to
02:37do some real-world examples of editing this vocal.
02:41You can also use a Split Notes tool to make separations that might help you
02:45smooth the pitch transition from one note to another within a performance that
02:49might otherwise sound jumpy.
02:50For example, if we had a spot where we needed to make that transition more
02:54natural, we could split the note and use one of our other tools, perhaps
02:59our Edit Pitch tool... (music playing)
03:04...to close the gap of the notes which can oftentimes make a
03:07jumpy note change more smooth.
03:10We'll take a better look at this when we do more in-depth editing example in a later video.
03:15Now let's select the Segment Separation tool.
03:18This is a sub-tool of the Split Notes tool.
03:20Using this tool, what we can do is separate individual note blobs into separate
03:24segments, essentially making separate regions out of them.
03:28And this can be useful if you want to move an entire section earlier or later.
03:32Using the Segment Separation tool, we can separate by double-clicking on an
03:36existing note separation or we can also do this by finding an existing segment
03:41separation line and moving it.
03:44So as you can see, cutting region blobs into smaller segments or separating
03:48segments gives you yet more control over your ability to alter your audio.
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Using the Main tool
00:00The Main tool in Melodyne allows you to perform many of the functions of the
00:03other tools we've just looked at.
00:05If you're familiar with ProTools, you can say it's similar to the Smart tool.
00:09Let's select our Main tool, one of the ways we've already looked at, and let's
00:13see exactly how it works.
00:14So using the Main tool, you can hover over a note or a blob, and you can see
00:19that depending on where you place the cursor, the Main tool's icon will change
00:23to show you what tool you can currently use.
00:26So, for example, if we locate our cursor next to a note separation, we can use
00:30the Note Separation tool by altering the location of the note separation.
00:35If we move our cursor over the beginning of a note blob or region, you can see
00:39that the Move Notes tool becomes active.
00:41As you move over the center of the region, you can see that the Pitch tool
00:44becomes active, and if we move to the end of a region, you can see that the Move
00:48Notes tool becomes active again so that we can alter the end of our region.
00:53So, all of these tools can be accessed from the Main tool.
00:56You may find that this is the best way for you to work, but there are many
00:59other ways that we can work in Melodyne especially with Melodyne Studio,
01:03including adding custom shortcuts to switch between tools, and we'll look at
01:06that in a later video.
01:09One of the things I wanted to point out before we move away from tools is that
01:12on the top left-hand corner of the Editor window to the right of the toolbar,
01:15you can see the Selected Note is displayed, and the Selected Note Pitch is
01:19displayed in Hertz (Hz).
01:21If you're on other tools, you can actually enter a text value to make an edit
01:26without using the tool itself.
01:28You may prefer to work primarily from this tool, but you may find that you work
01:31better when switching to individual tools as needed.
01:34Just play around with it, and see what works best for you.
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Exploring additional tools in the MDD Editor
00:00Now let's take a look at a few more tools that live in the MDD Editor window.
00:04Let's open the MDD Editor window by going to the Definition menu, and selecting
00:08Open MDD Editor, or by using the key command Shift+Option+Command+D or
00:14Shift+Alt+Ctrl+D on Windows.
00:16In the MDD Editor, we can edit the way that our MDD interprets the audio from a given region.
00:24This is actually a very handy way for us to make changes, for example, to the
00:28notes that are detected, and the rhythm that's detected from a region.
00:32And you can also see with our score overlay, we can also change the way that,
00:36that score is printed or interpreted from the audio that we're using.
00:41The first of these tools is the Define Score Time tool.
00:44We can select the Define Score Time tool from the tool Palette on the
00:47top-left-hand corner of the window.
00:50We can also select it by right- clicking using our pop-up menu.
00:53And what this allows us to do is change the position of a beat or the first beat
00:58in a bar so that Melodyne knows where bar 1 beat 1, or bar 2 beat 1 is or beat 1
01:04in any bar for that matter.
01:06As we've briefly discussed before, Melodyne will automatically detect the pitch
01:09and rhythm of a file when it's being imported.
01:11And usually, this is pretty accurate, but every once in a while, it may not be,
01:15so you may want to come in here to the MDD Editor, and use this tool to tell
01:19Melodyne where the downbeat or a beat should lie.
01:22This can be particularly helpful, if, for example, you're working with a piece
01:26of music that's rubato or has a tempo change.
01:29The way we would use this tool is by simply clicking at the location where the
01:33bar is and dragging to locate the bar in the desired place.
01:38So now we're going to switch back to our Arrangement window, and I want to show
01:41you quickly how you can use Variable Tempo Editing mode to actually change the
01:45ruler of your song if you do have a tempo change or a rubato section in a song.
01:50First let's go to the Edit menu, and choose Variable Tempo Editing mode, or
01:55you can enable it with the key command Command+Option+J on a Mac, or
01:58Ctrl+Alt+J on Windows.
02:00You'll see a blue line appears at bar 1.
02:04You can basically add or edit any of these blue lines, and what they are is
02:08the tempo for that bar.
02:10So, we can add a new blue line at bar 2 by double-clicking, and another one at
02:15bar 3 by double-clicking, and we can change the tempo of each of these bars by
02:19double-clicking the tempo, and entering a new tempo.
02:22So, in this example, we're simulating the tempo changing from 77 to 79 over a
02:27couple of bars, but you can obviously adjust this to make it work with the tempo
02:31change in your song.
02:33Now let's switch back to our MDD Editor. Let's take a look at the next tool.
02:38This is the Define Beat Assignment tool just to the right of the Define Score Time tool.
02:43And what this does is allows us to change individual rhythms within the detected melody.
02:49So if, for example, our audio was just a little bit behind an eighth note or a
02:53quarter note and so therefore Melodyne interpreted the rhythm on our Score
02:57display as something different than intended, we can change that here.
03:01The way we do this is by clicking the rhythmic box for a note and changing it to
03:06where we want it to live.
03:07So, if, for example, this note should have started on the downbeat and perhaps
03:12the singer was just a little bit behind the beat, we can simply click on the
03:15note, and drag it to the left to place it where we want it.
03:19We can see that the Score Time changes to reflect the musical material that was
03:24intended by the singer's performance.
03:26It's important to note that this does not actually change the audio, so we're
03:30actually leaving the musical performance untouched and just changing the way
03:34Melodyne interprets that rhythm.
03:36The last tool we're going to look at here is our Define Pitch Assignment tool.
03:40The Define Pitch Assignment tool is very useful for notes that may not fall
03:44right on a degree of the scale.
03:46Perhaps the singer was just a hair sharp or flat, but it just sounded really
03:50good or maybe a note, there's just a little bit of a bend into the note and so
03:54Melodyne wasn't quite sure where it should go, and it maybe got assigned to the wrong note.
03:58That's what this tool allows us to fix.
04:00For example, with this pitch, we can see the box where Melodyne interpreted that
04:04note as being centered.
04:06But if, for example, it was supposed to be an F sharp instead of an F, we can
04:09use this tool to drag the note up so that Melodyne interprets that pitch now
04:14as an F sharp even though the note starts below an F and actually finally ends up at an F sharp.
04:20And again note, it does not change our audio, it only changes the way
04:23Melodyne displays the score.
04:25Using these tools in the MDD Editor, you can make the ruler and the score more
04:29closely match your audio.
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Correcting pitch and time automatically
00:00You can edit page individually using the tools we've already looked at, but
00:03you can also edit all of the pitches in a selection at once using the correct pitch function.
00:08Likewise, you can edit all the timings in a selection using the correct time function.
00:13If you want to just do a quick and dirty pass, you can select everything and apply Correct Pitch.
00:19So first let's select all, Command+A or Ctrl+A, and then let's go to our Edit
00:23menu and choose Correct Pitch.
00:26We can also enable Correct Pitch by using the key command Command+Option+P on a
00:30Mac, or Ctrl+Alt+P on Windows.
00:33Now you'll see a pop-up window which gives us two options.
00:37One is the Pitch Center.
00:39If you set it to a 100%, it's going to center the pitch of each note that's
00:43selected to the pitch that Melodyne thinks is the closest pitch, and as we
00:47already looked at in the MDD Editor, we can also edit which pitch Melodyne
00:52thinks the closest selected pitch is to help this have better effect.
00:56We can also lessen the effective of this by changing our Correct Pitch Center to any value.
01:01If we want just a little bit of pitch correction we maybe drop it down to 21%,
01:06and you can see the display of our note blobs moves to reflect how much it's
01:10actually going to be altered.
01:12So if we're going to go back to 0%, you can see that's where we started.
01:16If we're going to maybe to go to 50%, we can see here, the notes move about
01:20halfway towards center and 100%, they move all the way to center.
01:24You're going to want to use this very carefully depending on the type of musical material.
01:29Perhaps, if it's a pop song you might want to go to a 100%, but otherwise you
01:32might want to be a little bit less than perfect to maintain some of the natural
01:35character of the singer's performance.
01:38So maybe let's start with 86 for our example, and then the pitch drift is going
01:43to edit the pitch drift, like we did with our Pitch Drift tool, but we can do it
01:46automatically from many notes here.
01:49Again, we have 0%, and it shows us the Pitch Drift without any alteration around 50%.
01:57We can see that it brings in it closer to the Center Pitch and 100% brings it in
02:02really close to the Center Pitch.
02:04So depending on the type of musical material you're working with, you may want
02:07to choose a more natural setting or in more corrected setting.
02:10Now in order to commit these changes all we have to do is press Return or click
02:14OK, and everything has been tuned by this amount.
02:19Now this is a really good way to do a quick and dirty pass, but there are some
02:22reasons why you may not want to do this.
02:23For example, this will also change the pitch of any associated breaths, or any
02:29notes that are tied to other note blobs that were not properly separated before doing this.
02:35What that can do is cause sibilance or breaths to sound phasey, and it can also
02:40cause notes that should be separated to need to be separated further later.
02:44So you could choose to do this as a first pass, and then go through and
02:48separate everything that you want to further edit or you could choose to first
02:52go through and separate everything, and then come back and use the correct
02:55pitch tool after you've done that.
02:57One thing to keep in mind is if you do that method, you still need to reset your
03:02sibilance and breaths to their original Center Pitch, because they will still be
03:06tuned by using this technique. Now let's take a look at Quantizing Time.
03:11Under the Edit menu, we can select Quantize Time or use the key command,
03:16Command+Option+T on a Mac, or Ctrl+Alt+T on Windows, and a similar pop-up menu pops up.
03:22Here we can choose a Reference Track to which the groove will be referred.
03:27So if you have an instrumental with a certain feel, you may want to use that as
03:32a ruler, and you can also choose the subdivision to which you want to quantize
03:36your material, and then the intensity or strength of your quantization.
03:42Now this is something you got to be really careful with, and I honestly never use it.
03:46But it can be really helpful if your performance is very close and again using
03:50the tools in the MDD Editor to make sure that Melodyne knows what the rhythm
03:53should be can help this tool become more useful.
03:56So doing your first pass with the MDD editor can allow you to actually use this
04:00tool to its greatest effect.
04:02If you do decide to use it, all you have to do is make your settings and press
04:06Return or OK to quantize everything.
04:10So as you can see, these functions provide a very powerful way to make
04:13multiple edits all at once.
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Copying and pasting
00:00In Melodyne just like in any other Digital Audio WorkStation you can cut, copy, and paste.
00:06This is very useful if you want to make a new arrangement or perhaps
00:09duplicate part of your arrangement, without having to do it before bringing
00:13your audio into Melodyne.
00:15So perhaps you've already made the corrections on the specific section, and
00:17you want to repeat it, perhaps the chorus background vocals in a song, you can
00:22actually copy and paste your already corrected audio rather than having to make those edits again.
00:26I am going to zoom out a little bit so that we can look at the entire
00:29arrangement, which I can also view the entire arrangement by selecting
00:33Navigation Menu > Zoom to > Full Song, since we already have a full song marker created.
00:39So if I, for example, wanted to copy the entire background vocals section
00:45from one chorus and paste it to another, I can simply select it, copy it with
00:49Command+C or Ctrl+C, locate my cursor to wherever I want to paste it and
00:54paste it there with Command+V or Ctrl+V. Likewise, if you wanted to remove a
00:59section and paste it elsewhere, you can make your selection and cut with
01:03Command+X or Ctrl+X, make your new selection with the cursor and paste with
01:09Command+V or Ctrl+V. And you can do this right in the Arrangement window or
01:13in your Editor window.
01:16The ability to edit audio like any other DAW, allows you to make detailed
01:20alterations and additions to your arrangement after you've already started
01:23working in Melodyne.
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Editing pitch
00:00Now that we've gone through the individual tools in Melodyne and seen what they
00:03can do, let's take a look at the various techniques that we can use to edit the
00:06pitch of our performance using these tools.
00:09We'll also look at some real-world examples of editing pitch to get a desired result.
00:13So first let's talk about a couple of various approaches for fixing the pitch of notes and transitions.
00:18Let's open our Editor window, look at our lead vocal.
00:21I am going to zoom in a little bit vertically, the 3 key on the Numeric Keypad
00:26and a little bit more horizontally with the 9 key on the Numeric Keypad and
00:30center my view, and I am going to switch my tool to the Pitch tool.
00:35The song we are using is by the artist Eoka, and I'd like to point out that
00:38the vocal that we're using here is not her actual performance.
