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Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
You have reached the end of the Digital Creature Creation process in ZBrush, Maya and Photoshop, but there are so many great places to go from here. lynda.com offers lots of great courses to help you on to the next level. You can learn more about animating the Dewhopper with Character Animation Fundamentals with Maya, or you can learn how to put it into a game, with Game Character Creation in Maya. You could also create an environment for the Dewhopper to live in, with Maya 2011: Creating Natural Environments. There are also lots of great communities online where people are helping each other with the finer points of sculpting in ZBrush, such as zbrushcentral.com.
You can also learn more about Autodesk products like Maya, by going to area.Autodesk.com. Thanks for watching this course. I hope you gained some insights into creature creation that will benefit you for years to come.
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