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What you need to know before watching this course


From:

Game Character Creation in Maya

with Chris Reilly

Video: What you need to know before watching this course

Okay, let's talk about what you need to know before watching this course. First of all, the techniques we use in this course aren't specific to the versions of software that we use. So I will be using Maya 2011, Photoshop CS5, and Unity 3. But the techniques we cover should work in other versions of those software packages. You need to have intermediate to advanced Maya skills to use the techniques covered in this course, so you should know things like polygon modeling, texturing, and rigging and animation. You should also have basic to intermediate digital image editingskills in Photoshop or an equivalent image editing program.
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  1. 3m 50s
    1. Welcome
      39s
    2. What you need to know before watching this course
      1m 9s
    3. Understanding game asset creation
      1m 21s
    4. Using the exercise files
      41s
  2. 25m 35s
    1. Setting up scene folders (Maya and Unity)
      3m 58s
    2. Optimizing geometry
      3m 14s
    3. Using symmetry
      4m 8s
    4. Extruding geometry
      4m 19s
    5. Sculpting geometry
      4m 1s
    6. Importing reference sketches
      5m 55s
  3. 37m 14s
    1. Modeling the head and nose
      5m 34s
    2. Creating the mouth
      4m 28s
    3. Crafting the eyes
      5m 11s
    4. Building the body and a wing
      10m 11s
    5. Forming the limbs
      8m 5s
    6. Adding finishing touches
      3m 45s
  4. 36m 11s
    1. UV mapping overview
      2m 43s
    2. UV mapping the body parts
      9m 18s
    3. UV mapping the face
      7m 40s
    4. UV mapping wrap-up
      3m 44s
    5. Mirroring
      4m 57s
    6. Texturing
      2m 46s
    7. Normal mapping
      5m 3s
  5. 46m 21s
    1. Setting up the skeleton
      5m 19s
    2. Building the spine
      3m 39s
    3. Finishing the skeleton
      4m 32s
    4. Rigging the legs and feet
      8m 35s
    5. Rigging the torso
      3m 49s
    6. Rigging the arms and hands
      3m 35s
    7. Rigging the face and head
      5m 9s
    8. Rigging wrap-up
      2m 27s
    9. Skin binding and weight painting
      5m 26s
    10. Animating in Maya
      3m 50s
  6. 29m 9s
    1. Exploring the Unity interface
      3m 3s
    2. Importing character and animations into Unity
      5m 50s
    3. Controlling animations with scripts: Third-person character controller
      7m 14s
    4. Controlling animations with scripts: Third-person camera controller
      4m 4s
    5. Making read/write animations using UnityScript Editor
      4m 8s
    6. Controlling scripts with animation events
      4m 50s
  7. 19s
    1. Additional resources
      19s

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Watch the Online Video Course Game Character Creation in Maya
2h 58m Intermediate Sep 15, 2011

Viewers: in countries Watching now:

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Topics include:
  • Optimizing, extruding, and sculpting geometry
  • Modeling a character's head and body
  • UV-mapping the head and body
  • Mirroring and texturing
  • Setting up the skeleton
  • Rigging the head and body
  • Skin binding & weight painting
  • Controlling animation with scripts in Unity
Subject:
3D + Animation
Software:
Maya
Author:
Chris Reilly

What you need to know before watching this course

Okay, let's talk about what you need to know before watching this course. First of all, the techniques we use in this course aren't specific to the versions of software that we use. So I will be using Maya 2011, Photoshop CS5, and Unity 3. But the techniques we cover should work in other versions of those software packages. You need to have intermediate to advanced Maya skills to use the techniques covered in this course, so you should know things like polygon modeling, texturing, and rigging and animation. You should also have basic to intermediate digital image editingskills in Photoshop or an equivalent image editing program.

Experience with the Unity game engine is a plus, but it's not required. We will cover a little bit of the basic interface of Unity plus some techniques used in importing game characters and animating through scripts. Keep in mind though that Unity is a very complex program and there is a lot of stuff that we won't have time to cover in this course. If you don't have that much experience with Maya, check out some of the other Maya courses on lynda.com. These are a few I would recommend. The Maya Essential Training courses, Maya 2011: Modeling a Character, and Character Animation Fundamentals with Maya.

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