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Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Digital Creature Creation is an intermediate to advanced course. Therefore, it can probably be helpful to watch a few lynda.com courses beforehand, such as ZBrush 4 Essential Training, Modeling a Character in Maya 2011, Maya 2011 Essential Training, and Photoshop CS5 Essential Training. It can also be helpful if you have basic artistic skills and basic 3D modeling skills. As you go through this course, if you run into trouble, feel free to search the lynda.com Library for any videos that might help out on the finer points of the programs we're using.
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