00:42I've actually altered her amazing performance to make it sound out of tune just
00:45so we have something to work with that has a little bit more work that needs to
00:49be done, or in this case a lot more work that needs to be done.
00:52So let's quickly take a listen to the first few lines of my
00:54butchered performance here.
00:57(music playing)
01:02So you can see that I've made certain notes a little
01:04sharper than they should be, others are little flatter, certainly not a musical performance.
01:09And our goal now is to make it a musical performance again.
01:12So there's a couple of ways that we can do this.
01:14We've briefly touched on a few of them, but let's get into them in a little more detail now.
01:18The first approach is to go through our performance and separate all of
01:22the breaths and sibilances and notes that need to be separated within each note blob.
01:26So let's take a look at doing this using just the first two phrases that we can
01:30see on our screen now.
01:31So first I'll select my Note Separation tool, and I'll start separating
01:35the different elements.
01:36Now I can see here that this first separation I've made is between a note and
01:40a sibilance, and I can usually tell that there's a sibilance just because of
01:43the waveform display.
01:44If you have a pitch curve, you know that the note has a pitch, and if you don't
01:48it usually means that it's either a breath or a sibilance or an item that will
01:52not be necessarily corrected through our editing.
01:55So now I'm going to go through the performance and separate the note blobs where
01:58it looks like there could be different pitches in the single note blob that were
02:02not automatically separated by Melodyne.
02:04So I will make my first separation, grab another one.
02:07Down here this looks like a pitch bend, but I'll separate it anyways just in case.
02:11Here could be another pitch bend, same thing here.
02:15Here this looks like a pretty obvious note change, so we will go ahead and separate that.
02:19Now once we have made the separations, there is a couple ways that we can tune these notes.
02:23First I am going to zoom out a little bit more so I can see everything,
02:27including the bottom notes and the top notes on the same view here.
02:30Now I can either make my pitch correction by selecting my Edit Pitch tool, and
02:34then making a selection around the notes that I want to alter and simply
02:37double-clicking any one of those notes, which will snap them all to the suggested
02:41center pitch for those notes.
02:43I am going to undo that and another way that we can do this is using our Edit >
02:47Correct Pitch option, and we can set our sliders to the desired value and press
02:51OK, which will give us a little more fine-tune control over how close to the
02:55pitch is center and how much drift we are going to be editing when we do this.
03:00So now that we have made this change, let's take a listen and see what else we
03:02are going to need to alter further.
03:05(music playing)
03:10So we can tell that some things are close, some things are
03:13little jumpy and our goal is still to make them more natural.
03:16So let's go through and look at this.
03:18So I am going to take this a few notes at a time... (music playing)
03:22I can tell there is something funky in here, because I know that
03:24the melody should sound different than it does.
03:26I'm guessing this first note is actually flat, so what I can do is just move
03:30that up to the next note, and let's listen to that.
03:33(music playing) And that's a little better.
03:36It still sounds a little funny because that third note, this one right here
03:39still sounds a little sharp.
03:41So I am going to select it while holding the Option or Alt key and dragging
03:45just a hair flat so that it doesn't sound sharp anymore, and let's have a listen to that.
03:49(music playing)
03:52Using that technique you can leave the actual pitch drift, and
03:55then move the entire note just a hair sharp or flat to make it sound like it's
04:00on the right centered pitch.
04:02Keep in mind that you can actually use the Pitch Curve that Melodyne displays
04:05over each note blob in addition to your ears to help center a pitch.
04:09So in this case you can kind of see that the pitch curve goes a little bit sharp.
04:12I am going to undo, and we can see that that pitch curve is actually poking
04:16into the note G from the note F# so we can visually see that the note is a hair sharp.
04:21So again, holding Option or Alt and clicking and dragging downward...
04:25(music playing)
04:28We can find the balance center pitch, and we can also listen
04:31until we find a spot that sounds in tune to our ear.
04:35We can further edit this, perhaps even flattening out the pitch curve, by
04:39selecting our Pitch Modulation tool and clicking and dragging downward to
04:43flatten out the pitch curve so that it doesn't go as sharp.
04:46In this case, we have now changed where the center is so the note may
04:49actually sound flat. Let's have a listen...
04:52(music playing)
04:54Perhaps a hair flat, so we would go back to our Edit Pitch tool,
04:57hold Option or Alt and re-select a new center for that pitch.
05:02And let's have a listen to that... (music playing)
05:06So that and those first few notes are fine, but now there is another funny note here.
05:10We would select that, move it to the new center and have another listen...
05:14(music playing) So we are pretty close there.
05:18Let's look at one other technique for doing this.
05:20But first, I am going to reset the note.
05:22I am going to choose Edit Pitch from the Edit menu and select Reset All Pitch
05:27Related Changes to Original, but that will only change the one note that I have selected.
05:31So now we are back to our original place, and I am going to get back to the
05:34Corrected Pitch by double- clicking with our Edit Pitch tool.
05:38So we were back to where we were with a slightly sharp attack to the note.
05:41So instead of actually editing the center of the pitch first and then using
05:44the pitch drift second, we can go immediately to using the Pitch Modulation
05:49tool to edit the curve of the pitch right away, which in effect, can keep the
05:53center where it should be but make the note centered more closely around the center pitch.
05:58So let's have a listen to that... (music playing)
06:01Essentially we get the same result but maybe it takes a little
06:04less time using that technique.
06:06Feel free to play around with different approaches to using these tools, and you
06:10will find a workflow that works best for you.
06:12Another thing we should look at is the transition between notes.
06:15There are a couple of ways that we can edit transitions between notes.
06:18Let's take a look at the transition between the top note and the middle note
06:22in our first phrase. (music playing)
06:25So pardon my voice, but that's this part where we say, you said
06:27you love me but, and we are going to edit the note between me and but, and we
06:31want to make a little slide in this example.
06:33So we've already seen this using this tool which you can get by using any of the
06:38Pitch tools and placing your cursor on the end between the two nodes.
06:42We can either make the curve more drastic or smoother by moving our mouse up or
06:47down once we click with this tool.
06:49So let's take a listen to a really smooth transition which is going to
06:53sound like a note slide.
06:54This maybe too much, but let's just see what it sounds like.
06:56(music playing) That's actually not too bad.
07:00We could go even further here. (music playing)
07:04If this wasn't enough of a change, and we wanted it to be a
07:07more exaggerated and a slower change, there is another technique we can use to accomplish that.
07:12What we would do is select our Note Separation tool and separate the end of one
07:16note and the beginning of the other into smaller chunks and grab our Pitch tool
07:21and essentially slide them and create our own manual pitch change.
07:25So I am going to grab each region holding the Option key so I can move them in
07:29between the degrees of the scale. (music playing)
07:34And I am going to basically create my own little fake slide...
07:37(music playing)
07:41And we can have a listen and see what that sounds like...
07:44(music playing)
07:46So using that technique, you can lengthen or actually shorten a slide between two notes.
07:51Now let's look at one more tool that you can use if you want to get an Auto-Tune like effect.
07:55We kind of cover this earlier, but let's look at it one more time just because it
07:58is a very useful effect.
08:00Selecting our Pitch Modulation tool, and then selecting the area we want to
08:04edit, we can double-click which will set all of our pitch centers as close to a
08:08straight line as possible.
08:10You can see there is a little bit of drift which is always going to be the case.
08:10Auto-Tune sounding effect. (music playing)
08:13Sometimes it's really, really close, sometimes it's a little bit more drift.
08:17But now we can take a listen, and we'll hear somewhat familiar
08:23If you want that effect on your vocal that's a really quick and
08:26easy way to get it with a lot of control because you can change specific notes
08:30within a phrase to have that effect or not to have that effect, and you can also
08:34choose how much of the effect you want.
08:36So I am going to undo this so we have our natural vocal back, and I am going to
08:40select our Pitch Drift tool, and I am going to quickly take a listen to this one
08:43note right here at the end of the first phrase.
08:46(music playing)
08:49On the word come, we can hear that it starts pretty much on the
08:52pitch, but it gets a little bit sharp by the end of the note.
08:55So what we can use the Pitch Drift tool for is flattening that pitch curve out
09:00preventing it from going sharp at the end of the note.
09:02So I am going to click, and I am going to drag downwards to tilt the curve of that note.
09:07And what you can see is this now causes the beginning of our note to go a hair
09:10sharp, it goes a little bit flat in the middle, but now the end is a little
09:13closer to the center. So let's have a listen to that.
09:16(music playing) That's actually pretty good.
09:19Now, for example, if we wanted it to be a little bit more tight we could then
09:23again choose our Pitch Modulation tool and flatten out the Modulation or pitch
09:27drift of this to make it a little closer to center.
09:30Now that we have done that, we can see that it's starting to tilt in the other
09:33direction, so we would choose our Pitch Drift tool again and offset that.
09:37So now we were closer to the pitch's center throughout the note, and we can
09:41listen to the effect of that. (music playing)
09:46Another thing we might want to do while we are editing pitch is
09:49fix or change the vibrato on a specific part of the performance.
09:53So first let's scroll to the right and find a spot where we can edit a vibrato.
09:57I believe there is one in a few bars. Okay, so here is a vibrato that we can edit.
10:02Let's have a listen to this... (music playing)
10:07Now we have heard this vibrato. Perhaps our goal is to make it less drastic.
10:10There is a couple ways we can do this.
10:12First, for the sake of hearing it on the right pitch, I am just going to snap it
10:16to right center pitch, and then I'm just going to separate each part of the
10:19Vibrato every time it goes below or above the center pitch.
10:22So I am going to zoom in a little bit more so we can just focus on the
10:25section we want to edit.
10:26I am going to choose my Note Separation tool, and I can separate each section
10:31of the vibrato so that I can individually edit the center pitch of each part of that vibrato.
10:38So now what I can do is using my Edit Pitch tool, I can bring the ones that are
10:42a little farther away from center back towards the center...
10:45(music playing)
10:48...to effectively even out the Vibrato.
10:51And maybe I want to use my Pitch Modulation tool to flatten out some of those
10:55curves even further, and then let's have a listen to the result.
10:58(music playing)
11:01Using that technique we have essentially smoothed out or
11:03flattened out a vibrato, and you can use the same technique in reverse to make a
11:07vibrato more pronounced or to make a vibrato grow from less pronounced to more
11:12pronounced by taking the beginning notes closer to the center pitch, and
11:17gradually allowing them to grow farther away from the center pitch.
11:21And over a note that sustain for a longer duration this can become a
11:23very noticeable effect. (music playing)
11:27So I am going to undo a few times to set this all back to where
11:29it was before we edit the vibrato, un-separating each segment there.
11:34I am going to show you another way that we can separate those automatically.
11:38So first I need to select the note blob or region that I want to work on.
11:42Then from the Edit menu I can choose Edit Note Separations and either Separate
11:47Note as Trill or Separate Note as Slide, depending on which I'm working with, and
11:51Melodyne will automatically break up each section for me just like we did
11:54manually a minute ago.
11:56Feel free to try out all of these techniques on your own.
11:59You may even find other techniques or ways of using Melodyne's tools that work great for you.
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Editing time
00:00In this video, we're going to edit the timing of a performance using the tools that we've covered.
00:04So let's select our Move Notes tool, and let's take a look at this phrase which is in bar 6.
00:09I'm going to zoom out a little so we can see a little better and play from bar 6.
00:14(music playing)
00:18It sounds like the second syllable of the word leaving is a hair
00:21late, and the first syllable of the word tomorrow is a bit early.
00:25So what we want to do in this example is pull that second syllable of the first
00:29word earlier and the first syllable of the second word later.
00:33So I'm going to use our Move Notes tool, hold the Option or Alt key, click
00:36near the beginning of our note blob, and pull it a little bit earlier and have a listen.
00:41(music playing)
00:44We can also double-click to snap this note to the suggested
00:47rhythm and have a listen to that. (music playing)
00:52And that sounds pretty good.
00:54So let's try that with the other note, on tomorrow, and let's try it on the
00:58second syllable of morrow as well. Let's have a listen to that.
01:02(music playing)
01:05So perhaps the second syllable in tomorrow was better where it was.
01:08Let's listen to that. (music playing)
01:13So using that tool, you can see how we can slide to alter the timing of a note.
01:17We can also snap a note to a quantized level by grabbing a note and pulling it earlier.
01:23Next let's look at our quantization, if we wanted to change the rhythm of a phrase.
01:27We can select our phrase, then we can open our Quantized Time window, either
01:31from the Edit menu or with the key command Command+Option+T or Ctrl+Alt+T, and
01:36using the Quantized Time window we can set a variety of different groove
01:40references, either referring it perhaps to our Instrumental or to different
01:45levels of groove like quarter notes, swung quarter notes, eighth notes, eighth
01:51note triplets, 16th notes, 16th note triplets, and so on and so forth.
01:55And we can also quantize the intensity, or in another words how close to the grid
02:00from the original performance we're going to snap.
02:03So if set it to 100, everything will snap right to the grid, and if we set the
02:06Intensity to a lower level, the note blobs will snap closer to the grid but not
02:10all the way to the grid, and then we can commit whichever one we want to try.
02:14One last cool technique that we can use with quantize in Melodyne is Creative Requantization.
02:19So that we can take a look at this, we're going to import a new audio file.
02:22Let's import our new element using the key command, Shift+Command+O or
02:25Shift+Ctrl+O. Let's open our Instrumental Elements folder from within our
02:30exercise files folder, and let's select Say Yes_Intro Piano.wav.
