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One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya's existing powerful feature set to create engaging 3D animations. Exercise files accompany the course.
So let's go ahead and start off with MatchMover. Let's take a look at the basic MatchMover interface. As you can see, MatchMover is fairly well laid out. We have a very big viewport here to view the footage that we're going to be matching. Along the top, we have some standard menus such as File, Open, Close, that sort of thing. Along here, we have some icons for some of the commonly used functions such as New file, Open and Save and so on. And on the same line is this pulldown menu which switches the interface from Light, which is what we're seeing now, to Full, which gives you a lot more options and a lot more control over how you match your footage.
For right now, we're just going to be looking at the Light interface. So, I'm going to go ahead and switch that back. Now below here, we have a browser which basically contains all the objects and tracking information that we're going to have in our scene. Now this will grow as we go through and track stuff in the scene. Now the big window here is obviously the viewport and this is where we can look at our footage. We can scrap through this footage using the timeline or we have play controls here.
So, if I just hit Play/Stop, I can play through the footage and stop it. You can also go a frame at a time, go to the End, just like with anything. You can also play the footage backwards, if you want. Now, we also have some controls here, which allow us to Loop the footage or do PingPong if we need to. Now if we want to we also can create work areas just by grabbing this little yellow triangle and bracketing in the footage that we want.
So, if we're only working with a small portion of this footage, we can just have that footage active. So, we don't have to go through the entire bit, if we want to work on it a section at a time. And these numbers actually show up here. If I wanted to, I could actually type that in as well. Along here, we also have an option to control our frame rate. Now the Viewport itself can be either 2D, which is what we've been looking at, which is basically just the footage itself, or we can look at it in 3D, because what we're doing here is we're looking at 2D footage and computing 3D information.
That's what match moving is is you're taking this piece of flat footage and deriving your 3D information. So once we've derived that, we want to take a look at that within MatchMover and we can do that by clicking on this little icon here that switches between 2D and 3D. Now it's a little confusing here because when you're in 3D mode, it actually says 2D and the button is really saying "Take me to 2D," or "Take me to 3D." So once we're in 3D mode, we can actually navigate, just like we can in any 3D applications, such as Maya.
We have a number of navigation controls here. We can actually pan, we can truck or dolly, we can rotate and we can tilt left and right. We can also use just standard commands. So if I Hold down the Alt key+Left-Click, I pan, Right-Click rotates. If you down Ctrl+Alt+Left Click, you're going to Dolly and if you Right-Click, you zoom.
Now the difference between Dolly and Zoom is you're actually moving the camera versus zooming the camera. So, you're actually physically moving the camera when you Dolly. So you're actually moving camera closer further way and this is standing in the same place and just increasing your angle of view. So, those are some of the basics of the MatchMover interface. So, now that you're familiar with them, let's go ahead and actually start using MatchMover.
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