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Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.
This is an advanced course in liquid simulations in Maya. And you need to have some prior experience with Maya dynamics in order to get the most out of this course. And I recommend that if you've never used any dynamic simulation tools in Maya before, that you take a look at a couple of the other courses here on lynda.com that I've authored. Specifically, there's a course called Creating Particle and Fire effects with Maya. And it goes over some of the basics of using Maya particles as well as Maya fluids.
Additionally, I've authored another course called Understanding Maya nCloth. And it goes into a fair amount of depth regarding Maya's Nucleus solver and we'll be using Nucleus in this course. So, I recommend, once again, that if you have no prior experience with dynamics in Maya, that you probably want to take a look at those two other courses here at lynda.com.
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