02:36Melodyne will import this file and add it to the end of your session, and now
02:40let's open that in our editor.
02:42I'm going to zoom out so I can see this a little better using the 7 key on the
02:46numeric keypad and the 1 key on the numeric keypad, and let's take a listen.
02:51(music playing)
02:56I'm going to zoom back in a hair, and I'm going to make a few
02:59note separations where the beats lie so that we can hear how this is going to
03:03affect our quantization. (music playing)
03:08So essentially, what I want to do is make note separations where
03:12the piano attacks lie. (music playing)
03:15So there's one there. (music playing)
03:19There's one here. Looks like we got the important ones.
03:26(music playing) And there's one more here.
03:29So let's grab these, and we'll just select this section, I'll zoom back out, and
03:34then again we can open our Quantize Time window with the key command,
03:38Command+Option+T or Ctrl+Alt+T, and let's try changing the feel of this to creatively requantize it.
03:44So perhaps we wanted to use an eighth note triplet, which will make our audio sound like it's swinging.
03:49Let's take a listen to that. (music playing)
03:57So you can hear that it did in fact change the rhythm, but one
04:01thing to point out is that you might also notice there's a little bit of a
04:04warbling effect on some of the notes in the piano, and that's one thing to keep
04:08in mind when you're using any of these tools on Melodyne is that while you can
04:11do it, it may also have adverse affects to your audio.
04:14So be careful when you notice those, because they may not be elements that you
04:18want to leave in your audio.
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Editing an example exercise, part one
00:00In this video let's use the tools that we've learned in a real-world example.
00:04In your exercise files folder, find your Sessions folder and open the Melodyne
00:08project called Melodyne Studio_Exercise.mar.
00:12If you've already been working with this file and it's already open, you
00:14probably won't run into this.
00:16But if you're opening it for the first time, you may notice that it needs to
00:19re-link a certain audio file.
00:21If that's the case just point Melodyne towards that file in your exercise files
00:25folder and Melodyne will re-link the file and move forward normally from there.
00:29It may also need to regenerate the .mdd files for each of the audio files, so it
00:34may take a moment on the first open to do that.
00:36So I'm going to go ahead and open this file, launching Melodyne, and Melodyne is
00:42going to recreate the MDD file for each of these audio files since they're not
00:46in my exercise files folders right now.
00:48This is very much like what you may see if you're opening the file for the first time.
00:52If you see a pop-up window that says Missing MDD Files, and it says that they
00:56could not be found and were recreated, that's fine if it's the first time you're opening the session.
01:00Now, if you've deleted the MDD files, you may run into this again.
01:03In that case, you probably should check everything to make sure it sounds right.
01:06Here we are in our Arrangement window, and before we get started, I'd like to
01:10thank Eoka, an Underground Sun Recording Artist, for letting us use her song.
01:14And I'd also like to point out that the lead vocal that we're going to be
01:17manipulating in this course has already been tweaked in the sense that I took a
01:21perfectly great performance and made it sound bad so that we had something to
01:25work with in this course.
01:27So if you'd like to hear the original song, the vocal on that song is actually
01:31Eoka's natural performance, and she did not need any of this tuning.
01:34The tuning that we're doing here is all just for the sake of education.
01:38Let's open up the Editor window, Shift+Command+E or Shift+Ctrl+E, and I'm
01:42going to use the marker I created previously called Full Song to Zoom to the entire song.
01:47Now I'm going to go up to the top right-hand corner of the Editor window and
01:50select my Lead Vocal_Example track.
01:53I'm also going to select my Instrumental so that I can hear the instrumental
01:56while I'm working and switch back to my Lead Vocal_Example and make sure
01:59that Play visible is selected so that I'm going to hear both the lead vocal
02:03and instrumental track.
02:05Before I proceed, I'm going to go to the Mixer, with Shift+Command+M or
02:09Shift+Ctrl+M, and I'm just going to drop the level of our Instrumental track so
02:12that it's not so loud that it competes with the Lead Vocal.
02:15So the reason I'm lowering my Instrumental Fader rather than raising the Fader
02:19on my Lead Vocal track is because when I export later, Melodyne is going to
02:23export through the level of my Fader.
02:26And if I'm going to be mixing in my DAW, I'm probably going to want my
02:29finished and corrected Lead Vocal to be at the same level that it was
02:32originally in my DAW.
02:34But if I raise the level of my Fader in Melodyne and then export, the new
02:38level of my exported audio file will be louder than what was in my DAW, which
02:42will affect my mix.
02:44So I'm going to close my Mixer window, return to my Editor window, and I'll zoom
02:48in using the 9 key on the numeric keypad, and locate the first section of vocal
02:52on this track, and I'm just going to have a quick listen.
02:55(music playing)
03:02And again, this vocal that we just heard is the version that I edited for the course.
03:06So what we're going to be doing is treating this as if it were a bad performance
03:10that we need to correct.
03:12So let's begin by correcting this lead vocal.
03:14The first technique that I want to show you is one that I learned from a good
03:17friend, and what we do in this technique is we first select our Note Separation
03:20tool, and we go through and separate any sibilances, esses, plosives, or note
03:25changes within our blobs.
03:27And so for this example let's just go through the first few bars using this
03:31technique, and we'll go through and just do a passive separation.
03:33So I'm going to zoom in a little bit. (music playing)
03:37So I've got a sibilance here, I've got a note slide there, I'll
03:43probably leave that, separate this note here.
03:47Looks like that sibilance didn't get separated, let me try that again.
03:49There we go! (music playing)
03:54And just a reminder, I'm separating by just double-clicking with this tool.
03:57(music playing) More of a slide than I might want.
04:04Same here at the end. (music playing)
04:08Separate the S. And basically, I'm just going through and
04:14separating anything that could be a separate note or anything that's a breath or
04:18an S. So I'm going to go through a few more bars like this.
04:23(video playing)
04:39So one thing to point out about separating notes--and what we're
04:41going to do is Zoom in so we can see this one note really clearly--is that when
04:45we click with the Note Separation tool and separate, it's usually going to
04:49separate right where we put the cursor.
04:51But sometimes Melodyne will move the separation just slightly to one side or the
04:54other, where it thinks you meant to click.
04:57I'm going to undo this edit, Command+Z or Ctrl+Z, and I'm going to put my cursor
05:00slightly to the right of that crossing and double-click again.
05:04And this time we can see that Melodyne has automatically shifted the placement
05:07of my note separation just slightly to the left of my cursor.
05:09It has a fairly smart algorithm that detects where the note separation should be.
05:14So if you're not exactly on the spot, if needed, Melodyne will make
05:17that adjustment for you.
05:19I'm going to Zoom back out and continue on. We'll go through maybe bar 12.
05:23So separate a few more of these esses and note changes.
05:27(music playing)
05:31Sometimes I like to play while I do this so that I can kind of hear what I'm doing.
05:35After you've done it for a while, you'll probably also get familiar with
05:38just what it looks like.
05:41(music playing)
05:54So in these two cases, I'm selecting the bottom note, which is
05:59really not a different pitch, but it's more of a pitch slide that maybe I want
06:02to change a little bit.
06:03So now we're essentially just editing through the beginning of bar 12.
06:07So let's scroll our selection back to the first bar, I'm going to Zoom back out
06:11just a hair so I can see more of our waveform.
06:14And what we can do now is make a selection of all of the notes that we just
06:19separated and then use our Correct Pitch tool, Command+Option+P or
06:24Ctrl+Option+P, set our Pitch Center.
06:29Depending on the type of project you're doing, you'll want to play around with the right setting.
06:32I usually like to keep it fairly natural, as with the Pitch Drift, and it
06:36automatically will move all of those notes that we just separated to the note
06:39that Melodyne thinks that, that note should be on.
06:42Now let's take a listen and see what this sounds like.
06:45(music playing)
06:58So already we can hear that there are some issues with this.
07:01What we would do using this technique is move forward, fix those issues, and
07:06also fix the esses and the other pitches that may have been changed that we
07:09didn't want changed or that may have been changed to a note that we didn't
07:12want them changed to.
07:14I'm going to Zoom in a little, using the 9 key on the numeric keypad, Zoom in a
07:18little bit vertically using the 3 key on the numeric keypad, and holding Command
07:22or Ctrl, I'm going to scroll to the left so I get back to the beginning of our
07:27selection here, and we'll just go through this phrase by phrase.
07:30So now I'm going to select my Pitch tool. (music playing)
07:37I'm going to slide this note up to the right pitch.
07:39(music playing)
07:41It's a little bit sharp, so I can pull it down, or I can use my
07:44Pitch Modulation to kind of flatten it out a little bit.
07:48(music playing)
07:50I'm also going to flatten this one out because it's just a hair sharp at the beginning.
07:53(music playing)
07:55My next note is sharp, so I'm going to drag it down.
07:58(music playing)
08:01This note gets a little bit sharp, so I can flatten it out
08:04with my Pitch Modulation, or I can also use my Pitch Drift to kind of rotate it a little bit.
08:10(music playing)
08:13Now, here at the end of the word won't, the note gets a little
08:15sharp, and the reason I separated it was so that I could bring it back down and
08:19make it a little less noticeable. (music playing)
08:23I'm going to scroll back on the word come before down.
08:27What I want to do is flatten this a little bit.
08:31And I also want to use my Pitch Drift tool to tilt the curve so that it stays a
08:35little more close to center. (music playing)
08:39And then at the end of the word down, I'm going to bring the
08:41last bit up so that it doesn't go flat. (music playing)
08:47I scroll back here, we've got an S. It may or may not have been
08:50changed by our pitch change, so what I would do is go to my Edit Pitch and Reset
08:55Pitch Center to Original.
08:57And you can see that, that actually did reset the pitch.
09:00It may not be even audible, but sometimes it can be a little bit phasey when an S
09:04or a breath gets changed in pitch.
09:06So I like to reset them just to keep it as natural as possible.
09:09(music playing)
09:12Okay. So we've got a little work to do in this section.
09:15(music playing) Sounds like this is sharp.
09:19(music playing)
09:27It's a little better.
09:29I'll double-click that to center it a little more, same here.
09:34I might try and make this a little bit smoother transition between the two notes.
09:38(music playing)
09:40And I might flatten out the curve of this next note since it starts just a hair sharp.
09:45(music playing)
09:47I could do the same thing with the first syllable in tomorrow.
09:51(music playing)
09:54I'm going to select the S in say again and reset this, and
09:59again, when you use something a lot, you're probably going to want to set a
10:02shortcut that lets you invoke it without having to go into the menu every time.
10:05And again, we'll look at that in a later video.
10:07For now, I'm going to reset to Center, keep listening.
10:10(music playing)
10:12Just a hair sharp here, so I'll center it and probably flatten it just a bit.
10:18(music playing) Flatten this maybe a touch.
10:23(music playing)
10:26Well, we've got a little pitchiness in here. (music playing)
10:35And I went the wrong direction, so let's fix that.
10:38(music playing)
10:44All right! What I'm going to do now is use the Pitch Drift tool to kind of flatten this out
10:48so that the pitch stays, again, around the center of the pitch throughout the
10:51duration of the note. (music playing)
10:54But now we hear a little bit of a jumpiness on the transition.
10:57So we can use our Transition tool to smooth that out a little bit.
11:01And in this case, it's still a bit jumpy, so maybe I'm going to
11:04undo this using our nondestructive editing and try a different approach.
11:08Maybe I will separate the note and give it a little bit more natural transition
11:13by actually building a bit of a pitch transition in between, and then perhaps
11:17taking the top note and flattening the curve instead.
11:21(music playing)
11:23And again, we still have a little bit of a jumpiness to it, so
11:26what we would do is just keep trying different things until we get rid of it.
11:29So perhaps what I need to do in this case is make another separation, maybe
11:33earlier on, drag that note down.
11:36And it's also possible that it's in the actual file itself, and so if that's the
11:40case, we can always check that by resetting the entire thing to the default
11:43state and listening. Let's see if this fixed it.
11:47So it is still a bit jumpy, so in this case what I'm going to do
11:50is Reset all of our Pitch Changes to Original, I'm also going to Reset my Pitch
11:56Modulation to Original, and I'm going to Reset the Pitch Drift to Original.
12:01A faster way to do this is just to choose Reset All Pitch Related Changes to Original.
12:06And now, if we solo this track and go into the Mixer and mute the
12:10instrumental, we can hear if this is actually part of the vocal or something
12:15that we're doing with the tuning. (music playing)
12:18So I do hear a little bumpiness in there.
12:20One other thing I can do to check this is make sure that my note
12:22separations aren't causing it.
12:24So I can select the Note Separation tool and remove each one by double-clicking
12:28on each note separation line to remove it, or I can also just undo several times until I've reverted.
12:39And now that we've removed the note separations, I'm just going to listen and
12:41see if that jumpiness is still there. (music playing)
12:44So I do still hear a little bumpiness in the vocal, which means
12:47it could just be something natural in her voice or something that we have no
12:51control over changing in Melodyne.
12:53You perhaps could draw that out in Pro Tools or in another application, but for
12:56now, we'll just focus on changing the pitch.
12:59But this is something that you'll run into from time to time.
13:01So moving on, we'll redo our edit here.
13:08(music playing)
13:13And I want my instrumental track back in.
