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While it's certainly useful to be able to use classic keyboard shortcuts to build a more efficient editing workspace, the true secret to customization lies in the creation of a workspace using the Command palette. In this movie we'll take a look at how to use the Command palette, which is a collection of all the possible button and menu items that you can use to construct your most ideal editing environment. So, we open the Command palette by choosing it from the Tools menu, or its keyboard shortcut is Ctrl+3, or Command+3 on a Mac.
We also want to open our Keyboard Settings. I just need to click on the Settings tab, and I'm just going to click on any setting and type K to go down to the keyboard. In the first chapter, we duplicated the keyboard and made an audio and an edit keyboard, so we're going to be working in our edit keyboard, as indicated by this check mark. Let's go ahead and open it, and this should look pretty familiar to you. We've already learned many, many of these commands, and we're just going to be adding a couple more. In the Command palette, we want to make sure that we have Button to Button Reassignment selected.
That will allows us to map any of the buttons within this list to our keyboard. I'll just go through and quickly show you all of the various categories and all of the buttons inside of them. We have all of the buttons related to moving things in the Timeline, playing, basic edit functions, trimming, effects, 3D, color correction, multi-cam. Here are our various video and audio tracks. Here are our smart tools, and in the Other and More tabs, we have Miscellaneous tools, and at the end, we have Workspaces.
So I'm going to start in Smart tools, because something I always do is I map the Lift Overwrite Segment mode and the Extract/ Splice Segment mode to 9 and 0. Why is that? Well, we've already talked about how J,K, and L, and I, and O are conveniently located all in one space in our keyboard setup. So, if I mapped Lift Overwrite Segment mode to 9, and Extract/Splice Segment mode to 0, I can rest three fingers on J,K, and L, I can extend those fingers to I and O to mark, and then I can extend them just a little bit further to move material in the Timeline.
I call this pyramid of power. I'm also going to map my Matchframe button to my keyboard, and I like to map that to Shift+M. Notice that when I press Shift I get a mostly blank keyboard. That's convenient because I have a lot of commands that I want to map to my keyboard and the shifted keyboard allows me to do that. So I'm going to go to Other, I'm going to hold down Shift, and I'll drag Matchframe to Shift+M. All right, so let's just check it out. I'll go ahead and press 9 and you can see that that enables Lift Overwrite Segment mode.
I'll press 0 and you can see that that enables Extract/Splice Segment mode, and I'm all set to begin moving my segments. Now let's go ahead and try a matchframe. I'll press Shift+M, and there's my matchframe mapped to my keyboard. Next I want to show you how to map menu items to your keyboard. I'll go ahead and open my Edit Keyboard and I'll press Ctrl+3 to open my Command palette, and I want to change this to Menu to Button Reassignment, okay.
Now, what I'm going to show you how to do is map the More Detail and Less Detail button to the up and down arrow. Now as you'll see, as I bring this cursor through my interface, it looks like a little white menu. This is telling me that I am all set to map my menu items. What I do is I click on my keyboard. I'm going to click on the down arrow, then I come to my Timeline Fast menu, and I'm going to choose the menu item, Less Detail.
You can see that it was mapped to the down arrow. I'll do the same thing for the up arrow. Again, you press on the button first, then you navigate to the menu item, and you can see that we now have this mapped to the up and down arrow. I think it's a lot easier to remember than Ctrl+Left Bracket or Ctrl+Right Bracket. I'm also going to map my waveform to Shift+W. So again, I'm going to hold down Shift, click on W, come down to my Timeline Fast menu, go to Audio Data, and Waveform.
Now you can see that Waveform was mapped to Shift+W. Let's go ahead and close. Again, if you don't close, they won't work. And let's try these out. So I'm going to click on my up arrow here to zoom in and my down arrow here to zoom out. It's a lot easier to remember and a lot easier to navigate. Now I'm going to press Shift+W to show my waveform, and I'll press it again to turn it off. I think this is a much easier way to show your waveform than to constantly be opening your Track Control panel.
I'm going to just open the Command palette one more time to just briefly touch on Active palette. If you chose this then all of the buttons within this menu are just active, they are those buttons. But you really never use this, because if you take the time to go into the Command palette to find a button, you might as well just map it to your keyboard. So, that is available, but it's something I don't use that often. Using the Command palette is truly the key to developing a dynamic, personalized editing environment. I highly recommend that you begin building your own keyboard settings at this early stage and then with each new concept to learn, map the corresponding button and menu item to your keyboard.
By the time you go through this course, your keyboard should be rich and robust with personalized settings.
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