From the course: Vehicle Rigging in Maya

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Working with headlight and taillight textures

Working with headlight and taillight textures - Maya Tutorial

From the course: Vehicle Rigging in Maya

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Working with headlight and taillight textures

When you're crafting your car materials, beyond the solid colors and car paints, you may need textures in your materials to really make them appear realistic. A common place to put textures in as a bump and also in refraction is in the headlights. Beyond being a simple dome of glass, headlights are actually faceted surfaces. The lenses themselves are made to refract and amplify and aim the light. Right now we just have our headlights material, and that material is linked to the master control for animation. What I'll do is use a headlight bump file included in the Modeling Vehicles with Maya course to provide a bump in these, so they really look like the right glass on the headlights. I'll scroll over on this to the material called headlights here, and it's my MIA material x passes that is bright white at the moment. The self-illumination or additional color from that MIA light surface is making this light up. What I'll do is scroll down to the bump. And in the bump in a mia material…

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