13:16So I'll go back to my Mixer, Shift+Command+M or Shift+Ctrl+M, unmute my instrumental.
13:21(music playing)
13:27That note should be a little bit higher, so I'm holding
13:30Option and dragging it up. (music playing)
13:34Maybe not as much as I did. (music playing)
13:36So I'll hold Option and go the other direction.
13:40(music playing)
13:46These two notes should be lower. (music playing)
13:52As should this one. (music playing)
13:54And it looks like this transition might be a little longer than
13:57I might want, so I'll smooth it a little bit less.
14:00(music playing) And last bar here.
14:07(music playing)
14:10Okay. And that note looks like it was detected on the wrong pitch.
14:13So first, I'm going to separate the breath off of the end.
14:15Then I'm going to select both parts of the note. (music playing)
14:19Move it to the correct pitch and center it by double-clicking.
14:22(music playing)
14:27And now we've corrected these first 12 bars using this technique.
Collapse this transcript
Editing an example exercise, part two
00:00So if you've been following along, we can just pick up where we left off at the
00:03end of bar 12, and we are going to continue forward editing with a few different techniques.
00:08I am going to Zoom out just a hair using the 1 key and the 7 key on my numeric
00:13keypad and listen to the next few phrases.
00:16(music playing)
00:29I do have to apologize, I did alter this vocal to make it
00:33better example material, and I think I went a little far and made some of these
00:36performances a little bit too out, so let's fix them, going back to this
00:40phrase, coming into bar 13.
00:43And this time what we are going to do rather than separating first, and then
00:46tuning them is we are going to separate and tune as we go note by note,
00:51essentially fixing what we hear as we hear it.
00:53So let's move forward phrase by phrase. (music playing)
01:00So I'll make a note separation for this pitch change here,
01:03looks like there is no sibilances, and use our Edit Pitch tool, select the
01:09entire section, double-click to essentially quantize them to the nearest detected pitch.
01:14Now let's have a listen to this. (music playing)
01:20So we are pretty close, one note is a little flat.
01:23So I'll click it and drag it up with the Edit Pitch tool.
01:29Not bad, and now, going in and out of that note
01:32sounds like it might be a little flat or maybe the note itself is a little
01:35sharp, so let's look at that.
01:36What I am going to do is Option-click or Alt-click.
01:39(music playing) And drag these two notes up.
01:43And I might also use my Pitch Modulation tool to flatten the curve of this note
01:47a little as well as the top note, and then listen to it.
01:51(music playing)
01:55Still sounds like that last note on the end of life is a little
01:58bit out let's figure out why. (music playing)
02:00It might just be that it's just going a hair flat with the pitch there.
02:03(music playing) Perhaps it's sharp. Let's check that out.
02:09(music playing)
02:13It could also be that the next note is out, which I believe is
02:16what's actually going on in this case, and it's making that note sound more out.
02:19So let's take a look at that.
02:21(music playing)
02:24Put that note where it should be, perhaps flatten out its
02:27pitch curve a little bit. (music playing)
02:31That's much better, but this note is indeed still just a
02:34hair flat, so we are going to move it back up, Option-click or Alt-click with the Pitch tool.
02:39(music playing) And drag it up until it sounds right.
02:43And one cool thing in Melodyne is that when you click and drag a note up or
02:47down, as long as you have the preference enabled to do so, you can hear the
02:50pitch playing as you move it.
02:52You can also hear the pitch of the instrumental playing if it's not muted, and
02:56you have one in your session obviously, so we can actually use that sound to
03:00help us align the pitch to the right spot. (music playing)
03:09Let's take a listen to that. (music playing)
03:16So we can spend a little more time on it, but let's move on for now.
03:19(music playing)
03:24But is a little flat. (music playing)
03:30And the last note in life is still bugging me just a hair, so
03:33what I am going to do is flatten it just a little bit.
03:34I am also going to use the Pitch Drift tool to flatten it out just a little bit.
03:41And then the Pitch Modulation tool to flatten it just a hair more.
03:45(music playing)
03:48And that sounds better, but now the change or the transition
03:51between the two notes is a little sharp, so I am going to soften that a little
03:54bit with our Transition tool. (music playing)
03:59And I am just going to move it just a hair sharper.
04:02(music playing)
04:09So basically, this technique--as you can see--it takes a little
04:12bit more time because you're spending more time on each aspect of tuning as you go.
04:17But you can also really know that you're getting it exactly where you want it
04:21without having to do multiple passes, whereas in the other techniques you
04:25generally do want to do a second pass, perhaps even a pass with the instrumental
04:28muted so that you can make sure you're catching every little nuance.
04:32But let's continue on with this. (music playing)
04:36So these are all fairly well separated.
04:38So I am going to select them and double- click with the Pitch tool to center the
04:43notes and have a listen. (music playing)
04:46Pretty close, I am going to flatten out the Pitch Modulation
04:49here, and I believe this note might be sharp. (music playing)
04:54No, probably not, it could just be that the last part of it is.
04:58(music playing)
05:01Yup, and that means I am going to split it with the Note Separation tool.
05:05I am actually going to set that last part of the note to a pitch, and perhaps
05:11even use the Pitch Modulation tool to flatten it just a hair.
05:15(music playing)
05:19Which is a little bit better, and we'll move on to the next
05:21section, select my Pitch tool, double-click. (music playing)
05:29So this note is not the right note. (music playing)
05:33And it goes a little sharp, so my options are to use my Pitch
05:36Modulation tool to flatten it out a hair, or I can undo that and use my Edit
05:42Pitch tool while holding Option or Alt to just drag it down so that the center
05:47of the pitch drift line is right about the center of the pitch that I want it to sound like.
05:51(music playing)
05:56And both techniques work perfectly well, really it's just a
05:58matter of the decision you need to make, whether you want your performance to
06:02sound natural or whether you don't mind your performance sounding a little more
06:05polished and perhaps affected.
06:08(music playing)
06:26So those are just a hair sharp.
06:28Just slide them down, in this case I might use my Pitch Drift tool since the
06:32beginning is a little sharp and then it goes a hair flat after that--just kind
06:36of flatten the note out with this tool. (music playing)
06:41And correct these two notes.
06:43(music playing) Change this.
06:47(music playing)
07:19So I am basically just adjusting using the same techniques that
07:22we've been going over to get each note right about where it needs to be.
07:26(music playing)
08:03And here at the end of this phrase, I might flatten this
08:06pitch drift a little bit.
08:09(music playing)
08:12And I might flatten this modulation a little bit.
08:16(music playing)
08:37And on and on, and we can basically go through the song using
08:40this technique or any combination of the techniques to get the vocal
08:44basically where we want it.
08:45One other thing I want to point out is that we can also use our Amplitude tool
08:49to make soft notes a little louder, essentially pre-mixing our vocal.
08:54(music playing)
09:01So if, for example, this word care was just a hair soft, we can
09:04just use our Amplitude tool to click, select, and increase the level just a
09:09hair on that vocal. (music playing)
09:14We can go through and make any little adjustments like that so
09:17that when we get to mixing things are a little bit more balanced.
09:20And sometimes when you're recording a vocal, you might find that the mike
09:23setting was just a hair different on two different takes, and this is a really
09:26handy way to fix that, because you might have one part of the take where the
09:30singer was just a hair farther off the mike, and so you can bring the volume up
09:34to make the match using this tool.
09:36Just like you could do with automation in your mix or just like you could do
09:38with gain in your other DAW.
09:41We can also use our Move Notes tool to fix any rhythmic issues that we encounter.
09:47(music playing)
09:54And really, we don't have to worry about that too much with this
09:57performance, because there aren't a lot.
09:58But perhaps this transition on the word love, we want it to come a little later
10:02or sooner, we can really easily change that by holding the Option or Alt key,
10:06clicking with our Move Notes tool to change where that transition happens.
10:09(music playing)
10:12To make it a little later or to make it a little earlier.
10:15(music playing)
10:20Likewise, if one of these notes was late-- let's just pretend the vocal was here.
10:25(music playing)
10:28We could just adjust it by Option-clicking and dragging earlier
10:31to place it where we want it to fix any rhythmic issues.
10:35(music playing)
10:40As you work in Melodyne, you'll begin to see how all of the
10:43tools work together to provide a very natural and powerful workflow.
10:46And the more you work with Melodyne, the more likely you are to find a workflow
10:49that really works well for you.
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4. Exploring the Preferences
Exploring hardware setup, file types, and the Appearance page
00:00Now that we've explored the interface a bit, let's take a deeper look at our preferences.
00:04We're going to open our Preferences by choosing Melodyne menu and selecting
00:07Preferences or by using the key command, Command+Comma on a Mac.
00:12Once we're in our Preferences let's first look at our Hardware setup.
00:15We've already taken a quick look at this earlier before we started, but here
00:18you can select your Device Driver, your Sample Rate, your Buffer Size, and your File Cache.
00:23You may notice that our Sample Rate here is blank, and that's just because
00:26the specific audio setup that we're using requires the sample rate to be set elsewhere.
00:30In our Recording tab, we can set our File Format, which currently we're using
00:34WAVE, you can also set your bit depth or your Resolution, we're working at
00:3724-bit right now, and you can also set the location for unsaved arrangements.
00:42Usually, by default, it's set in the Melodyne folder within the Music folder in your User folder.
00:47Now let's take a look at our Appearances pane. In here, you can change the look of Melodyne.
00:52You can choose from several preset styles, the default being gray or a blue
00:57background or you can use custom colors by setting any specific color you want
01:02for any element within the display.
01:04So we could make our background green if we want, and we could make our notes
01:09a darker blue if we wanted.
01:10Here you can also set the Brightness, you can also set the Unselected
01:18brightness, you can choose your Autoscrolling--
01:22smooth meaning that it's constantly scrolling, and Page per Page meaning that
01:27scrolling will jump to the next page when the playback cursor reaches the end of the page.
01:31And then you can also set your Mid C Name, and the Tempo Display Format.
01:38Here we can also enable Showing Tool Tips, which means when you roll over
01:41something, it'll pop up with its name, and we can also Show Slider Values while Editing.
01:46These preferences can help you tweak the look and feel of Melodyne quite a bit.
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Specifiying the defaults for new projects using New Arrangements
00:00In the New Arrangements Preferences tab, we can specify the defaults for
00:03newly created projects.
00:05Here we can set the value to which the Master Fader will default in a new session.
00:10We can also set the value for our Time Background.
00:13You may want to work in Seconds or SMPTE, if you're going to be using sync, and
00:16we'll talk about sync a little bit later.
00:17Here you can also choose to activate Beat Snap and Pitch Snap in your new
00:22sessions as well as have Cycle active by default.
00:25And you can also select the option to have the first recording determine the
00:28tempo of your project.
00:30It's always nice to start a new project and have everything right where you want
00:33it, and this is the place to set those preferences.
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Exploring the Plug-ins page
00:00The Plug Ins preferences in Melodyne allow you to use your audio processing
00:03plug-ins within Melodyne mixer.
00:06Let's take a look at the Plug Ins Preferences page.
00:08Here you can see a list of the currently enabled plug-ins, and you'll also the
00:13check box for AudioUnits Effects and VST Effects.
00:16So if your DAW uses AudioUnits or VST, you can enable all of the plug-ins that
00:21you use in that DAW for use in Melodyne as well.
00:24You can also choose to rescan the selected plug ins within this list if you need to.
00:28And we're going to look at using the mixer a little bit later.
00:31So let's enable our AudioUnits Effects so that we have those plug-ins for use
00:35in the mixer later.
00:36Once you enable the AudioUnits Effects, you can see that Melodyne begin scanning
00:40each of these plug-ins, in this case, there are quite a few.
00:43Having access to your full arsenal of plug-ins can really help your working mix
00:46sound great in Melodyne.
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Setting MIDI preferences
00:00Melodyne allows us to use MIDI in various ways, and we can set that up in the
00:03MIDI preferences in Melodyne.
00:06First let's take a look at our MIDI Ports and here we can set our Default Input,
00:10so if you're using a MIDI keyboard, you can choose that from the list here
00:13assuming it's connected and recognized by your computer.
00:16For more information on setting a MIDI, check out the ProTools Essential
00:20Training courses with David Franz.
00:21You can also set your Default Output, your MIDI Time Code, In and Out, if you
00:26want to receive or send MIDI time code, and you can also set your MIDI Clock, In
00:30or Out, if you want to receive or send MIDI clock.
00:33Under the MIDI Remote Control page, we can set up an external MIDI mix controller.
00:38On the Options tab, you can choose to add and here you can see you can set up
00:42a Generic Controller or you can choose from preset controllers that are
00:45already set up and preconfigured to work, you can choose to Remove, Edit, or Import or Export.
00:52If you've created a custom generic controller that's mapped to work with your
00:55control surface, you can export it so that next time you need to import it or
01:00perhaps if you had to reinstall Melodyne, you can directly import it rather than
01:03setting it up again.
01:04So here you can see that we set up a generic controller or at least started to,
01:08you can double-click it to edit it or choose Edit from the dropdown menu and
01:13here you can see the MIDI input, the number of banks which you can add or
01:16remove, you can also add and remove mapping.
01:19You can choose what type of event the channel that it's sent on, the channel
01:23number, and then what it's going to correspond to or control in Melodyne.
01:28Here we can add another controller, we can choose to send this to different
01:32channels or receive from different channels, and we can say we want to control
01:37another Track Gain in Melodyne, perhaps on a different channel number.
