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Here we are back again with out basic butterfly and some particles. This time we're going to aim for having our butterfly on each particle, but we'd like to have our butterfly animating with a different wing position on each particle. So let's see what we can do about that. The first thing that we've to do is we have to select a wing. We're going to have to go into Animate > Create Animation Snapshot. I know I have 40 frames of animation on each wing.
I'm going to do it Increment of 2. So I am going to end up with 20 wings here. Go ahead and hit Apply and there my 20 new little wings. So then I can see them in my Outliner and in my Outliner they are called snapshotGroup1 and I can select them all, which I will do. I am going to open up my Layer Editor. I'm going to go Layers > Create Empty Layer. I'm going to Add Selected Objects to that. So if I want to I don't have to look at them.
Here they are and I am going to now open up in my Dynamic section, my Particles > Instancer (Replacement) window again. This time I want my Cycle to be Sequential. I'm going to make sure I have transform_1 through 20 on there. They're in there. I'm going to call my object instance for butterParticleShape and the Cycle is going to start on Particle ID. Go by Age. I'm going to hit Apply.
Now let's see where we've got. Look at that, a wing on every particle and they are each in a different position. Start them flapping and they are all flapping away, okay. I don't want to look at them anymore. At least I don't to look at their instance, the snapshots. Not look at that. I'm going to select this other wing right here and in the Animation section, I'm going to go Animate > Create Animation Snapshot.
Same settings as I had before. I'm going to hit Snapshot, there they are. I can go into my close up Animation snapshot1. Open up snapshot2Group. That's them. Select all of those guys. Make a new layer for them. I'm going to add those to them so I don't have to look at them if I don't want to. Open up my Particle Instancer window. I have it up on my shelf here. I am going to now hit Apply.
And low and behold, I have two wings on my butterflies. Look at that. My butterflies can move. Now I am noticing that they are gray. I'm not seeing the texture on them. So I'm going to go into Hypershade and I'm going to assign the same shader to my instanced objects, Assign Material To Selection and probably therefore, let's select all of these guys and Assign Material To Selection.
So now my butterflies all over have that same object on them. There they are and I don't have to look at those instance snapshot wings right there and I don't even want to like at that center butterfly that was the start of all this. Get rid of that one too. So I just have this little butterfly flock right here flying away. Now I might want to add a force to it. So to do that I pick in the Outliner, I'm going to go pick the particle itself that these guys are instanced to. Let's go into the Dynamics. My Fields, I'm going to just pick Uniform. Uniform Options. Let's make it like 2.
I do believe I would like it to go kind of in the Z maybe. Let's see the direction on that. Z direction, I'll make that 1, make that 0, let's apply in the Z axis, Apply and let's see what goes on here. So there are my particles are moving my butterflies and that little flock quite along. Each particle has a butterfly with a different wing position on it as they fly.
So this is kind of a very simple scene I've done that you can make wonderful animations and apply them to particles and fly your little flocks along.
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