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In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
The Hypergraph can also be used to show how objects are connected together. Let's actually build a very simple NURBS object, and we'll go ahead and show you how it works with the Hypergraph. I am just going to create a circle. Then I am going to duplicate that circle using Ctrl+D and I am going to go ahead and just move that up a little bit. Then I am going to go Shift+D to repeat that translation. So, now I have three curves. I am going to Shift+Select them all, Surfaces > Loft, and let's go ahead and shade that.
So, now I have a loft and I have a couple of circles defining that loft. So, let's take a look at how this structure looks in the Hypergraph. So, I am going to go ahead and select my lofted surface, go Window > Hypergraph:Connections. Now, what this does is it shows exactly how my object is built. So, I have a circle, another circle, a third circle, all feeding into what's called a loft, which creates a loftedSurface, and then that's shaded.
Now, notice how when I select each one of these, it actually shows up in my Channel box and if I click on my Attribute Editor, when I select the lofted surface, that comes up in my Attribute Editor. If I select the actual loft itself, it shows that. If I select nurbsCircle, it actually shows that. In fact, I can go back to my makeNurBCircle and change the initial radius of that circle as well. In fact, that's what that node is. So, what I have is I have a complete history of how this object is built.
I can just click through it and just find whatever I want and manipulate it there. So, this is really great way to actually show how objects are connected together. Now, because I'm in the Hypergraph window, I actually can go into another mode. So, for example, right now I am in Input and Output connections. But if I go into Hierarchy mode, it will show each individual object in the scene. If I select nurbsCircle and go into Connections, it will show how that is connected. If I select my loft and go into Connections, it will show how that loft is built.
So, each individual object will be connected differently. By selecting it and bringing it up in the Hypergraph, you can how your object is constructed. So, this is a really great way to navigate the construction of your object and also display how objects are put together.
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