01:42You can use this window to customize a control surface setup to use your
01:45control surface with Melodyne even if it's not one of the preset and supported default configurations.
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Using the Detection settings
00:00The Detection settings in Melodyne allow you to auto-detect the pitches of each
00:04audio file or region on import.
00:06So on the Detection settings page, we can specify which detection preset to use by default.
00:12Melodic is best suited for a vocal or audio content that contains a single
00:16note melodic melody.
00:18The Percussive setting is good for drums or anything that's more rhythmic
00:22based and not so much pitch based, and Polyphonic is good for multiple notes at the same time.
00:28So you would want to use polyphonic to detect a guitar or any audio that contains harmony.
00:33In Melodyne Studio, we can't actually edit polyphonic material, but we can in
00:37Melodyne Editor also known as Melodyne Singletrack, with Direct Note Access or
00:41DNA technology which we'll look at shortly.
00:44Under the Options menu, we can choose to Add, Remove, Edit, Import or Export
00:49additional detection presets.
00:51If we choose to add a new parameter set, we can name it, specify the highest and
00:56lowest note, separation sensitivity.
00:59Given all of the settings provided by Melodyne, we can create our own custom
01:02parameter set that's custom tailored to work with a specific piece of audio or
01:07a specific workflow.
01:08Once you've created one that you're happy with, you can actually export it, and
01:12then import it later on another system if you want to.
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Building custom shortcuts
00:00One of the best features in Melodyne studio is the ability to set your own
00:03custom shortcut keys.
00:05So let's select our Short Cuts, Preferences page and here you can see the Action
00:10column and the Key column.
00:11In the Action column you see a list in their submenus of each function in
00:15Melodyne to which you can assign a key command.
00:18One thing that's important to know is that the shortcuts are only available in
00:21Melodyne studio and not in Melodyne editor also known as Melodyne singletrack.
00:26So quickly let's take a look at some of the actions that we can assign, and I'll
00:29show you some of the key commands that I like to use when I work.
00:32So under the Windows menu everything is pretty much where I like it.
00:34But you may find that in your workflow you access the Tone Scale very frequently.
00:38So you may want to assign your own custom shortcut to open that window without
00:42having to use the menu.
00:44All you've to do to that is just type the key command that you want to use and
00:47one thing to note is that if you do try and assign a shortcut that already
00:50exists elsewhere, a dialog box will tell you that it's already in use and ask if
00:55you want to change it anyway.
00:56If you do change it anyway, you'll see that it will assign that shortcut to
01:00your selected action.
01:01But it'll remove that shortcut from wherever else it was previously being used.
01:05So do be careful with this if it's a key command that you're going to use commonly.
01:09So I'm going to put back the Transport bar key command, and I'll use a different
01:13key command for the Tone Scale for now.
01:17Under our File Commands everything is pretty much already assigned in a very useful way.
01:21But depending on what DAW you're familiar with, you may want to change some of
01:25these to conform with Key commands that you're already used to.
01:27For example, if you use Pro Tools, you may want to change your Import Audio File
01:31key command to match what you're used to in Pro Tools.
01:34On a Mac, you can set it to Shift+ Command+I to match Pro Tools, which is
01:38actually what I do just because I'm so familiar with using that key command.
01:41Again, if you wanted to change Insert Empty Tracks, you can use the key command
01:46Shift+Command+N from Pro Tools.
01:48And if you wanted to assign a key command for Remove Selected Track, you can
01:52do that here as well.
01:54So basically, every single one of these Action submenus allows you to
01:57assign different things.
01:59So take a look through them on your own, figure out which things you're going to
02:01use the most, and assign key commands or shortcuts wherever you feel that
02:05they're going to be the most useful.
02:07Likewise, if you find that you end up using a certain action many times, you may
02:11decide just to assign a key command or a shortcut at that point.
02:14I'm going to show you a few more things that I like to do within Melodyne.
02:18One thing that I like to do under the Edit Commands is change my Undo, Redo,
02:22Cut, Copy, and Paste to match Pro Tools, because in Pro Tools the Command
02:27Focused key commands are very, very handy.
02:29So I like to change Command+Z to just Z, Shift+Command+Z to just Shift+Z, Cut to
02:37just X, Copy to C, and Paste to V. Now obviously you don't have to do this, but
02:43if you are comfortable with those key commands, it actually in my opinion saves
02:47quite a bit of time.
02:47I'm going to make the window just a little bigger so we can see more of
02:50these actions, and you can see that there are further submenus within the Edit Commands.
02:56So we can take a look at Edit Pitch.
02:59If we wanted to, we can assign a shortcut to Resetting Pitch Center, Modulation
03:03or Drift to Original.
03:05We can also assign shortcut to Reset All Pitch Related Changes to Original, and
03:09I actually find that this is something that I use a lot.
03:11So I usually do assign sign a key command here.
03:14Likewise, you may find that you want to do the same thing for Edit Formant,
03:17Edit Amplitude, and Edit Notes Separation so that you can reset and quickly get
03:21back to the default state without having to go to the menu every time you want to do this.
03:29Under our Tools and Commands, we can change the key command that allows us to
03:34select each tool, and as you work you'll find what might work best for you.
03:38But I'll show you the way that I like to set this up, because then I can select
03:41exactly the tool that I want, while my mouse is in motion to the location where
03:45I'm going to make an edit.
03:46So I don't actually have to select my tool once I get there by clicking or go up
03:50to the menu with the mouse, and it just saves a lot of time in small increments
03:53throughout my editing workflow.
03:55So the way I like to do this, I like to set my Select Pitch tool to the Key
03:59command 1 which is not the number 1 on the numeric keypad, but just the number 1 above the Q key.
04:03I like to use 2 for my Pitch Modulation tool, 3 for my Pitch Drift tool, 4 for
04:10my Select Formant tool, 5 for my Select Amplitude tool, 6 for the Time tool, 7
04:19for the Time Handle tool, 8 for the Notes Separation tool and 9 for the
04:25Segment Separation tool.
04:27So now as I'm working, I can just tap the number of the related tool as I go,
04:32and you can still use the pop-up menu when you do this.
04:35Another thing that's useful to set is your Transport and Navigation.
04:39You may decide that you want to set a Key command for Fast Forward or Rewind or
04:43even a Key command to turn on and off Cycle so that you don't have to turn it on
04:46and off from the Transport bar, and here I can set shortcuts for my Locators.
04:56I can also set shortcuts for Markers, Creating Markers, and Going to Markers.
05:01I can also set shortcuts for Scrolling to, Scrolling Left, Right, Up or Down and
05:05here you can see the defaults 6, 4, 2, and 8.
05:09I can set Key commands for zooming. You can set the defaults 3, 1, 9, and 7.
05:15I personally like to set these to match Pro Tools Command Focus.
05:19So I often have Zoom In set to T and Zoom Out set to R just since I'm used to
05:26using those in Pro Tools, and it makes it really easy for me to transition into
05:29Melodyne when the key commands match.
05:31So feel free to take a look through the rest of the preferences and see what
05:34else you might want to change.
05:36Once you've set all your shortcuts so that you're happy with them, you might
05:39want to export them.
05:40So under the Options menu, you can choose Export to save a copy of your
05:44shortcuts, and you can name them whatever you like, and this way you can one,
05:48bring them into other systems, and two, have a backup just in case something
05:51happens and perhaps they get lost or destroyed.
05:53So as you can see, setting these shortcuts can allow you to move around Melodyne
05:56with great speed, and it allows you not to have to use the menus as much, and
06:00this can allow you to be very efficient and put your focus on creativity rather
06:03than on using the tools.
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Looking at preferences in the Other page
00:00Now let's look at the remaining preferences in the Other Preferences tab.
00:06Here you can select your language.
00:07So if you wanted to work in French, you can change that Language setting
00:12and restart the application and all of your menus and displays will show up in French.
00:17We'll keep ours in English.
00:19You can also set the number of undo levels available in Melodyne.
00:22This can go up to 500 levels, but just keep in mind that the more levels of undo
00:27the more RAM your system requires.
00:28Some of the other preferences on the other page include Monitor Note Pitch on
00:32Editing which when selected allows you to hear the note every time you grab or
00:36move it with the Pitch tool.
00:38You can also choose to Always use maximum processing quality by selecting that
00:42check box, and you can also Process Stereo Channels Separately.
00:46If you'd prefer to see a separate left and right for a stereo channel rather
00:49than a combined stereo channel, you can enable this preference.
00:53With Consider Original Scale Notes on Scale Snap unselected, if you change the
00:58melody note to a different key, Melodyne will snap the notes to the nearest pitch
01:02despite the original scale contained by the audio material.
01:06But if you do have this preference enabled, instead Melodyne will listen to the
01:10original scale notes associated with your original material, and that will
01:14override the scale notes of your new key.
01:18With the Make Group on Trill or Slide Separation preference enabled, Melodyne
01:22will automatically make compound notes from the separated notes within a trill or slide.
01:27This can make trills or slides a little easier to work with.
01:30The next preference allows you to double-click any file in the Melody Manager
01:33and have it open directly in the MDD Editor.
01:36We're not covering the Melody Manager in this course, but feel free to play
01:39around with it and check out what it does.
01:41The next preference allows Melodyne to automatically update the MDD files every
01:45time we save our arrangement, and the preference below that allows us to
01:49Auto-Update MDDs in the Melody Manager so that the Melody Manager contains the
01:53latest MDDs automatically.
01:55Last, Enable Spot to Pro Tools allows Melodyne to export audio files with a user
02:01timestamp that can be read by Pro Tools to allow sample accurate location of
02:05your exported audio back into Pro Tools.
02:08Again, these preferences will differ in Melodyne singletrack, and we'll take a
02:11look at those settings in a later chapter.
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5. Editing Audio with MIDI
Setting up a MIDI input source
00:00Using MIDI with Melodyne is a very powerful way to expand the capabilities
00:04of the program. In this video, we'll configure our MIDI devices.
00:08In your case it maybe a MIDI keyboard, a MIDI controller or both.
00:12First, make sure that your MIDI device is connected to your computer.
00:15Depending on your device you may be connecting with a MIDI cable from the MIDI
00:18Outport or the MIDI Thru-port on your device to your computer's MIDI interface.
00:23Now depending on which type of MIDI device you're using, it may connect directly
00:27to your computer with USB, and that device may or may not require that you
00:31install specific drivers or software.
00:33So make sure you check all of that before we proceed.
00:35If you want some more information on how to get your MIDI setup working, you can
00:39check out some of the other courses right here on lynda.com, including Pro Tools
00:43Essential Training with David Franz, Logic Pro Essential Training with Scott Hirsch,
00:48or Ableton Live Essential Training with Rick Schmunk.
00:52Once you've physically connected your MIDI interface to your computer and verify
00:55that it is working, let's go back to Melodyne and open our Preferences.
00:59In our Preferences let's select the MIDI Ports page, and in the Default Input
01:04pop-up you should select the MIDI input source that you're intending to use with Melodyne.
01:09Now we'll look at how we can use a MIDI keyboard with Melodyne.
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Using a MIDI keyboard to play and edit notes
00:00Now that we have our MIDI keyboard connected, we can use that MIDI keyboard
00:04to alter and edit the pitch of our melody by playing the desired notes on our keyboard.
00:09Let's take a look at this.
00:11First let's open our Editor window, and I should note that you can also do this
00:13directly from the Arrangement window, but just for the purposes of being able to
00:16follow along visually I want to show you this in our Editor window.
00:21I'm going to select this section of our melody here.
00:24What we can do now is play each segment of our melody, and each segment is
00:27indicated by the note separation lines that we've made, or that Melodyne has automatically made.
00:32So every time we play a note on our MIDI keyboard, we'll be affecting the next
00:36segment in the line, and we can also move from one to the next or move backwards
00:41from one to the previous by using the Left and Right Arrow keys on our keyboard.
00:45(music playing)
00:48Now first let's go up to our MIDI menu, and you can see that there are several MIDI options here.
00:53The first option is No MIDI In to Tracks, and with this selected the MIDI keyboard will have no effect.
00:58Now if we choose MIDI In Plays Notes, we're essentially setting Melodyne
01:03to perform the melody that we play on the keyboard using the audio from our performance.
01:09Essentially, what this does is Melodyne treats each section as a sample that you
01:14can playback in real time using your MIDI keyboard.
01:17So let's take a look by pressing any key on the MIDI keyboard.
01:21We will trigger the next note at the pitch of the MIDI key we press.
01:24(music playing)
01:28So you can see that just by walking downwards we're playing
01:31those notes as we press the key.
01:33Now if I wanted to backup, I can just press the arrow key to go back to where we
01:37started, and I can attempt to play my own melody on this.
01:41(music playing)
01:46But you'll notice that this is stepping through in real time from one note to the next.
01:50So when you're not actually playing back and using this feature, it's more just
01:54about an auditioning stage.
01:56If you actually wanted to use this in real time, we can actually play our
01:59arrangement and play the MIDI keyboard as the arrangement is playing.
02:03So let's take a look at that.
02:06(music playing)
02:16So what we just heard is that Melodyne will play each word or
02:20syllable through the note that I played on the MIDI keyboard as we play back our arrangement.
02:25Now when I let my finger off of the keyboard it will default back to the
02:29original melody or whatever is set in Melodyne.
02:32So let's take a look at that real quick one more time.
