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When inputting media into Avid, one option for working with file-based media is to import your media. Now, importing involves bringing in movie files, graphics, animations, photographs, and the like, and then taking that file's native type and transcoding it to Avid's native file type, which is MXF. Now, there are quite a few options that you'll need to consider when you do this, and we will go through all of those in this movie. Now, before we actually do an import, I want to show you where Avid's native file types are kept.
If I go to my Data drive, which is my D drive, I am going to see a folder called Avid Media Files at the root directory of my media drive. Inside there, I have an MXF folder. Inside there, I have a numbered folder, and then inside there, I have all of my MXF files. Again, these are the files that are created whenever I import any media, capture any media, or create any media, like when I render a file.
In a future movie, we will talk about a different way that Avid accesses media, called AMA, but for the time being, just think about the Avid Media Files folder as the central repository for all of our native media. Okay, so we know where it's kept. Now let's talk about format. Now, we have a Format tab that we haven't touched much. I am going to click on that. And we have here a lot of different information about the format of the media in my project. Now, earlier in the course I recommended that you find out what format your media was shot in and then set up your project accordingly.
We are still not going to go into much more detail than that, but I do want to address a couple more things about this format. So depending on what I have chosen here as my project type and my raster dimension, that's going to affect the media type that I have in my Media Creation settings. I can find my Media Creation settings under Tools > Media Creation, and that corresponds to Ctrl+5 or Command+5 on a Mac. Now again, depending on my project type, I have different resolutions available for import.
I am going to leave this on DNxHD 145, but you can see that we have a few options. 1:1 is totally uncompressed, so it's going to produce very large files. Everything else is going to have an element of compression. Below that, we chose where our media is going to go. So I want my media to go to my Data drive and when it does that, it's going to go inside that Avid Media Files folder. So I am all set here. I can go ahead and apply to all, and Apply to All, so that all media I create is the same resolution and goes to the same place.
I am going to go ahead and click OK. Next, I am going to talk about the available settings for import. You need an open bin to perform an import, and you can just right-click and chose Import. Here at the bottom should look familiar. We can choose the video resolution. Here is everything that we previously saw in Media Creation settings, as well as the drive. But the real important button is the Options button. I am going to go ahead and click on Options. And we aren't going to discuss everything here, but I want to discuss a few important things within the Image tab.
If I know that my image is sized in the exact same resolution as my video, which as you see here, is 1920x1080, then I am going to chose option number one. Under Video Mapping, I recommend that you choose 601 SD or 709 HD for the video colorspace, unless you know that it was created in the RGB colorspace. Again, this is beyond the scope of the course, but by and large, most of the time you can choose this last option here.
Here's where we choose how long our still-frame duration is going to last. So this is going to be a thirty-second photograph that we are going to bring in. I am going to go ahead and leave this one ordered for current format, and we don't have an alpha channel, so I am going to ignore this. I am going to go ahead and click OK, so we set our settings. I am first going to bring in native1. I am going to go ahead and click Open, and I will go ahead and load this into the Source monitor. It looks really good.
Again, I have thirty seconds of the still image. Now, this looks like it was sized for current format, 1920x1080. Let's just verify that. So I have clicked on this and we see that yes, it is 1920x1080. So it was in fact sized for the current format. Now, right next to it, we have a vertical image, which is also 1920x1080, but the wrong way. So let's see what happens when we bring that image in using the first option.
Import, and we are going to make sure that our first option, Image size for current format, is chosen, and I am going to click OK, and we're going to navigate to our vertical image, and Open. Let's go ahead and load this one up. Oh! Doesn't look very good. Now what Avid has done is it stretched and squeezed and made it fit. So that's what happens when you chose option number one when something is not sized correctly. So we obviously want to bring this in a little bit differently.
I am going to go ahead and right-click, Import, and we'll go ahead and chose it again. But now we will go to Options and I am going to choose option number four, Resize Image to Fit Format Raster. Options two and three do have their time and place, but for the purposes of this course, usually it's either sized correctly or you need Avid to resize it and then keep the shape, which is what option number four does. I am not going to touch anything else, but I am going to click OK, and let's go ahead and open.
Let's load this one. So it looks a lot better. Our shape was maintained, and we can work with this. Now, in a future movie, we'll actually talk about how to link to photos instead of import them. But if you do import them, you do need to know the difference between the various import options. So once you figure out your import format, your destination drive, and several important import settings, you're good to go. Keep in mind, this process works not only for photographs, but also countless varieties of movies, graphics, and animation file types.
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