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Maya 2011 New Features
Illustration by John Hersey

Working with tabbed windows in Maya


From:

Maya 2011 New Features

with George Maestri

Video: Working with tabbed windows in Maya

The next new interface feature I want to show you concerns the Channel Box and the Attribute Editor. There is a lot of new ways to control these as well as tear them off, float them above the workspace, and also there is a nice new tabbed interface that allows you to get easy access to these important windows. So I'm going to go ahead and select this model, which is in the scene, and right now I'm in the Channel Box. Now, typically how we would get between the Channel Box and the Attribute Editor, we'd go up to the top right here and just click this button and that would rotate between the Channel Box and the Attribute Editor.

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Maya 2011 New Features
1h 22m Intermediate May 13, 2010

Viewers: in countries Watching now:

Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.

Topics include:
  • Choosing colors with the Color Picker
  • Using the new Shelf Editor
  • Adjusting skin weights with color feedback with Paint Skin Weights
  • Connecting characters to skeletons with Interactive Skin Bind
  • Making object-level soft selections
  • Constraining objects to polys
  • Using the camera sequencer
  • Exploring the Hypershade window improvements
Subject:
3D + Animation
Software:
Maya
Author:
George Maestri

Working with tabbed windows in Maya

The next new interface feature I want to show you concerns the Channel Box and the Attribute Editor. There is a lot of new ways to control these as well as tear them off, float them above the workspace, and also there is a nice new tabbed interface that allows you to get easy access to these important windows. So I'm going to go ahead and select this model, which is in the scene, and right now I'm in the Channel Box. Now, typically how we would get between the Channel Box and the Attribute Editor, we'd go up to the top right here and just click this button and that would rotate between the Channel Box and the Attribute Editor.

But what Maya 2011 adds are these little tabs along the side, so all I have to do is just click on one or the other and I can switch between the Attribute Editor and the Channel Box. Now, there is another way to use this, which is, if I click on it, I can go into the Attribute Editor. If I click on it a second time, it goes away, which actually gives me more space to work in. And if I click on it again, it returns. And the same for the Channel Box. If I click on it one time, the Channel Box comes up.

Click on it a second time. It goes away. I have more workspace. Click on it again and it returns. Now, this window that has the Channel Box also has a bar along the side, which allows me to scale it up and down. And then along the top you'll notice I have again these little dots and what this does, it allows me to tear off either the Channel Box or the Attribute Editor and float it above the workspace. So all I have to do is left-click, hold, and drag, and you'll notice the Channel Box tears off and the Attribute Editor comes up along the side.

Now, if I want I can tear off the Attribute Editor as well. So all I need to do, again, is just click and drag and now I have the Attribute Editor floating above the workspace. Now, this is a little tight on my monitor, but if you have multiple monitors or a larger monitor, this could be a nice way to organize your workspace. If you want to put it back the way it was, all you have to do is click on the window and drag it to the side, and you'll notice here that this little dotted line comes up once you get it to the exact side of the window.

If I move it a little too far up or down, this won't come up. So you want to make sure that you get that little dotted line and there it is. Now, I can do the same for the Channel Box as well. You notice how once I get this over, it kind of expands right there and all I have to do is just drop it in that little space and I'm back to normal. So I have my Attribute Editor, my Channel Box, or nothing. So those are some really great ways to organize your workspace with these very important windows.

So go ahead and start using this as you work with Maya.

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