02:34I'm going to play a melody on the first phrase, and then remove my hand from the
02:38keyboard in the second phrase so that we can hear what's already in Melodyne.
02:41(music playing)
02:48So you can hear that I was stepping down the keyboard during the
02:51first phrase--essentially butchering the performance--and then I let the second
02:55phrase play without me touching it at all.
02:57Now under the MIDI menu the second option is MIDI In Edits Notes, and this is a
03:02really handy and powerful way to actually edit the audio and change the pitch in
03:07your Arrangement or Editor window without actually having to move the notes with the Edit Pitch tool.
03:12So if we're not playing back, it's going to act just like it did during the Plays Notes.
03:17But it's actually going to visibly change the pitch.
03:20So anytime I press a key. (music playing)
03:26We can see that Melodyne shifts the pitch to the note that I played on the keyboard.
03:31So I'm going to undo that real quick, and we'll do the same thing but in real
03:37time while playing back so we can essentially play our new melody and record it
03:42and have it affect our audio once we're done.
03:45(music playing)
03:56This isn't the best musical example obviously, but you can at
03:59least see how it functions.
04:01Under the MIDI menu the next option is MIDI In Transposes Globally from C3=0.
04:06When we've MIDI In Transposes Globally from C3=0 selected, C3 equals our current key.
04:13So if we were to play C#3, that note would now become our new key, and it would
04:18transpose globally our entire arrangement to the new key.
04:22Likewise, MIDI In Transposes Track will select and operate on our track, using the same technique.
04:28Under MIDI Portamento Time, we can choose Fast, Medium, or Slow so that using
04:33Portamento on our keyboard will alter the pitch in real time making a transition
04:38from one note to the next either Fast, Medium, or Slow.
04:42One thing I want to point out, though, is that this is just for a performance, as
04:45this does not actually record or affect our audio.
04:49So if we were to play and change our notes-- and I'm going to put us back in Plays Notes
04:54so we're not actually editing--
04:56if I play a melody in real time and alter the Portamento, we can hear the effect.
05:00(music playing)
05:05Now what we're actually hearing is the MIDI change that I did
05:08with Transpose Globally from C3=0.
05:11So I've actually transposed the entire pitch up. It sounds like an octave or more.
05:14So I'm going to undo that before we go on. (music playing)
05:19Okay, so now we're back to my badly edited MIDI version.
05:23Let's try this again with a new performance in Portamento.
05:26(music playing)
05:41So essentially we have at this point a medium transition between
05:45the notes when I change notes on the MIDI keyboard.
05:47We can make the slower to make it more noticeable.
05:51(music playing)
05:58So now you can hear it's starting to slide between the notes a little more slowly.
06:02Again, this is just a performance change, not something that affects the audio
06:05that we have recorded.
06:07The last few options under the MIDI menu allow us to open our Show Audio-to-MIDI
06:11Parameters, in which case we can show the Velocity, Pitch Bend, and Envelope and
06:16edit those things right in our window.
06:18We can also open our MIDI Ports Preferences or our Remote Control Preferences
06:28right from the menu without having to first go into the Preferences and
06:31select the related tab.
06:34One last really cool thing about using MIDI to control our audio is that we can
06:38choose to have separate MIDI channels control separate tracks.
06:41As you can see, right now we have All MIDI Channels to Selected Tracks enabled,
06:45which means that whenever I send a MIDI signal on any channel, it's only going
06:49to alter the selected track.
06:51However, if we change the selection to MIDI Channels to Track Numbers, we now have
06:56separate channels controlling separate track numbers.
06:59In other words, MIDI Channel 1 will only alter the audio on track 1 and MIDI
07:04channel 2 will only alter the audio on track 2.
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Exploring the MIDI Out options
00:00In addition to using a MIDI keyboard to control our audio,
00:03Melodyne can also be used to trigger another external or internal sound source using MIDI.
00:09So let's open up our Editor window with Shift+Command+E or Shift+Ctrl+E and
00:13select our Lead Vocal Channel.
00:16And then under the View menu let's select Show Audio-to-MIDI Parameters.
00:21Once we have selected this, we can now see our audio to MIDI Parameters.
00:25If we want to send MIDI out in real-time as we play Melodyne, we can select the
00:29Realtime Midi Send box.
00:31And from the dropdown menu we can choose either an external MIDI sound source or
00:36an internal instrument if we have set one up in Melodyne, which we'll look at later in this video.
00:41And to the right here is a Textbox where we can select the Channel on which that
00:45MIDI Data will be sent.
00:46We also have a lot of control over how that MIDI Data will be sent.
00:50We can change the Velocity of our MIDI Data simply by clicking and dragging.
00:54We can also click and drag the top to limit out Loudest Velocity and click and
00:59drag the bottom to limit our softer velocity so that our MIDI Data will only
01:04fall within those parameters. We can also send Pitch Bend changes.
01:08To enable this just check the Pitch Bend box. The Textbox beneath the Pitch Bend
01:13shows the number of semitones the Pitch Bend will affect.
01:15So you should make sure and set this so that it has the same number of semitones
01:19as the Pitch Bend in the instrument that you'll be controlling.
01:23You'll also notice a little pop-up menu with several different algorithms that
01:27you can use with Pitch Bend.
01:28So depending on the synth or the sound that you're triggering with Melodyne, you
01:32will want to play around with these and find the right algorithm.
01:35We can also enable the Envelope of our attack to send MIDI Control data.
01:39So, for example, we can also Send MIDI Volume with Controller 7 or various other
01:43control change data.
01:45With the dial beneath the Envelope check box, we can tell Melodyne when it's set
01:49all way to the left to send signals that are going to mirror the audio in
01:53Melodyne or when it's set to the right to follow the Synths attack.
01:58And just a like our Velocity, we can click and drag to change our Envelope,
02:01and we can set a threshold for the top and bottom levels by clicking and dragging upward.
02:06If we want to send our MIDI Data to an internal software instrument--let's go
02:11to our Mixer and set one up.
02:12Let's open our Mixer with Shift+Command+M or Shift+Ctrl+M. On the right-hand
02:17side of our Mixer from the Configure dropdown menu, we can choose Instrument
02:21Tracks and Add Instrument Track.
02:24We have now created an Instrument Track that we can add an Instrument Plug-in to.
02:27So if you've an Instrument Plug-in that you want to trigger in Melodyne all
02:30you've to do is select the proper plug-in from your Plug-in menu.
02:34Once you've assigned an Instrument in Melodyne you'll be able to choose it from
02:38the pop-up list so that Midi data will be sent to that instrument.
02:42One last very useful way that we can use MIDI with Melodyne is by Exporting MIDI
02:46so that we can pull it back into our External DAW to control a synth.
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6. Melodyne's Mixer
Using the mixer
00:00As you get into working with larger sessions, you'll find that getting a good
00:03mix will become very important.
00:05Not only will you need to be able to hear everything in the right place, but you
00:08may also need to be able to mute certain tracks that you're not working with, or
00:12maybe even create groups to make your mixing process a little bit easier.
00:15So let's open the Mixer with Shift+Command+M or Shift+Ctrl+M, and here we can see
00:19the 8 tracks that we've previously imported.
00:21We already did a brief tour of the Mixer, but let's go over a few things again.
00:25So from top to bottom, we have our EQ section.
00:28You can choose the different types of EQ, control the different elements of the
00:32Gain, the Q and the Frequency. We can insert plug-ins.
00:36We can use Auxs to send to Reverbs or Delays or external processing, and we
00:41can choose our output and input, which in this case is inactive because of our hardware setup.
00:46Below the Output, you'll see a little single or double circle, which
00:50indicates whether the track is a mono or stereo track, and you can change
00:53this on a new track.
00:55What this really affects, though, is which type of plug-in you'll be able to
00:58insert on that channel in the Mixer.
01:00Below that we have our Panning, which only shows up when we have a stereo output selected.
01:04We have our Fader Level or our Track Gain, and we have Solo, Mute, and Record.
01:09We can also rename tracks right here in the Mixer.
01:12As you can see, we've already dropped the level of our instrumental so that we
01:15could hear our vocals in balance with that instrumental without having to
01:19change the level of our vocal.
01:20And a reminder, the reason that we did that is because when we export audio
01:24files, they will reflect the volume level, EQ, and insert effects when
01:28exporting individual files.
01:30So just be careful when you do make changes to your mix in Melodyne, you may
01:34want to remove or reset that before exporting, if you're mixing in another DAW.
01:39That said, you can use Melodyne's Mixer to alter your audio by applying these
01:43effects so that you don't have to use an external DAW.
01:46With the Mixer, we can also configure a few more advanced options.
01:51Under the Configure menu you can choose to Hide EQs if you're not using them.
01:54You can also choose to Hide Inserts if you're not using plug-ins, and to Hide Aux
02:00Sends, if you're not going to be using those.
02:02Here you can also create a Group Track, and the way you use Group Tracks in
02:07Melodyne is by first creating the Group Track and then assigning the proper
02:10output on all of the tracks that you want to go through that group.
02:13For example, if we wanted all of our Background Vocals to go through Group1--
02:18which in this case let's name BG Vocals--
02:21we would assign the output of all of our Background Vocal tracks to BG Vox or
02:27BG Vocals, and now what we can do is affect what we hear on all of the
02:34backgrounds through the Mixer by simply changing one Fader level or Muting one
02:38channel, and this is really handy because it allows you to get the balance you
02:43want between multiple tracks if you are going to use the Mixer for that and
02:46then make overall adjustments with just one channel.
02:49So let's really quickly listen to something so we can hear it through the Mixer.
02:52So I'm going to switch back to my Arrangement window, I am going to locate
02:57our background section here, and again we haven't tuned any of this yet,
03:00but let's have a listen.
03:03(music playing)
03:08So you can hear... (music playing)
03:14...that using my Group fader or Mute... (music playing)
03:21...I can affect the mix of all of the background vocals that are
03:24going through that background vocal group.
03:26Likewise, if we wanted to insert a Reverb or an Aux Send, we just select the Aux
03:31and choose our effect.
03:34We can use the built-in Reverb that comes with Melodyne if we want, and our
03:38first Aux is automatically added.
03:41Now you'll notice that below that a second Aux pops up.
03:43So if you wanted to add another Aux you can.
03:45You'll also notice that a second Aux is also added on the Mixer.
03:49So let's say we wanted to add some Reverb to our Lead Vocal, we can just
03:52select our Aux, set a level, and we can do the same for our Background Vocal
03:57group if we want as well, and un- checking the button next to the Aux is
04:01essentially muting the Aux.
04:03So we can listen to this with a little reverb if we want.
04:06(music playing)
04:14So if we uncheck this box, we won't hear the reverb anymore.
04:18(music playing)
04:21We can also add an instrument track if we want to use Melodyne's
04:23melody to control an instrument, and we can do that here from the Configure menu
04:28by choosing Instrument Tracks and Add Instrument Track, and then from the
04:33Plug-in window we would choose the instrument that we want to assign.
04:36For additional information about the master section options in the Mixer, you
04:39can refer back to the video in Chapter 2 called Exploring the Mixer window.
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Using plug-ins and auxes
00:00If you want to export a stereo mix of your final product, or if you want to
00:04further polish the sound of your mix, you may want to make use of plug-ins
00:08to shape your sound.
00:09We took a look at activating plug-ins in Melodyne in an earlier video, but let's
00:13take a look at it again in case you are just starting to watch now.
00:15Under the Melodyne menu we can choose the Preferences, and we can select
00:20Plug-ins and here we can enable AudioUnits Effects or VST Effects.
00:25This will allow you to use any of your external AudioUnits or VST Plug-ins
00:29within the Melodyne Mixer.
00:31Once you have enabled the plug-ins that you want to use and close this window,
00:35and now we can assign those plug-ins to any channel in Melodyne.
00:38If you wanted to use a specific Compression plug-in on your lead vocal,
00:41for example, you can select the Insert and choose the plug-in that you want to insert.
00:48And just like any other Mixer you'll be able to use that plug-in within your mix.
00:52Likewise, you can insert instruments just as you would a plug-in by selecting an
00:57Instrument from the Plug-in list.
00:58While Melodyne's Mixer may not be quite as complete as the Mixer you normally
01:02use in your DAW, Melodyne Mixer does give you most of the tools you need so that
01:06you can get a really good working mix.
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Using a MIDI controller
00:00With our MIDI Control Surface connected we can more quickly alter our
00:03working mix without having to use the mouse to click and move Faders in the Mixer window.
00:08We have covered our MIDI Preferences and connecting our MIDI Control Surface in previous movies.
00:12Once you have your MIDI Control Surface connected, you can use the faders and
00:16the pan to control your Mixer so that you don't have to move your mouse at all
00:20to get your faders moving and to control your mix in real-time.
00:24You can certainly work very efficiently without using MIDI, but the extended
00:27capabilities that MIDI offers can put your mix right at your fingertips.
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7. Melodyne Configurations
Transitioning to Melodyne Editor (aka singletrack)
00:00In this video, we're going to delve into Melodyne Editor, also known as Melodyne
00:04singletrack, and explore the unique features of this program.
00:07If you have it installed, you'll find Melodyne singletrack in your Applications
00:11folder, and this is a separate application from Melodyne Studio.
00:14We can open it up, and feel free to look through the tutorial if you want, and
00:19we'll see a fairly familiar window.
