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Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.
Okay, let's talk about what you need to know before watching this course. First of all, the techniques we use in this course aren't specific to the versions of software that we use. So I will be using Maya 2011, Photoshop CS5, and Unity 3. But the techniques we cover should work in other versions of those software packages. You need to have intermediate to advanced Maya skills to use the techniques covered in this course, so you should know things like polygon modeling, texturing, and rigging and animation. You should also have basic to intermediate digital image editingskills in Photoshop or an equivalent image editing program.
Experience with the Unity game engine is a plus, but it's not required. We will cover a little bit of the basic interface of Unity plus some techniques used in importing game characters and animating through scripts. Keep in mind though that Unity is a very complex program and there is a lot of stuff that we won't have time to cover in this course. If you don't have that much experience with Maya, check out some of the other Maya courses on lynda.com. These are a few I would recommend. The Maya Essential Training courses, Maya 2011: Modeling a Character, and Character Animation Fundamentals with Maya.
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