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Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
Another nice little animation feature is the ability to import multiple audio files into Maya and be able to use them simultaneously. Now we've been able to import multiple audio files before, but you only can use one at a time and now you can actually mix and move around the audio files and this is done through Trax. So if you go into our Animation Editors and go into our Trax Editor, all we have to do is just import the audio file.
So we go Import Audio and then we select the sound and we import. Now this is pretty much what we've done before, and you can see how it shows up here on the timeline. But what we can also do is we can actually import multiple audio files. So I can import Sound_02 and now I have two tracks and these will mix and you can also move them around and adjust them accordingly. Now this is great if you have like multiple characters in a scene and you want to have different tracks and you want to be able to either hear them together or separately, so you can actually bring in each character's dialogue as a separate track and then animate those and then you can hear them together at the end if you want.
Now notice how this works on the timeline as well. So when I bring in multiple audio tracks, notice how this first track here, you can notice how it shoes up as a bar, and this is because we are using the Trax sound. So if I right-click over this timeline, you can see my sound is actually using my trax sound, just like before. I can select one audio file or the other. Now if I want to actually mix these, then I have to use the Trax sounds and go into the Trax Editor to move these around and adjust them the way that I want.
So this will be a really good benefit, particularly for those people working with multiple characters in a scene or anybody working with audio in Maya.
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