00:21The first one we'll see in Melodyne Editor is essentially our Editor window
00:25from Melodyne Studio.
00:26So there are some differences between the versions.
00:28Just like Melodyne Studio allows you to edit multiple tracks, Melodyne Editor
00:33gives you a really unique new feature called DNA, or Direct Note Access.
00:37We're going to look at this in the next video, but before we do, I just want to
00:40point out a few things that are not available in Editor just so we can get
00:43familiar with our limitations here.
00:45Like we already mentioned, you can only edit one track at a time with Melodyne Editor.
00:49Also our preferences are different, so let's take a quick look at our Preferences.
00:53Here you have your basic settings like your Language and the Pitch Center.
00:56You can also set Melodyne to Check for Updates automatically.
01:00Your Audio Cache Size and location are also on this Settings page, and on your
01:06Audio tab, you can choose your Audio Device, set your Sample Rate, your Buffer
01:10Size and your Output.
01:12You can also select your Input and your bit depth as well as your Recording Folder.
01:16However, you'll notice the preferences are much more simple than in Melodyne
01:19Studio, and many of the options that we've already looked at are not here.
01:22I wanted to specifically point out that the shortcuts do not exist in this application.
01:27In the next video, we'll take a look at Melodyne's revolutionary Direct Note Access or DNA.
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Exploring how to use Direct Note Access (DNA)
00:00Possibly one of the most groundbreaking accomplishments in the sound world from
00:03the past decade is Melodyne's Direct Note Access.
00:07DNA allows for the alteration of a single monophonic pitch within a
00:10polyphonic audio recording. So let's take a look at this.
00:14First let's open a file that has polyphonic material.
00:16You can choose File > Open or use the key command, Command+O, and let's look at
00:22our Instrumental Elements folder within the exercise files folder, and for this
00:26example let's choose Say Yes_V1 Acoustic Guitar 2.
00:32And you can see that as we open the file Melodyne detects the pitch within the
00:35file, and when it's done in Melodyne Editor you can see the various pitches of
00:40each of the individual notes with the guitar played in that performance.
00:44So let's quickly have a listen to what this sounds like.
00:47(music playing)
00:53Okay, cool! So we can hear the guitar chord being played, but we can see its individual notes on screen.
00:59With DNA we can use the familiar tools from Melodyne Studio to change individual
01:04notes within that guitar chord. So this is a really, really handy tool.
01:08If perhaps you have a really great guitar performance, maybe you accidentally
01:12played one chord as a minor chord, and you meant to play it as a major chord,
01:15you can use Melodyne editor or Melodyne singletrack, as it's also known, to go
01:19in and change that one note to save an otherwise unusable performance.
01:24So let's take a look at how this can work.
01:26Select our Edit Pitch tool, and we can simply grab and move any note.
01:31(music playing)
01:35And we can hear the effect of that. (music playing)
01:40So perhaps we want our baseline to move back up at the end of next chord.
01:45(music playing)
01:49So you can see just how amazing this technology is the ability
01:52to change notes in already recorded material.
01:55Let's do one more edit just to see this a little bit more in action.
01:58In the next phrase... (music playing)
02:03Maybe we want to change the sound of our harmony.
02:05So we can select the notes that we want to change.
02:07(music playing) And simply change them.
02:11(music playing)
02:14Or we can undo that and change different notes.
02:21(music playing)
02:24So you can see that by making these simple changes to one note
02:27within the chord we're essentially changing the chord as if someone had performed a different chord to begin with.
02:33Another way that we can make this change-- if, for example, we wanted to change
02:36this throughout the song so that every time that C# played it instead played a
02:40D#--we could select the C# button on the left side of the editor window and
02:46every single C# in our arrangement is selected.
02:48And you can use this in every version of Melodyne.
02:51And then we can simply drag all of those C# up to D#, and every time we hear
02:58them, it's now going to play the D#. (music playing)
03:03So let's close this editor window, we don't need to save.
03:07I am going to say Discard, and I am going to open a new file.
03:12This time select this Say Yes_Intro Piano file, and again Melodyne will detect
03:18the pitch and then display the notes that are in that performance.
03:22So let's have a listen here. (music playing)
03:30So we can hear multiple notes are being played at the same time,
03:33but as I zoom out it appears that not all of those notes are being displayed.
03:38So in this case it appears that Melodyne is not detecting the individual notes
03:41of the triad as separate notes.
03:43So this is just one example that you have to be careful with if you are going to
03:47try and change certain things, because sometimes if certain notes sound like
03:50overtones, they may not be detected as separate notes.
03:53Depending on the type of musical material, you may want to use a different Algorithm.
03:57And in any version of Melodyne you can change this Algorithm by selecting
04:01Melodic, Percussive, Polyphonic, or in Melodyne Studio you can use your
04:05own custom Algorithms.
04:07In this case let's select Polyphonic since this Piano is obviously a polyphonic part.
04:11And Melodyne will redetect the audio looking for chords.
04:16Again, we can see that now it has detected separate notes where there should be separate notes.
04:20So let's listen again. (music playing)
04:28But is still sounds like that one triad right here...
04:32(music playing) ...is being detected as a single note.
04:37And in this case it's understandable, because the overtones of a piano sound
04:41very much like the third and the fifth which are being played along with that tonic in this triad.
04:46One thing you should be very careful of when you're using Melodyne Editor with
04:50DNA is that when you make a change you can also affect the overtones and the
04:54tail of a note in a way that becomes obvious.
04:57So let's play around with that and see if we can find an example.
05:00Now listen real quick. (music playing)
05:04Okay, so right off the bat, if we were to take this first note
05:09and change the pitch, we are probably going to notice that where that pitch
05:14hangs over the next piano note in the base we are going to hear a change.
05:18Let's see if that's the case. (music playing)
05:23So in that case it worked pretty well.
05:25Let's keep moving, and we'll see if we can find another one that is more noticeable.
05:28(music playing)
05:42Now move this note up or down.
05:45(music playing)
05:52Okay, so there we hear something that's a little more noticeable.
05:56I am going to put this note back just so we can hear one edit at a time.
06:00(music playing)
06:05And it appears that part of our base note is contained in this
06:08note blob with our top note.
06:10So it's things like this that you have to be careful of when you're using
06:12Melodyne editor with DNA.
06:14Here is another example of changing a note in a way that might be a little bit
06:17too noticeable and maybe an edit that we would not want to make with DNA.
06:21(music playing)
06:23By changing this note, we are going to hear that the note shifts
06:26audibly in the middle of the sustain. (music playing)
06:33So making edits like that you just have to be careful to use
06:36your ear and make edits that sound natural and musical.
06:39It's also important just like in Melodyne Studio, we have nondestructive editing at our fingertips.
06:45However, unlike Melodyne Studio we have to be careful that we don't save our
06:48file directly to the audio file.
06:51In Melodyne Editor, if you're editing an audio file, and you don't have a
06:54copy of the original, you can accidentally save your changes directly to the
06:58audio file, in which case the audio file will contain all of your edits
07:02instead of an MDD file.
07:03So to prevent this, what we want to do is under the File menu you can choose Save
07:08As and choose a Melodyne Project Document.
07:13In that way when you save the file, you can come back and edit it again later
07:17without having affected the original document.
07:20To export from Melodyne Editor, we can simply choose the file type that we
07:24want to save as and save as directly to that audio file type, making a copy with our changes.
07:31Melodyne was a great leap forward for vocal correction and audio manipulation in
07:34general, and DNA has really opened a whole new world of possibilities.
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Setting up Melodyne Bridge
00:00Melodyne can be used in combination with your DAW of choice by using the
00:04Melodyne Bridge plug-in.
00:05This plug-in acts as a virtual send that will pipe your audio from a specific
00:09channel in your DAW to be recorded into a specific track in Melodyne.
00:14In this example, we're going to use ProTools.
00:16You can see that I have three tracks here, a click, a stereo instrumental, and a lead vocal.
00:21In this example, we're going to put Melodyne Bridge on the lead vocal track.
00:25So let's switch to the mixer and add an Insert, go to plug-ins > Other and
00:31choose MelodyneBridge, and when we choose MelodyneBridge, Melodyne will be
00:35launched automatically.
00:37When Melodyne launches, we have an unsaved untitled arrangement. I'm going to
00:41switch back to ProTools, and I can select the Transfer button in the Melodyne
00:45Bridge plug-in, and I can also choose the track in Melodyne to which I'm going
00:49to send the audio from ProTools.
00:51You can also see up here is the name of the session to which I'm sending the audio.
00:56So I'm going to send my audio to Track 1, I'm going press Transfer, I'm going to
01:01switch back to the Edit window, I'm going to set the cursor right before the
01:04audio starts, and I'm going to press Play.
01:07(music playing)
01:22When you stop playback, you'll see the Melodyne Bridge plug-in
01:25automatically switch from Transfer mode to Playback mode, and what this means is
01:30that the audio that you transferred into Melodyne will now playback on your
01:33track in ProTools instead of the audio file that's in ProTools.
01:37So let's switch over to Melodyne and so now we're back in Melodyne, and we can
01:42see the waveform that we just transferred from ProTools into Melodyne, and from
01:47here we can click Play. (music playing)
01:52And we can edit our audio in Melodyne as normal.
01:56So really quickly let's just do a quick and dirty pitch correction on this just
02:02so we can hear that it's different than the audio in ProTools.
02:05(music playing)
02:11And then let's go back to ProTools, and we should hear these
02:14changes in place of the audio that's in ProTools, and we can close our Melodyne
02:19Bridge plug-in window once we're finished with transferring.
02:22So I'm going to mute my instrumental track, and let's have a listen.
02:26(music playing)
02:29So now right in ProTools, we can hear the changes that we made in Melodyne.
02:34One thing that I want to point out in Melodyne is that you want to set the
02:38location or Melodyne will record your scratch audio, and you can do this in the
02:42Preferences by selecting the Recording tab and choosing a new folder under this
02:46section where it says Audio Folder for unsaved Arrangements.
02:50In fact, the best practice would be to save your session right off the bat
02:53before transferring audio into Melodyne.
02:56But if you've already done it as in this case, you can change that folder here
03:00so that audio for new sessions will be saved in the correct location.
03:04You may want to actually set that location to live inside the same project
03:08folder where your ProTools file lives as well, so you're keeping all of your
03:11materials in the same location.
03:13One last thing I'd like to mention is that if you're using Melodyne with
03:16multiple tracks in conjunction with a ProTools session through Melodyne Bridge,
03:20you might need to make ProTools CPU allocation a little bit lower just to allow
03:24enough CPU to be allocated to Melodyne, and you can do this in ProTools by
03:29going to the Setup window, choosing Playback Engine, and setting your CPU Usage
03:35Limit to perhaps a lower level, but with just one audio track in Melodyne, 85% will be fine.
03:43Many people prefer to use Melodyne Bridge when they want to use Melodyne in
03:47conjunction with a DAW.
03:49This approach is especially useful if you do not have Melodyne studio and can
03:52only edit one track at a time.
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Setting up ReWire
00:00In addition to the Melodyne Bridge, Melodyne can also be used in conjunction
00:04with a DAW through the use of ReWire.
00:06Let's look at setting up the DAW as the ReWire host.
00:09In this example we'll use Pro Tools, but go ahead and launch whichever DAW
00:12you're going to be using, and then switch to your Mixer window.
00:15Let's find our Lead Vocal Track, and we're going to insert a plug-in, in Pro
00:22Tools it's under the Instrument submenu, and we'll choose Melodyne.
00:25We'll see that the ReWire plug-in pops open, and then Melodyne launches, and
00:29we're given an option to choose how we would like to connect Melodyne to the
00:32running host application.
00:34In this case, Pro Tools is our running host application.
00:37So let's select ReWire, Melodyne will continue launching. Once Melodyne has been
00:42opened, we can either create a new session or open our existing session.
00:45I'm going to go ahead and open our Recent Melodyne Studio_Exercise file, and
00:50we can mute this instrumental track because we'll be working in conjunction with Pro Tools.
00:54So we'll be hearing our instrumental through Pro Tools.
00:56I'm going to tab back to Pro Tools, and then in the ReWire plug-in, I'm going to
01:01choose Channel 1 for my vocal.
01:04Now I can close the Melodyne ReWire plug-in, switch back to my Edit window in Pro
01:08Tools, and I'm going to go ahead and play my arrangement...
01:11(music playing)
01:18And if I tab over to Melodyne, I can see that the playback is
01:21happening in Melodyne as well as in Pro Tools.
01:24Likewise, I can control playback from Melodyne by pressing Play in Melodyne...
01:30(music playing) And I will see the Pro Tools is playing.
01:34(music playing)
01:35If I mute my instrumental, we just hear our vocal from Melodyne.
01:41So you can see how Melodyne and Pro Tools are playing in conjunction with
01:44each other using ReWire.
01:46Let's go back to Melodyne, and let's open our Transport bar using
01:49Shift+Command+T or Shift+Ctrl+T, and the way that this is enabled is by
01:53selecting Link Transport to ReWire Host from the Sync dropdown menu.
01:57With this option enabled, we can control transport from either Melodyne or from
02:01our DAW, like we just did.
02:03I'm going to switch back to Pro Tools and press Play...
02:06(music playing) Tab back to Melodyne.
02:10(music playing)
02:13Mute the vocal in Melodyne, tab back to Pro Tools.
02:16(music playing) And unmute my instrumental track.
