From the course: Maya: Game Prop Creation
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Warping the grain
The wood grain is proceeding nicely, I have got local width spread in the grain, plus value variation, so it really has some difference to it. Now it's time to warp this gently and then start to add in local areas for knots and other things. I'll go back to my Liquify Filter, remember we have upsized this. I'll press Ctrl+Alt+I and show that. This image is 4000 square, which is really big. So be prepared occasionally for your computer to take a small performance hit. I'll choose Filter > Liquify, and in the Liquify I'm going to warp it. I'll press Z and hold Alt to zoom out. I want to make sure I have got lots of room around my document to move. I use my Forward Warp tool, and again, I'm going to take the Brush Density and Pressure way down. We don't want a drastic warp in here. What I need to do is add some subtle curves, I don't want to produce giant zig-zaggy wood, as much as a little bit of a bend. I'll bring up that Brush Size, how drastically you might ask? 600 is not too small.…
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Contents
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Understanding the importance of painting textures from scratch2m 9s
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Creating the initial grain lines4m 43s
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Adding value variation across the grain2m 22s
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Warping the grain2m 50s
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Adding knots4m 27s
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Colorizing the grain and planning for stains6m 53s
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Cutting out boards for a UV layout5m 26s
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Adding patina and wear to a final texture10m 33s
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