02:22So you can see how the two are playing in conjunction with each other, and I can
02:26control my playback from either application.
02:29Using ReWire just like using Melodyne Bridge, we can connect multiple channels
02:33from Melodyne in the DAW.
02:35So if we switch back to our Mixer window, I'm going to create perhaps six
02:38more mono audio tracks to correspond with the six background vocal tracks that we have.
02:43We could add Melodyne Bridge to each of these plug-ins.
02:46So quick key command in Pro Tools, we hold Shift+Option, we'll assign it to all
02:50the selected tracks, which are the six that we just instantiated.
02:53I'll choose Melodyne, again it pops up Melodyne, switch back to our DAW, and
02:59let's change the output on each of these to correspond with the new channel so
03:05that they're all on unique channels.
03:17And now let's play our arrangement again.
03:20(music playing)
03:23This time let's view this Full Song and locate to a section with
03:28the background vocals, somewhere around bar 21. I'm going to tab back to Pro
03:32Tools, locate to around bar 21 where the background vocals are going to come in.
03:39And now we should be able to hear the background vocals playing with Pro Tools.
03:42And I mute the instrumental just so we can hear the vocals.
03:44(music playing)
03:50One thing to note, when you're using your DAW as the ReWire
03:53host, you can quit the DAW before you quit Melodyne, and often when you relaunch
03:58the DAW it will automatically re-sync.
04:01Also, in Melodyne, in our Preferences, there are several specific ReWire
04:06preferences that are only visible when we're actually using ReWire.
04:10So now let's look at using Melodyne as the ReWire host.
04:12Let me close the Preferences on our Transport, I'm going to go back to Pro Tools and close and quit.
04:18In order to use Melodyne as the ReWire host, we want to select the Window menu
04:23and choose ReWire Devices.
04:25From here we can select the application that we want to use as the ReWire
04:29client and here we can also set the channels that will pipe between the two applications.
04:33One thing to note is that when you're using Melodyne as the ReWire host, you
04:36should always quit the client application before quitting Melodyne.
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Using the Melodyne plug-in
00:00One way to quickly use Melodyne within your DAW is through the Melodyne plug-in.
00:04Let's switch to our Mixer window in Pro Tools-- or in whichever DAW you're using--
00:08find the track that you want to edit with Melodyne, and under the Plug-ins menu
00:12let's insert the Melodyne Plug-in.
00:14In Pro Tools it's under plug-in > Other and Melodyne.
00:20What this does is it opens essentially a Melodyne Editor window as a plug-in right inside Pro Tools.
00:28In order to transfer audio in to our Melodyne plug-in, it works much like
00:32Melodyne Bridge does, you select the Transfer button relocate our cursor, and press Play.
00:40(music playing)
00:49Then we go back into our Melodyne plug-in, we can see that just
00:53the amount that we transferred is visible within the plug-in.
00:56You can zoom in and out using the bars on the right and bottom of the screen
01:02just like any other versions, and the same tools for Melodyne Editor are available here as well.
01:10We can also undo and redo using the Undo and Redo buttons or with the key command.
01:14(music playing)
01:17So if I make an edit I can undo my edit and redo my edit, or I
01:21can use Command+Z or Ctrl+Z or Shift+Command+Z or Shift+Ctrl+Z to Redo.
01:26The process of editing a Melodyne Plug-in is very much like the other versions.
01:31If you're familiar with Melodyne Editor, you'll be perfectly comfortable working with the Melodyne Plug-in.
01:35So as you can see, we can choose which sections of our vocal to transfer into the Melodyne plug-in.
01:40So using Melodyne plug-in can give us a very handy band-aid, if you will, to allow
01:44us to patch small sections of our vocal.
01:47So perhaps we have a really great vocal performance and just one or two notes
01:50need to be corrected. We can use Melodyne plug-in to correct those notes within
01:54our mix right in our DAW without ever having to leave our DAW.
01:57With Melodyne plug-in you can very quickly patch the pitch of the small sections
02:01or your can also use Melodyne plug-in to correct whole performances.
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Synchronizing
00:00Aside from the Melodyne Bridge and ReWire, Melodyne can also be synchronized
00:04using MIDI clock or MIDI time code.
00:07If you are not familiar with time code, you can check out the lynda.com course,
00:11Music Editing for TV and Film in Pro Tools.
00:14In that course, you'll find a video on time code that has a pretty good
00:17explanation of what time code is, but for now I'll give you a very, very brief overview.
00:22Basically, time code is a language that allows different pieces of hardware to
00:26communicate with each other so that they can remain in sync.
00:29MIDI Clock can also be used for sync, but it's based on musical beats, because
00:34of that it actually works really well with tempo changes.
00:36Earlier in this course, we took a look at our MIDI Preferences let's go back,
00:40open our Melodyne menu, Preferences, and select the MIDI Ports tab.
00:46Here you can see the MIDI Time Code In and MIDI Time Code Out as well as the
00:50MIDI Clock In and MIDI Clock Out settings.
00:53You can use MIDI Time Code to sync Melodyne with another application either
00:57having the other application be the master and Melodyne chasing it, or you can
01:01have Melodyne be the master with the other application chasing Melodyne.
01:05If you want Melodyne to follow the other application, we would set our MIDI Time
01:09Code In value to a source that is coming from our Master.
01:13Likewise, if we want to make Melodyne the master instead, we can choose where
01:16we want to send our MIDI Time Code by choosing an option from the MIDI Time
01:20Code Out pop-up menu.
01:22If you want to use MIDI Clock, you can choose your MIDI Clock In or your MIDI
01:26Clock Out depending on whether you want Melodyne to chase another application or
01:30you want another application to chase Melodyne.
01:33Once we've set the MIDI Ports, we can go to our Transport bar--which we can open with
01:37Shift+Command+T or Shift+Ctrl+T--and under the Sync menu we can choose to Send
01:42MIDI Sync, Receive MIDI Sync, and we can also Open our Port Settings which will
01:46take us right back to where we just were.
01:47One last thing to note is that if we're going to be using MIDI Time Code we'll
01:51need to set our frame rate.
01:52We can do this by going to the View menu, selecting SMPTE Type, and select the
01:58appropriate frame rate to keep our project in sync.
02:01Using MIDI Time Code or MIDI Clock gives us yet another option for synchronizing
02:05Melodyne with another application or with other devices.
Collapse this transcript
8. Exporting
Exporting audio when finished
00:00Once you've finished editing, you'll want to export your audio.
00:03In this chapter, we'll look at the various ways of doing this.
00:06Now if you're working in stand-alone mode, you can export directly from the
00:09app, and you can also do this even if you're working from Melodyne Bridge or via ReWire.
00:15To export let's open the File menu and choose Save Audio, and in our Save Audio
00:21we can choose all of our export options.
00:24You can choose the Format of the audio you want to export, you can choose the
00:28sample rate, you can choose the bit rate, and you can choose whether you want
00:33Interleaved or Split Stereo essentially mono files.
00:37As for the Range you can choose the Entire Arrangement to export the entire session.
00:42You can choose Between Locators if you just want to export between the left
00:46and the right locators.
00:47You can choose Reference Track, which allows you to choose one of your tracks as
00:51a reference for the length of your exported files.
00:54You can choose From Start of Reference Track until End of Arrangement.
00:58So again, you can choose any one of the files, but usually they're all going to
01:01start from the same place.
01:04You can also choose Individual Range for each Track, which will export each
01:08track from its given starting point and with its duration.
01:12You can choose Individual File for each Marker Region, which allows you to split
01:16up your export into separate files each one taking its name from your markers,
01:21and you can choose Individual File for each Note.
01:24What this will do is export a separate file for each note in your melody,
01:28essentially creating a sample of each note.
01:31For now let's use Entire Arrangement, and we can export either a Stereo Mix, in
01:36which case if we're using our mixer in Melodyne to create a mix of our final
01:40product--we might want to export just the Stereo Mix--or if we're going to
01:44import our audio back into an external DAW, we can choose Save each track as a single file.
01:49And what this will do is write each track that we export to a new file.
01:53When you're saving each track as a single file you can also enable the option to
01:57write MDDs, and what this will do is it'll save a copy of the MDD so that you
02:01have a record of your changes separate from the final audio.
02:05Next, you can choose the tracks that you want to export.
02:07So, typically you're not going to be working on your instrumental if you're
02:10working in stand-alone mode unless perhaps you brought in something rhythmic,
02:14and you just wanted to change the rhythm using Melodyne.
02:17Once you've selected all the tracks that you want to export, you can choose Save As
02:20and choose a location.
02:23Also note that if you're exporting multiple files, when you type in a title it's
02:27going to create a folder with that title, and then each track that you export
02:31will be placed in that folder.
02:32We are going to cancel to go back to our Save Audio window, and in our next video
02:36we'll take a look at Spot To Pro Tools.
Collapse this transcript
Exporting with Spot to Pro Tools
00:00If you're working with Pro Tools, the Spot To ProTools feature is a really great
00:03way to keep your audio aligned with sample accuracy.
00:07Basically, what Spot To ProTools does is it includes a user timestamp in the
00:11audio file it that can then be read by Pro Tools when you import the audio file
00:15back into Pro Tools, and using this timestamp Pro Tools can then spot the audio
00:20file with sample accuracy right where it's supposed to go. So let's try it.
00:24Let just select the lead vocal track-- and we don't need to write the MDD for now--
00:31and what we're going to do is choose the Spot To ProTools option > Save As.
00:36We can call this Lead Vocal, and I'm going to go ahead and save it.
00:40You can save this to your desktop or wherever you want, and Melodyne will save a
00:44copy of our audio with all the changes we've made and with Spot To ProTools
00:47enabled it'll include a user timestamp that we can use in Pro Tools.
00:51So let's switch back to Pro Tools, and from Pro Tools I'm going to import the audio
00:55file that I just exported from Melodyne.
00:57I am going to choose this file which I believe I've saved in my Sessions folder,
01:01but go ahead and choose the file wherever you saved it on your computer.
01:05You can choose to add it or copy it, whatever you prefer.
01:08I am just going to add it for now and import that.
01:11You go ahead and put it in New Track or Clip List, whatever you prefer.
01:15And now if we're in Spot mode when you click on the lead vocal that we just
01:19imported using the Hand Grabber tool, you'll see a user timestamp that allows us
01:23to spot our audio file to that location.
01:27Now if you're not in bars and beats-- perhaps you're working in samples--we'll see
01:30the same user timestamp.
01:32In this case 0 or at the very beginning of our session, but if perhaps you're
01:35working with a section of the songs that's later, the timestamp can be very
01:39useful, because it allows you to spot the audio right in the correct place.
01:43Because keeping your audio in time it's critical to the feel of your music, this
01:47tool is really helpful because it allows you to use the timestamps to make sure
01:50your audio is going to stay in perfect sync.
Collapse this transcript
Printing final audio into your DAW
00:00In addition to saving or exporting your audio out of Melodyne, you can also
00:04record your final corrected audio back into your DAW.
00:08In this video we will look at how to do that, and this technique can be used
00:12with Melodyne Bridge, ReWire, or the Melodyne plug-in.
00:16In this example, I'm using the Melodyne Bridge.
00:18So I'm going to switch to Pro Tools and play my arrangement.
00:21(music playing)
00:24And you can tell that it's working, because our audio file for our lead vocal is muted.
00:29So what we're hearing is the audio file playing from Melodyne through the Melodyne Bridge.
00:34(music playing)
00:38And we can actually verify this another way by editing something in the audio.
00:45We should be able to hear that when playing it back in Pro Tools.
00:48(music playing)
00:51Cool! So we know that's working.
00:55So the technique essentially works by setting up the output of Melodyne Bridge
00:59or ReWire or the plug-in to come back into a bus that we then record to an audio track.
01:05You should be able to do this in Logic or any other DAW as well.
01:08So what we will want to do first is I'm going to switch to our Mixer, and I'm
01:11going to move our Melodyne Bridge plug-in into the aux that I've created, and
01:15you can see that I've bussed the output of my aux to the input of an audio
01:19track, and I would name this audio track whatever I want my audio file
01:23called, at least in Pro Tools that's going to print the audio file to disk using that name.
01:27So let's call it Correct Lead Vocal.
01:32If I record enable this track, and then start recording.
01:36(music playing)
01:44We have just recorded the corrected audio through Melodyne
01:47Bridge on to a new track in our Pro Tools arrangement.
01:51One thing to note if you're using ReWire is that Melodyne must be set as the
01:54client in order to pipe audio into the DAW.
01:56So now that you've seen a few different ways to get audio out of Melodyne, you
02:00can choose the best option for the needs of each project.
Collapse this transcript
Conclusion
Exploring additional resources
00:00Thanks so much for watching this course.
00:02If you'd like to learn more about Melodyne, there's lots of great information on Celemony's web site.
00:07And if you plan to continue using Melodyne, one of the best ways to learn is
00:11to do as many projects as possible.
00:13Experience can always help you not only learn the software, but can also help
00:17you to develop your ears and new and unique editing techniques.
00:21If you'd like more information on my work, you can check out
00:24http://www.skyelenwin.com and soundchemistry.com.
00:27Also, feel free to check out my other course on lynda.com, Music Editing for TV and Film in Pro-Tools.
00:33Thanks again, and don't stop learning!
Collapse this transcript


Suggested courses to watch next:

Ableton Live 8 Essential Training (7h 20m)
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